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Re: Oblivion
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As for paying for extra bits of content, I agree it _could_ be appropriate, but it looks like it is already being abused to nickle & dime people for silly things. PvK |
Re: Oblivion
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I mean, think of how much either of Morrowind's expansions would have cost were they released in absurdly overpriced little packages like this. Sure, the whole thing looks profitable on paper, and it's not like there's any breach of contract at play. Were there a contract between consumer and games publisher, I doubt it would include a "goodwill clause" which forces publishers to support the fanbase, release patches regularly, and charge reasonable prices(0.00 rupees, for instance) for their minimods. By that same token, there's nothing preventing performance artists from "entertaining" their audience with an hour-long show that consists of nothing more than a framed Polaroid of Phillip Glass duct-taped to an American Federal-era armoire under a blacklight. Both practices are legitimate, and initially profitable, but both are miserly and petty enough to annoy the fanbase, and discourage them from purchasing any more of the publisher's/artists' products/services. Because they're sickeningly cheap tricks to pull. |
Re: Oblivion
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I like to believe there's more to roleplaying than deciding whether you're a fighter, mage, thief or cleric. Then again, I've never been able to "roleplay"(get remotely immersed, that is) with Morrowind. I "buy" the premise of a game like Master of Orion because I get the distinct impression of other civilizations, with their own agenda, doing their own thang for their own reasons. Morrowind felt like nothing quite so much as a bunch of mannequins standing around, waiting for me to push their buttons*. My point being, you could see the strings**, and that doesn't make for a very compelling world, in terms of immersion. Also, ever notice how you can just casually loot a bunch of places in the game(the Balmora and Caldera mages' guilds spring to mind) for more gold than you can earn in a year or two of game time? Without using a single thief skill or spell? Hard to roleplay a thief when you have to force yourself to overlook these obvious treasure troves. But that brings us back to that whole metagaming grievance SC and I brought up earlier, and there's no real point to retreading that ground. * Not that ordinary mannequins have buttons, but that's what makes Morrowind NPCs special. ** Not that mannequins have strings, either. |
Re: Oblivion
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By the way, is this game the reason I can't get any more MP games in Dominions anymore? http://forum.shrapnelgames.com/images/smilies/rant.gif Or maybe I just need to bite the bullet and start a PBEM myself http://forum.shrapnelgames.com/images/smilies/fear.gif |
Re: Gothic II gold
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I dunno. Possibly because each and every preview of the game promised us volumes upon volumes of innovation? Or possibly because many of us were fundamentally dissatisfied with many core aspects of Morrowind, and no innovation means no changing these core aspects? Or maybe we just like the idea of game development not grinding to a screeching halt in the present day, because our games are perfectly all right as they currently are, and there's really nothing new to invent? If games like Oblivion don't take the vanguard, what will? Quote:
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Re: Gothic II gold
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[/quote] Okay, you are making observations about the AI behaviour because you pirated the game. It's nice to see that you're now trying to cover up your admission that you either haven't purchased, or haven't played Oblivion. Please don't bother, since I have no real reason to want to deal with liars. |
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... ... ... Communist? I mean, I was expecting an irrational flame or two, but this is just... wow. I have no idea how to address that. Couple that with... Quote:
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Re: Oblivion
For a change I'm not interested in getting into a flame fest but - someone may be a software pirate, Graeme. Someone might also have been a beta tester, which is _another_ way they could be playing the game without purchase.
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