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Re: Remove Curses and Horror Marks?
You mod them to const 12.
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Re: Remove Curses and Horror Marks?
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For weapons/armor, you either 1) Mod the units using them to use different weapons/armor (e.g. change the horror's "astral claw" weapon into a regular "claw" weapon.) 2) Mod the weapons/armor so that they are no longer objectionable (e.g. set all the stats on the "astral claw" such that it no longer does a horror marking attack.) |
Re: Remove Curses and Horror Marks?
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Re: Remove Curses and Horror Marks?
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Setting the value will remove any existing value (if any.) That said, for your purposes I'd filter by column AT and directly change the weapons/effects that do "Attribute: Horror Mark" to something else. ...hrm...it looks like the Horror mark effect itself isn't directly removeable, as it's a special effect....so you're down to option 1 again (although you could combine approaches - there are two horror mark weapons, and one of them is only used as a secondary effect, so you could update the weapons using it instead of the units.) |
Re: Remove Curses and Horror Marks?
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Re: Remove Curses and Horror Marks?
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Re: Remove Curses and Horror Marks?
Okay, so at this point, the idea is to change the units that use the first (Or second) "Horror Mark" weapon to another weapon, and change the weapon in the case of the other one where you can mod out the Horror Mark effect? (Or is it the item the 'weapon' is attached to that you need to change?)
Also, what about a way to hopelessly gimp the Horror Mark weapon (The one with the special effect) so that the odds of it hitting or doing anything are 0%? Ditto Curse. |
Re: Remove Curses and Horror Marks?
You should really be reading your modding manual, with a copy of edi's database sitting open in front of you for this. Then it would be much easier to understand what we're saying.
But to answer: Horrors have a weapon called "Astral Claw". If you give them the weapon "Claw" instead, they will not be able to horror mark anymore. But you can do it both ways. Giving horror mark/curse a 0% chance to hit is implausible, there is always a chance to hit, no matter how low your attack skill. You have to either give the horrors different weapons, or alter the weapons they have to not horror mark. Those are your options. |
Re: Remove Curses and Horror Marks?
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Of the two, 368 is directly assigned to some horrors, and could be eliminated by giving them other weapons. 367 is used as a secondary effect of e.g. Astral Claw, and could be eliminated by updating the weapons that use it to have a different secondary effect. You could do something similar with the weapons/effects that cause cursing; I'll leave that as an exercise for someone who actually wants to do it. |
Re: Remove Curses and Horror Marks?
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Okay, I think I understand the unit/weapon thing. To double check on sites: I'm seeing conflicting reports. Some of you said you can overwrite, others say you can only delete. Here's one example of what I've done so far: Code:
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