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Re: Some of my ideas and questions
new stuff
components: Grappler arm with gun:a powerfull laser gun Garrpler with saber:a close rsange ship ayttack thingy Atomic Disrupter: a large but massivly powerfull weapon that disrupts atoms on a ship ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
Every troop has to be multiple individuals, but I was wondering about the scale you were looking at: Big Bad "Terminator" cyborgs vs the puny humans or what? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Of course they are multiple i have a question can i make a ship immune to laser fire?????<HR></BLOCKQUOTE>Sure. Give it shields and give it crystalline ability equal to or greater than the laser's damage. To prevent this from ruining weapons other than the laser, you can divide the laser components so that they are 5KT in size, but have the same DMG/KT/turn as normal. <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Energy containment suit:the armor for antimatter trooops<HR></BLOCKQUOTE>Going the other way: What about a spherical repulsor field to keep all that nasty atmosphere and stuff out of your hair? It would act as a powerful shield or armor. |
Re: Some of my ideas and questions
new stuff
Components Reinforced skeleton http://www.shrapnelgames.com/ubb/ima...ons/tongue.gifhased sheilding for space monsters Ships Scavenger drone:a 10 kt ship that has built in ability to rbob mine ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
new new new!!!
Ships Artificail black hole: for pirates only it is a massize ship half the size of a battle sun and has built in rtractor beams(if possible)and many other things that make it wonderous however it has a movement of one and is expensive and probably wont be used at all but if its built the pirates are mighty because it sucks in ships and then Boards them with built in boarders http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Bloackade ship:a very large but slow ship foir everyone excellent for bloackades! Warship:a ship thats a bit smaller then a dreadnought Units: facilitys Undergorund network: increases a planet cargo space greatly the second of planet util and megascale Artificial continint:the first result of megascale and planet utilization ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
I'm pretty sure that this has been mentioned before in this thread, but you can't make weapons part of a ship's inherent abilities
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Re: Some of my ideas and questions
NEW stuff
Components Heat ray: a pretty powerfull weapon it skips sheilds too but only for ships and fighters cant target planets Freeze ray: good but cant hit fighters or stas Hellfire missiles:weak but very fast Nuceular missile:for primitive spacecraft its their powerfullest weapon only good against planets because its very slow... |
Re: Some of my ideas and questions
For the nuclear stuff:
Why not have Nuclear Missiles for use against ships, and Nuclear Bombs for use against planets. You can say that the missiles are built lightly, and can't withstand an atmospheric entry (insignificant effect on vaccuum planets, since there is no atmosphere and the bLast dissipates into space) The bombs would be designed for planetary assaults, detonating in the lower atmosphere, or on impact with the surface of a vaccuum world. You can then also make the nuclear warheads do a different amount of damage to planets vs ships. |
Re: Some of my ideas and questions
ive firgured out what probably the most importent techs to control in my od are:Nanotech,Temporal,megascale engineering,Psychic,Atom manip.
ne wnew new oh and the little docter dedstorys the ship its on when it kills a planet because you have to be close components Magrathean planet makrs kit:for corparations only it lkets you build planets in one average sized handy dandy little kit. Phasers:smaller but weaker then a meson bLaster also for troops Temporal Sun killer:a rather average sizewd device that speeds a suns life up to a point when it is dead Ships Facilitys: Battl school:greatly incrases ships exp but m,akes the populas unhappy |
Re: Some of my ideas and questions
WOw things have been slow arouynd here new stuff though...
Components: Laser cutter:for infantry Stunner:makes enemys unable to fire not as good as tasp though and only for infantry. � SHips Assasin pod:a sat you drop that kills pop every turn,good for harassing enemies but not for attacking. Facilitys Amusement park:for corparetes makes the pop happy Slave labor camp:for pirates its a mine BioHarvester:for bugs it kills 100 poip every turn and generetes 200 organics every turn.... |
Re: Some of my ideas and questions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>BioHarvester:for bugs it kills 100 poip every turn and generetes 200 organics every turn....<HR></BLOCKQUOTE>That sounds a tad wimpy.
What kind of facilities do the bugs have? If they've got regular organics extractors of >300 per turn or so, those harvesters probably won't be used. |
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