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Re: Ulm beefed up ...
IMHO Standard Ulm is pretty sub-par, and the resources v ("real" res bonus, and gems gained via forge bonuses) don't make up for the feeble and absolutely rigid magic of Smiths.
Ulm is *meant* to be played with a RM, and a RM is *not* an optimal choice... My suggestions for possible solutions : * Change Smith to either F1E (or even F1E2), + 1 random elem (with corresponding price change) * Add some "sage" type to Ulm recruitable units - either a standard sage or stg else (for example only elem random ?) |
Re: Ulm beefed up ...
with the first change would be quite an improvement.
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Re: Ulm beefed up ...
Do you understand that you are discussing this in thread about a mod which added random pick on Smiths? On this or a similar mod they also got E1 Apprentices.
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Re: Ulm beefed up ...
I reinvented the wheel! |
Re: Ulm beefed up ...
Quote:
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