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Re: Wish-List for Dominions 4
It would be nice to be able to set or change a password on an existing pretender.
This would help those who start a MP game without remembering to set one, but more importantly would let the host use the master password to let a substitute play without giving out the master password. |
Re: Wish-List for Dominions 4
I think their are a handful of events that take directly from your gold, rather than affecting your income.
That doesn't bother me as much as that there are perfectly good-but cheesy-counters, the most obvious of which is to purchase more troops than your resources can handle and then halting the production on the next turn. I mind the events less than I do the micromanagement and the jarring of immersion. |
Re: Wish-List for Dominions 4
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My technique for misclicks requires loud and redundant swearing, a healthy dose of regret and a longing for multiple autosaves like Civ or even the "I think your too stupid to click properly" pop-up. http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Wish-List for Dominions 4
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If you obtain a gem while in a province with a lab it goes to your pool automatically, just like blood sacrificers pull from your pool to replenish their supply. |
Re: Wish-List for Dominions 4
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Re: Wish-List for Dominions 4
A refined version of the magic as you rise in level wish.
#xpmagic <mask> <percent> So a theurg acolyte could have a 30% chance of gaining AWS every time he goes up in level. A theurg could have a 20% chance of gaining AWSF. And a an archtheurg could have a 10% chance of gainin AWSF. It would be theoretically possible for lower level units to "grow" into the higher level spellcasters, but rather unlikely (still, out of fifty theurgs you recruited, one would probably get the three bonus picks and become an archtheurg equivalent.) And most of the high level casters have a 10% random anyway, so you'd just get another shot at that random each time they went up in level. Edit: I'm not suggesting that this feature should even exist in the basic game, just that it should be available to modders who wished to try it. |
Re: Wish-List for Dominions 4
I agree in principle, but in practice I'd push way back the percentage chance to something like 5%, 3%, 1%, just so you don't entirely eliminate the usefulness of empowerment for paths a caster already has. It's not the best strategy, but it is a strategy and should be allowed to have value.
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Re: Wish-List for Dominions 4
Some new nation(s) for late age pretty please!
Something that could be perceived as 'optimistic' for the setting. I understand the Lovecraftian feel, dying world and such, but even in the most grim setting there should be some ray of hope. Too many cursed nations already, with Ermor vs Rlyeh Apocalypse in the end. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Wish-List for Dominions 4
I thought Ermor, Ashen Empire, WAS optimistic. I mean, who doesn't want a second chance at life as a brain-eating zombie?
http://forum.shrapnelgames.com/images/smilies/wink.gif -Max |
Re: Wish-List for Dominions 4
Besides the obvious better graphics wish there are a few things missing from Dominions that I would think should be there.
Diplomacy: creating alliances, Trading various items and resources etc. Wish Spell: This is probably my favorite spell but would be a lot better if you could wish for more things, like maybe "I wish to be ethereal" or being able to wish to fly or be immortal etc. Spying Options: I guess Dominions 3 does have certain spying options and to be honest in 4x games things like sabotage generally dont get much attention from me, but it would be nice to have the option to send spies to poison drinking water or burn temples etc. Which would mean you would have to employ your own spies to counter such things. More improvements: Being able to build just a Temple, Lab and Fort don't exactly give you too many options. It would be great to be able to build things like Markets for income, Housing to increase population, Farms and Mines for more resources, Watch towers for small garrisons to help with province defense and detection of spies. There are certainly more things but those are probably some of the most important. |
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