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Re: Frechdachs Gangbang (running)
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Re: Frechdachs Gangbang (running)
Well, the other 4 MP games I'm playing are patched so I guess I will be submitting 3.01 turns whether the server is patched or not.
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Re: Frechdachs Gangbang (running)
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I think we should revert the game back to unpatched, especially since JK said a hotfix is not on the way. |
Re: Frechdachs Gangbang (running)
Ok, after DDD has also decided not to use the patched version of the game, I think it is fair to stay with the unpached version as well. I have no clue what happens if we use turns created with the patched version. I have changed the timer back to 36h QH, please redo your turns 7 with 3.00 !!!
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Re: Frechdachs Gangbang (running)
Ok, so I will probably need to install a second instance of the game. That should take care of the problem.
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Re: Frechdachs Gangbang (running)
I saved my dom3.exe before patching. I patched and created a dom3.exe(this is v3.01), dom3_300.exe and dom3_301.exe. So, you can play some games with v3.00 and some games with v3.01.
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Re: Frechdachs Gangbang (running)
I know that it is a nuisance, but there is little that I can do. As already said, the game is jinxed and it is just getting better and better. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Frechdachs Gangbang (running)
wait a minute, are we refusing the patch because of one bug ???
when this patch does solve all these bugs : * Great Lion size 3. * Atlantian spearmen correct age and darkvision. * Shark knight have correct resource cost * Doom horrors less common. * Indep lizard warriors base prot ->3 * Curse of stones affects only enemies in accordance with the manual * Wands no longer gives Chest Wounds * Sharpest tooth has correct stats * Nagini seduction fix * Polypal mother no longer ethereal * Event gives city and not motte-and-bailey * Mesmerize confuses/enrages target instead of enslaving * Triton recruitable in coastal kappa province fixed * Blessing can affect sacred undead. * All era gians gets longdead giants and soulless with reanimation and similar spells. * All era caelum soulless fix * All era ctis undead fix * Eater of the dead fix * Darkvision fixed * Some nation description fixes * Tungalik dagger -> quarterstaff * No uw conscription for tien chi * Mod commands for sites: #gold, #res * Mod command: #ressize * Building of cave castle no longer produces simple hillfort * #castledef, #maxage, #startage, #older mod commands work properly * #owner fixed. Limit 25 removed * Weapon modding #cold, #fire, #shock, #secondaryeffect, #secondaryeffectallways didn't work properly * New weapon mod command: #poison * Lava warrior also had prec and enc swapped * Polypal Mother and some more are now female. * Nethgul no longer tries to kill his wielder. * More visible up/down arrow for scrolling commanders. * Fixed bug with cheat detection and alchemist's stone. * God epitet's could be cut off, fixed. * Ardmon's Soul Trap didn't work as advertised. * Tempest would crash the game if used in meele. * Possible to enter site ou ydon't own, fixed. * Max possible Dominion victory value increased. * S?s and Kirke and Kurgi have correct name. * Alcastor has correct priest lvl. * No more free kappas in UW fortresses * Watcher darkvision -> 100 * Hog knight is now mounted. * Atlantis hero size -> 4 * Flame corpse construction works now. * Azure mages are amphibious * Leviathan only castable under water * No longer possible to recruit city of tombs units if you're not ctis * Helhirding only recruitable from site (and double display removed) * Dwarven smith only recruitable from site (and double display removed) * Stargazer no feet * Burning one had prec and enc switched * ***** queen crone shape has nature 1 * Ram's Head got prot 2 * Tribe warriors increased to 10 gold * Jaguar tribe slinger hide shield * Druids had low stats and age - stats increased a bit * Map editor fixes. * GUI performance improvments. * Improved spell modding. * New mod commands #uwfort, #deepfort. * Modding manual updated. * Map edit manual updated. * Guru gets rid of all afflictions when he gets a new body. * Message for guru reincarnation into new body. * Lure of the deep was castable over water, fixed. * Modding command #nratt didn't work. * When Charcoal Shield is replaced by the Champion's Trident, Fire Shield effect isn't removed. Fixed. * 't' screen got top right exit button as well. * On the F1 Nation Overview screen, clicking on a province name with a province number higher than 1000, causes a magic site description to be displayed, fixed. * The Mummification spell available from Amon Hotep shows as no description available, fixed. * Windows alt-tab improvements. * Knights only attack in mid or late age * 60 gold event -> 100 gold * Merman scout cost -> 25 * Utg岤 cold preference -> +1 * Daidalos got hammer * 10+ new gold generating events. * Horror Seed spell could lock up the game. * Correct game name in credits. * No more snowfall events under water. * Gateway fixed. * VP crowns disappeared at edges, fixed. * More than 1 VP / province wasn't displayed properly, fixed. * Glamour ability doesn't give mirror images to PD units or leaders at the start of combat, fixed. * If you use a 5 digit port for hosting a game the port number is not saved correctly, fixed. * Starting a new game with a random map but with same name as last game resulted in a bad map, fixed. I'm sorry but I prefer have one that all these others |
Re: Frechdachs Gangbang (running)
Um - given that a lot of those "fixes" only refer to documentation / descriptions, sizes, other trivial matters, or things that can't do anything for a game that's already started (all the modding stuff, pretender changes, etc), _yes_? Especially given that some of the "fixes" are lies - "fewer doom horrors (more unique horrors, yay!)". |
Re: Frechdachs Gangbang (running)
My Pretender was just ganked by the Hunter of Heroes. I guess I should have just left it patched afterall! http://forum.shrapnelgames.com/image...ies/tongue.gif
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