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Re: Space Monsters!!!
I'll try to make some short answers (before my boss comes in http://forum.shrapnelgames.com/images/icons/icon12.gif ).
Back to work.. http://forum.shrapnelgames.com/image...s/rolleyes.gif Rollo |
Re: Space Monsters!!!
Re: Universe-eaters.
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Is there a way through a mod to make a ship that can pass through a standard minefield without either detonating it or sweeping it? If not I guess it would just have to go ahead and sweep them. <hr></blockquote>I would say: If they can eat stars and planets, I'm sure that the mines will taste like salt in their diet http://forum.shrapnelgames.com/images/icons/icon7.gif RE: names. Searches work great. Godzilla movie monsters for example. |
Re: Space Monsters!!!
What if they cloaked they star?
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Re: Space Monsters!!!
they are not that smart, nor do they have the potential to be. if they could be made to create stellar constructions, then we could probably make them construct a base at 6,6 and cloak the star. as it is, they cant even convert astroid belts.
the AI will not create bases anywhere except in orbit of their own colonies. |
Re: Space Monsters!!!
Andreas, can we borrow "vorlon.bmp" from your possible monsters for vorlon shipset ?
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Re: Space Monsters!!!
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by oleg:
Andreas, can we borrow "vorlon.bmp" from your possible monsters for vorlon shipset ?<hr></blockquote> Yes I found that ship in 3dcafe and thought it may be a good adition to the vorlon shipset. Forgot to mention that. BTW the mesh didn't include a readme I'll have to check there again if you need the author for credit. |
Re: Space Monsters!!!
Hi everybody,
the Monster Mod is nearing its completion for the first stage. There is still a lot that can be done, but I feel comfortable enough to publish a first Version for testing very soon. I still need some pictures of monsters and also a race portrait. I am totally lacking in the arts department, so if anybody wants to contribute something, I'd be thankful. Rollo |
Re: Space Monsters!!!
I haven't read over the thread all that much, but what is the general idea behind space monsters? Is it like a neutral empire who protects their "habitat" by force with some powerful natural tech?
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Re: Space Monsters!!!
Please remind of the pics you need. Some new kind of mosters or variations of some of the ones I had posted?
I still wish to make the dragon shipset someday (souds so far http://forum.shrapnelgames.com/images/icons/icon7.gif ), so it wouldn't be apropiate to use the portrait I had shown you. Any idea of the kind of moster would be apropiate as race portrait? Are you upgrading the mod to Gold Version? I think it mixes different sizes and designs better and that will be very helpful for this mod. It does not longer allways pick the largest hull. Any idea for "organic infestations"? And you can give them stellar manipulation prevention abilities to their facilities, so their hidden homeworld cannot be destroyed. |
Re: Space Monsters!!!
Cap Kwok - The Monsters are not neutrals. They leave their homesystem, but do not build new colonies. Diplomacy is rather simple as they just declare war on everyone. And yes, they do have a rather powerful racial tech with special hulls, weapons, components, etc.
Andrés - Currently I am using two pics from the Cephalopeia, one from the Dragon, one that Dogscoff sent me (giant worm), and another one that I made myself from a photo that I found on the web (giant jellyfish). I still need the race portrait, flag, drone, and maybe a new jellyfish. There is no space station either, but that isn't important as they are always cloaked anyways. I'll look through the pics that you posted again and use one of them for the drone. For the portrait I'll probably use just a big question mark for now. There will be a step 2 in the monster project so better and additional pics can be added later. I remember that the manta pic was pretty nice and I'll use that for a new monster in the next iteration. The Mod has been made for Gold and is incorporated into DevnullModGold. I have not made any changes to the system types, so the organic infestation is just pretty, but does nothing. Giving the monsters the ability to prevent stellar manipulation would make them totally undefeatable. I am not sure that I like this. Depending on the weather, my household chores, and any Last minute problems that might show up, I am planning to post the Mod within in the next 48 hrs. Rollo edit: typo [ 27 April 2002: Message edited by: Rollo ]</p> |
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