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-   -   Wish-List for Dominions 4 (http://forum.shrapnelgames.com/showthread.php?t=34245)

thejeff May 24th, 2007 10:44 AM

Re: Wish-List for Dominions 4
 
It would be nice to be able to set or change a password on an existing pretender.
This would help those who start a MP game without remembering to set one, but more importantly would let the host use the master password to let a substitute play without giving out the master password.

HoneyBadger May 24th, 2007 02:29 PM

Re: Wish-List for Dominions 4
 
I think their are a handful of events that take directly from your gold, rather than affecting your income.

That doesn't bother me as much as that there are perfectly good-but cheesy-counters, the most obvious of which is to purchase more troops than your resources can handle and then halting the production on the next turn.

I mind the events less than I do the micromanagement and the jarring of immersion.

Edratman May 24th, 2007 03:15 PM

Re: Wish-List for Dominions 4
 
Quote:

MaxWilson said:
Yeah. I don't know how you deal with misclicks now, but I usually alt-tab out as quickly as I can, and then kill the process. (Windows, so I use Task Manager.) My computer is slow enough that late-game turns on large maps take 2-5 minutes to process so there's plenty of time to do this. I know it's safe because the .2h file is the first thing written, and the ftherlnd and .trn are the last things written.


-Max


My technique for misclicks requires loud and redundant swearing, a healthy dose of regret and a longing for multiple autosaves like Civ or even the "I think your too stupid to click properly" pop-up. http://forum.shrapnelgames.com/image...es/biggrin.gif

Loren May 24th, 2007 03:38 PM

Re: Wish-List for Dominions 4
 
Quote:

Micah said:
Could we get an option to reserve gems away from the "pool gems" button? It'd save a lot of work reassigning blood sacrifice slaves after pooling all the new recruits, or keeping my returning pearls where they need to be when I've got clams all over the map...I'd like to not have to wait for dom 4 for this one =)

I think the better approach is to get rid of the need for pool gems.

If you obtain a gem while in a province with a lab it goes to your pool automatically, just like blood sacrificers pull from your pool to replenish their supply.

Loren May 24th, 2007 03:40 PM

Re: Wish-List for Dominions 4
 
Quote:

Edratman said:
Max, you are right about the irritation I always get when the game implies "Are you too stupid to click on the right button?" However, the 3 or 4 times I've ended a turn by mistake makes me wonder.

You made an excellent sugestion.

Another simple and functional change would be to move the end turn button to some location that greatly reduces the misclick factor for people like me,although I can't think where that would be.

One possible idea would be to place it inside a second button, such as settings, that would really two hits. I'm positive many, if not most, will object to the extra click, but a turn on a medium sized map takes me 5 to 10 minutes, so 2 extra seconds would be an insignificent imposition.

Yeah, I've clicked it by accident a couple of times when I meant to click what was next to it. I do agree it should have a confirmation or else be isolated from other buttons.

DrPraetorious May 24th, 2007 08:18 PM

Re: Wish-List for Dominions 4
 
A refined version of the magic as you rise in level wish.

#xpmagic <mask> <percent>

So a theurg acolyte could have a 30% chance of gaining AWS every time he goes up in level.
A theurg could have a 20% chance of gaining AWSF.
And a an archtheurg could have a 10% chance of gainin AWSF.

It would be theoretically possible for lower level units to "grow" into the higher level spellcasters, but rather unlikely (still, out of fifty theurgs you recruited, one would probably get the three bonus picks and become an archtheurg equivalent.)

And most of the high level casters have a 10% random anyway, so you'd just get another shot at that random each time they went up in level.

Edit: I'm not suggesting that this feature should even exist in the basic game, just that it should be available to modders who wished to try it.

HoneyBadger May 24th, 2007 09:21 PM

Re: Wish-List for Dominions 4
 
I agree in principle, but in practice I'd push way back the percentage chance to something like 5%, 3%, 1%, just so you don't entirely eliminate the usefulness of empowerment for paths a caster already has. It's not the best strategy, but it is a strategy and should be allowed to have value.

Kuritza May 28th, 2007 01:18 PM

Re: Wish-List for Dominions 4
 
Some new nation(s) for late age pretty please!
Something that could be perceived as 'optimistic' for the setting. I understand the Lovecraftian feel, dying world and such, but even in the most grim setting there should be some ray of hope. Too many cursed nations already, with Ermor vs Rlyeh Apocalypse in the end. http://forum.shrapnelgames.com/images/smilies/happy.gif

MaxWilson May 28th, 2007 07:13 PM

Re: Wish-List for Dominions 4
 
I thought Ermor, Ashen Empire, WAS optimistic. I mean, who doesn't want a second chance at life as a brain-eating zombie?

http://forum.shrapnelgames.com/images/smilies/wink.gif

-Max

PsiSoldier June 2nd, 2007 08:39 PM

Re: Wish-List for Dominions 4
 
Besides the obvious better graphics wish there are a few things missing from Dominions that I would think should be there.

Diplomacy: creating alliances, Trading various items and resources etc.

Wish Spell: This is probably my favorite spell but would be a lot better if you could wish for more things, like maybe "I wish to be ethereal" or being able to wish to fly or be immortal etc.

Spying Options: I guess Dominions 3 does have certain spying options and to be honest in 4x games things like sabotage generally dont get much attention from me, but it would be nice to have the option to send spies to poison drinking water or burn temples etc. Which would mean you would have to employ your own spies to counter such things.

More improvements: Being able to build just a Temple, Lab and Fort don't exactly give you too many options. It would be great to be able to build things like Markets for income, Housing to increase population, Farms and Mines for more resources, Watch towers for small garrisons to help with province defense and detection of spies. There are certainly more things but those are probably some of the most important.


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