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-   -   Conceptual Balance Mod 5.4 (http://forum.shrapnelgames.com/showthread.php?t=26175)

quantum_mechani March 10th, 2006 05:34 PM

Re: CB 5.4
 
Again, no updated readme, so here are some highlights of the new version:

*Banes, wights, reanimation, and bog beasts cheaper.

*Spectres and black servants slightly more expensive

*Summon shade beasts cheaper and more research

*Lesser elementals are now conjuration one

*Wild Growth needs less research

*Vine ogres 2 gems, back to 5 protection

*Seldom used high level spells like doom, quickening, wailing winds, wind of death, siege golem, juggernaut and carrion reanimation made less research

*Golems require higher research (to balance out juggernaut and siege golem moving down in research)

*Improved cross breeding cheaper

*Nerfs on soul contacts, vampire lords, and fever fetishes toned down

*Call horror and lesser horror cheaper, send lesser horror cheaper

*Agony 100 precision and needs only blood one

*Flames from the sky lightly more expensive, and murdering winter slightly more research

*Shimmering fields, flame storm and niefel flames less research; wrathful skies fire storm more research

*7-9 armor light infanty and militia more expensive

*Ulm black lords and lord guardians have standards

*Resource bug fixed

*Shark knight bug fixed

shovah March 10th, 2006 07:23 PM

Re: CB 5.4
 
i like me the sounds of those

NTJedi March 10th, 2006 10:55 PM

Re: CB 5.4
 

Any adjustment for Baleful Star ?

shovah March 11th, 2006 11:02 AM

Re: CB 5.4
 
i was wondering the same thing

quantum_mechani March 11th, 2006 02:27 PM

Re: CB 5.4
 
Yes, it is now 5 gems.

shovah March 11th, 2006 06:29 PM

Re: CB 5.4
 
good, seems more worthy of its effect (with the unmodded cost at 13 gems iirc)

Morkilus March 16th, 2006 09:43 PM

Changes between 5.4 and 5.2
 
1 Attachment(s)
Here is a list of changes between 5.4 and 5.2 that I compiled. Most of these are changes to the base, or tweaks. Enjoy!

shovah March 24th, 2006 09:02 PM

Re: Changes between 5.4 and 5.2
 
can i suggest lowering the robe of invunerabilitys cost a little (by 10-20 gems maybe) because i know it makes who-ever wears it really tough but for 80 gems i dont think anyone makes them. ever.

Wish March 24th, 2006 10:05 PM

Re: Changes between 5.4 and 5.2
 
unless they are hella holding dwarven hammers and maybe on a construction site, and maybe a smith/cyclops of some sort

shovah March 24th, 2006 10:18 PM

Re: Changes between 5.4 and 5.2
 
smith with hammer of the forge lord, in that very hard to find site with 50% const bonus with forge of the ancients up. thats 125% bonus before adding the forge of the anciens http://forum.shrapnelgames.com/image...ies/tongue.gif


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