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Re: Conceptual Balance Series (Mod)
So, could Asynja get Healing (50) ability and recuperation (to heal herself)? It would give her something special and occasionally useful. It seems to be thematic as well.
The question is, would that made her desirable enough to be selected as pretender. |
Re: Conceptual Balance Series (Mod)
Recuperation is a good suggestion, since Vanheim has no access to any other recuperating pretender. Vanheim's choices overall are limited, in fact. Many's the time I've lamented that they don't get to choose the Prince of Death or the Fountain of Blood, to name just two.
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Re: Conceptual Balance Series (Mod)
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I have done a change.
Newest Version 1.72 www.techno-mage.com/~zen/conceptp172.zip Changes: Asyjna = -2Air, +Stealth, +Glamour, Basecost: 100, +Astral, +Nature, +Recuperation Arch Mage (Lobster) Basecost: 10, StartDom: 2 |
Re: Conceptual Balance Series (Mod)
I'm hosting a game using 1.72 Version of Zen's Pretender Mod.
The thread with game details is located in the MP forum. |
Re: Conceptual Balance Series (Mod)
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Or maybe... The Crawdaddy! http://forum.shrapnelgames.com/images/smilies/eek.gif |
Re: Conceptual Balance Series (Mod)
Yeh! I mean - how stupid is an archmage who can't figure out, "Hey, if I get off my lobster, I can go up on land"? http://forum.shrapnelgames.com/images/smilies/wink.gif And if he's the Lobster God, or even the Crawfish .... He's better eating. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Conceptual Balance Series (Mod)
Nice job you are doing there, here is a bit of criticism http://forum.shrapnelgames.com/images/smilies/wink.gif.
1)the sacred statue is pretty useless compared to the oracle. She has +80 hp, poison resistance and gets new paths for 10 points less. The oracle has + 1 astral, gets 2 magic gems and costs 30 points less. hp and poison resistance arenīt that useful for an immobile pretender and as long as you take less than 5 magic paths the orcale is cheaper/equally cheap. So the +1 astral and the two gems make the oracle pretty much a nobrainer. I would suggest giving the statue earth 1 or 2. 2)nataraja is also useless. Compare it to a wyrm. wyrm has twice as much hp/regeneration, far better stats, and costs the same. nataraja has more leadership and attacks. At least give the nataraja some magic weapons. a heroic quickness effect would be nice if that would be moddable. |
Re: Conceptual Balance Series (Mod)
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If you feel he is 'useless' could you give me a little more feedback as to why? |
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