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Re: Avernum, Crystal Souls v1.5 UPDATE
It's of course ok with me if you do it on your own, I was under the vague compulsion to try and make a modpack out of Amos mods, updating them in the process, but I'd rather wait to be sure he won't show up again.
So PM me if you still want me to do some stuff. |
Re: Avernum, Crystal Souls v1.5 UPDATE
I suggest a new thread, so you can stick updates on the first post and edit it as needed.
Regarding permissions, it was along the lines of 'as long as you don't profit from my IP I don't care'. I only asked about stuff from the exile series (inc blades of exile). |
Re: Avernum, Crystal Souls v1.5 UPDATE
Okay. Will do.
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Re: Avernum, Crystal Souls v1.5 UPDATE
1 Attachment(s)
So here we go : the file attached is normally compatible with :
Ogre Lizardmen Skaven CBM Bretonnia Tomb kings Wood elves Basically I just changed monster id numbers from 27xx to 29xx. I have yet to do some tests, will proceed to those soonish. |
Re: Avernum, Crystal Souls v1.5 UPDATE
Normally compatible...?
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Re: Avernum, Crystal Souls v1.5 UPDATE
I think I have excel sheets with the id ranges for all my mods, which might be of help. I could post them up if it's still needed.
Anyway. I officially hand over the entirety of Avernum to Globu. The only thing I ask is that you make it clear I am no longer the author, so I don't get asked about changes made in future versions. |
Re: Avernum, Crystal Souls v1.5 UPDATE
Well, I say 'normally' because I'm not very sure of myself, see when I was a child............................................. .................................................. .................................................. .................................................. ......................................and then she flew out of the window.
Is it all clear now ? :) |
Re: Avernum, Crystal Souls v1.5 UPDATE
More or less :P
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Re: Avernum, Crystal Souls v1.5 UPDATE
Makes perfect sense to me.
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Re: Avernum, Crystal Souls v1.5 UPDATE
Globu, in case you hadn't noticed it already : The file in post 134 should work with the mods whom's list you'll find in the very same post.
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