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Re: MA Newbie game - Faltering_Steps - Running
Well Lingchih I was really after everyone else. You lost about 1/4 of the heretics killed this turn. Quite a nasty spell indeed.
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Re: MA Newbie game - Faltering_Steps - Running
Interesting game. It seems there will be like 3 (or maybe 4) superpowers when all the indies and AI nations have been conquered. Should be quite a firefight at the end.
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Re: MA Newbie game - Faltering_Steps - Running
Turn 40. We can go to 72 hour host now if anyone wants to do so. I think it would be a mistake though. I think we need to keep interest up in the game, since we are down to four players.
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Re: MA Newbie game - Faltering_Steps - Running
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I for one would prefer more time though, as I'm barely able to get in my turns as it is. |
Re: MA Newbie game - Faltering_Steps - Running
Switch to 72 hour host it is then.
Please, everyone, remember the game. |
Re: MA Newbie game - Faltering_Steps - Running
I'll switch it right after this turn. I don't want to add another 72 hours onto this turn (which is how it works).
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Re: MA Newbie game - Faltering_Steps - Running
Volunteers have been found, and R'lyeh and Ulm will be set to AI (in fact, R'lyeh is already AI - VFB is fast!).
Prepare yourselves. The AI is dumb, but it will be rich. |
Re: MA Newbie game - Faltering_Steps - Running
Yeah Baby! Now we got us a game. Shin's unkillable Wyrm pretender annihilated my storming force, Ulm has busted out, and R'lyeh is on the move (on me no less). Now this is more like it.
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Re: MA Newbie game - Faltering_Steps - Running
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I'd rather have my armies where they are needed most: sitting on your border! :) |
Re: MA Newbie game - Faltering_Steps - Running
Arco has staled. Please do not stale again Arco. I can delay the game if needed. Just ask. We are down to four, with easy AI nations to pick off (well, relatively easy). I'd like to keep us all in the game.
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