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Re: SE V demo Interface
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I thought the difference was that Strat 1st was shelfware and marketing, vs online and publicity. The wait-for-profits was supposed to be to get larger player base? Has anyone seen any ads in magazines or anything? Im not trying to slam S1. Im just hoping that Aaron got what he wanted. Gandalf Parker |
Re: SE V demo Interface
Personally, if it wasn't for this board I wouldn't even know the SEV demo was out. I haven't seen a single thing about SEV anywhere other than here (and other fan sites) and the official site.
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Re: SE V demo Interface
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When the Borg invade my system I want to see those cubes clearly. When I play the Klingons, or the Terrans, or whomever, I want to see my beautiful starships sweeping across the system. I want to know at-a-glance what enemy has entered my territory. This is a very, very, very basic thing, IMHO. It should have been brought to Aaron's attention by the beta testers, and dealt with early on. I like the new planet information and ship information panels, and I even enjoy the new ship design screen and ship design "philosophy." But how can we consider SEV a step forward in graphics if it's so bloody hard to see your spaceships in the main system view? And the fact that modding can take care of something so basic as the ship-size problem is not good enough. It should be taken care of by the game designer! Not every game buyer searches out mods and feels comfotable installing them. The game should be playable and not headache-inducing right out of the box. The AI should be of rudimentary competence, and you should be able to look at the screen and play the game without your eyes watering. Period. |
Re: SE V demo Interface
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Re: SE V demo Interface
I've requested a system display option in have small-medium-large for the in-system ship display. Cross your fingers. http://forum.shrapnelgames.com/image...ies/tongue.gif
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