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Re: Conceptual Balance (Discussion)
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Re: Conceptual Balance (Discussion)
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Re: Conceptual Balance (Discussion)
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A possible simple solution to implement by IW would just be to create dedicated unit ids for those event guys so they could be modded without impacting national and indy unit pools. |
Re: Conceptual Balance (Discussion)
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Still, I tend to be a fan of Luck over Misfortune, even though I do get the occasional bad events. With Luck 1, I get enough gem events, or additional gold events, or "free mage/assassin/item" events, or even permanent gold boost events, that it seems well worth the points. Now, this is SP, but still, SP vs good numbers of Impossible AIs... |
Re: Conceptual Balance (Discussion)
Here I am again, back for a repeat performance as "the newbie with a question." Thank you for the applause, I'm here all week.
Today, I have a question related to the AI balance of the game (and, I think, this thread). My question is this: Is there a way to set up an "AI Smackdown" with Dom3? What I mean and where I am coming from is this: in Space Empires IV, with a little bit of work, a person could set up a game with only AI empires, and run that on their machine until one of the AIs won. If you do this enough times (taking care to be statistically/analyitcally honest, so keeping the same difficulty, skill, era, maps, and other settings for the AIs in play), you can come up with a pretty defensible and statistically signficiant understanding of which empire or empires is/are 'better' than the others, and to what degree. So, I wonder if there is a way to run Dom3 games using all the AIs (and only the AIs) on a given map, with a given era, and the same skill levels etc...It seems that Dom3 is much more command-line friendly than SE4, and so might even allow this to be done with graphics turned off, thereby making any single AI smackdown game take just a few minutes...and so perhaps hundreds if not thousands of games could be run to test the balance of the empires...and that would certainly give some statistics on how balanced the empires are... Just curious. |
Re: Conceptual Balance (Discussion)
Gandalf ran a few tests with all nations of all ages in the same game.
This is from memory, so it might be wrong, but... The nations that did best were LA Ermor in the early game, but Oceania got past, and much later Arcoscephale got to the first place. I'm not sure which era of Oceania or Arcos was the one that got the upper hand. |
Re: Conceptual Balance (Discussion)
I donīt think that those AI tests say much about the relative strength, since the AI still seems to have only a very poor understanding of magic and no understanding of bless strategies.
Both of those aspects are probably far more important to find out the true strength of a nation than to determine who has the better national troops. |
Re: Conceptual Balance (Discussion)
Not a balance problem per say but perhaps Lady of Love should have Fire instead of Water magic? As of now she is pretty close to that spring goddes with Water/Nature. Fire seems to be a more passionate element anyway.
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Re: Conceptual Balance (Discussion)
She is a literal picture of Aphrodite, a goddess who is most famous for rising out of a sea shell.
So it is of no surprise that the "Lady of Love" is designed to, among other things, make clams. http://www.cuttingedge.org/seashell-aphrodite.jpg |
Re: Conceptual Balance (Discussion)
Mmm, that's true. But she is still very close to Lady of Springs. http://forum.shrapnelgames.com/image...ies/tongue.gif
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