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-   -   MAPS! (http://forum.shrapnelgames.com/showthread.php?t=24609)

shahadi February 23rd, 2019 05:39 PM

Re: My first three maps
 
Quote:

Originally Posted by Kailux (Post 844581)
Just starting with mapping but i really love it already, it's quite relaxing.

Did the following three last weekend mostly with some additional work over the week and today.

I tried to be somewhat accurate without going crazy on details. There is no elevation on this maps (well, most parts of Lower Saxony are kind of pretty flat anyways). I just recently discovered Venhola and how to use it, might just remake these three with elevation at some point.

Would love some constructive feedback: Glitches? What could have been made better? Maybe some technical mistakes i made or some special rules i missed being that mapping noob i am? :rolleyes:

Brome-Boeckwitz
Map overview

Brome-Steimke
Map overview

Danndorf-Oebisfelde
Map overview

:feedback:

Wow. A lot of effort in such a short amount of time. Let me say thanks for getting into map making, we can always use maps. Although, I am the least able to comment on your maps, may I offer the following:

1) Place a few identifiers, i.e. landmarks, for example: highway 244, Ohre Lake.

Otherwise, do I understand you created these maps without Venhola? If so, stop whatever you're doing, get up to speed on Venhola as the next patch should be "magical." And, let me say I find it impressive the inclusion of spmap txt files!
<br>

Kailux February 23rd, 2019 06:29 PM

Re: My first three maps
 
Thanks for your feedback shahadi :)

I have to confess i play SP since 1997 or so but i've always been shut in playing the AI.
There's so many maps and scenarios that entertained me over all these years, i think it's time to step up and give a little bit back :)

So far, i took a screenshot of the map area and used Photoshops measuring tool on the 500m distance mark on the map (length in pixels).
Then just set the "grid overlay" option to that distance (and adding 10 sub divisions). Pretty straight forward, the result is the "topo" image i included for each map which i used as a reference.

But then i found out about Venhola, holy! Even easier :)

Quote:

Originally Posted by shahadi (Post 844582)
1) Place a few identifiers, i.e. landmarks, for example: highway 244, Ohre Lake.

I included some map text on town centers, rivers, roads and such, i placed some * along the (former) border, but for some reason just some or none show up on lowest zoom. On second lowest zoom they should show up.
If not, there's something else going wrong too.

These spmaptxt files are great. Stumbled upon this earlier today and loved the idea of giving some info on the region. Most of the time you load up a map and got no real clue where the heck this place is exactly :D I'm into this kind of gimmicks.

(To be honest, i would have loved to include some pictures of how it looks like in reality too but i am afraid that's way out of the scope of whats possible with spmaptxt. SpmapHTML would be awesome)

Isto March 19th, 2020 12:20 AM

Odd Map Thread
 
1 Attachment(s)
Here i am going to post some of the odd maps i have created.

This one is first to enter the BETA state. I would appreciate some feedback on the map.

The spammed farm in the right side of map is something i might change, but it wont affect the gameplay much.

Warhero March 20th, 2020 08:51 AM

Re: Odd Map Thread
 
Well it's ok map in particular but it's bit too "symmetrical" for my taste. So it just seems to be "unnaturally unrealistic" (how many areas in world have almost identically located places, almost two "mirror images" near each other)... That farm area is only exception.

Warhero

Warhero March 20th, 2020 08:53 AM

Re: Odd Map Thread
 
Quote:

Originally Posted by Warhero (Post 847011)
Well it's ok map in principle but it's bit too "symmetrical" for my taste. So it just seems to be "unnaturally unrealistic" (how many areas in world have almost identically located places, almost two "mirror images" near each other)... That farm area is only exception.

Warhero

edit. fixed wrong word in 1st sentence;)

zovs66 March 20th, 2020 09:04 AM

Re: Odd Map Thread
 
Nice map, the only odd part is the center of the map, like warhorse posted its a little too symmetrical. I like the left and the right sides of the map, those seem natural.

One thing to consider is to use a real location via the venhola tool, and then flip back and forth and paint the map (or section of it) per what it really looks like.

This is very time consuming, addictive, but very rewarding.

So far I have created around 30 venhola maps (not all of them use the full map size a few do and those take many hours to create).

For MBT I have a couple of scenarios like that coming up in the next patch that uses only a part of the venhola map (more for WW2) that you can see for some examples maybe.

Isto March 20th, 2020 11:49 AM

Re: Odd Map Thread
 
2 Attachment(s)
I am creating different kind of maps. Symmetrical parts are just being artistic but the basic idea is to think of tactical perspective and how the map is played, realism is not part of my odd maps.

I have several others to come, one of them which is a Steel Panthers remake from old and legendary RTS map called "The Hunters".


Here is my first try on the map editor, i am just learning. Here is also a new version of that map above as i found some places to fix.

I might try more realistic approach in the future. Two other maps that are under production are "Canyon Wars" and "King of the Hill" but those are just at the concept state.

zovs66 March 20th, 2020 03:13 PM

Re: MAPS!
 
Wow you really like patterns and wild designs in 437, shows your artistic side.

Karagin May 29th, 2020 10:56 AM

Re: MAPS! Devil's Bath
 
1 Attachment(s)
This map has some interesting features if anyone runs a battle with let me know how the AI does.

Devil's Bath, offers an interesting tactical level of control, how do you manuever across the map and not get a bath, that is the key.

Karagin May 29th, 2020 11:05 AM

Re: New Map From Karagin
 
1 Attachment(s)
This one has slight twist to it. The river bend allows for an interesting set of crossing for the AI or player depending on how the user sets things up.

I have run three battles with this map, and each time the AI has responded pretty well to the river course on the map.


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