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-   -   Allegiances (Team Game, Experimental - PLAYING) (http://forum.shrapnelgames.com/showthread.php?t=35624)

Baalz August 23rd, 2007 04:31 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Speak plain, boy. You plan on rumbling with the Knights of the West right out the gate? I reckon I got a 12 foot lance around here somewhere that'll about fit your back side if you insist.

tromper August 23rd, 2007 05:19 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Our scouts have recently discovered the Chalice in Penetheste's sigmoid. The Theurgs remain unsure as to veracity of this dire news. However, they do appreciate being called boys.

Don't use your lances on boys. That's illegal in Pythium.

Micah August 23rd, 2007 05:21 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
All the geographical locations as team descriptions (western empire and such) mess with our head, cuz team Water is in the west on the real map, dammit.

The new methods of address that shall be used in the court of R'lyeh are team Water, team P, team Heat, and team Crossbow (formerly known as team You'll Have to Tell Us Why You Picked Ulm Over Ermor. But it was too lengthy, and team YHTUWYPUOE was unpronounceable by the messengers of the lesser races despite how well it flows off the...tongues of the worthy).

So let it be written!

Baalz August 23rd, 2007 05:42 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
I figured the forge bonus would be twice as good in a team game. If either one of us can manage to find a construction magic site it could prove pretty ugly. Now all I have to do is stay away from the astral mages...there aren't any of those in this game, are there?

Thrawn August 23rd, 2007 11:00 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
"Team Water"? That's the best you could do? http://forum.shrapnelgames.com/images/smilies/happy.gif

Micah August 23rd, 2007 11:09 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
It's short and descriptive, what more do you want?

Besides, I thought team We're Gonna Win was a bit much.

llamabeast August 25th, 2007 06:19 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Hello guys, sorry about the score graphs issue, that was a cockup on my part. Apologies.

Burnsaber August 25th, 2007 06:30 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Quote:

llamabeast said:
Hello guys, sorry about the score graphs issue, that was a cockup on my part. Apologies.

Well, I didn't mind. It was cool to see myself in top of the "provinces" chart for a while.

Thrawn September 2nd, 2007 01:15 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Marignon has fallen, its armies decimated by the invading, heathenous minotaur hordes. Surely darkness and evil will consume the world, without the lantern of Marignon to guide people to the light...

Next team game, after this one, I am going to add a new rule which states it is illegal to eliminate the game host before turn 25. http://forum.shrapnelgames.com/images/smilies/happy.gif

GL to the remaining players. I'll keep monitoring this forum, so post here if you need a suspension of the hosting, etc, and I will take care of it. Also, think of lessons learned from this game to make the next team game even better.

Baalz September 2nd, 2007 04:17 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Obviously my days are numbered at this point, but it will take a legendary pile of dead bodies to force the forges of Ulm to cool. Come all four of you, so hungry for blood. I sit my throne, sharpening my axe and wait to see who first will knock on my castle gate that the Ulmish kingdom ride to its fate headlong.


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