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-   -   MP: MA Newbie game - Faltering_Steps - Running (http://forum.shrapnelgames.com/showthread.php?t=41198)

Aristander February 7th, 2009 10:40 AM

Re: MA Newbie game - Faltering_Steps - Running
 
Well Lingchih I was really after everyone else. You lost about 1/4 of the heretics killed this turn. Quite a nasty spell indeed.

Lingchih February 9th, 2009 10:50 PM

Re: MA Newbie game - Faltering_Steps - Running
 
Interesting game. It seems there will be like 3 (or maybe 4) superpowers when all the indies and AI nations have been conquered. Should be quite a firefight at the end.

Lingchih February 11th, 2009 12:18 AM

Re: MA Newbie game - Faltering_Steps - Running
 
Turn 40. We can go to 72 hour host now if anyone wants to do so. I think it would be a mistake though. I think we need to keep interest up in the game, since we are down to four players.

Septimius Severus February 11th, 2009 01:47 AM

Re: MA Newbie game - Faltering_Steps - Running
 
Quote:

Originally Posted by Lingchih (Post 673749)
Turn 40. We can go to 72 hour host now if anyone wants to do so. I think it would be a mistake though. I think we need to keep interest up in the game, since we are down to four players.

I am definately in favor of a switch to 72 hours. Especially with soon 40-50 provinces each to manage and with my busy schedule. I don't lose interest because of time. Though, I can understand it if you'd rather wait till we finish off Ulm and R'lyeh before making the switch to enable quickhost to work as intended.

I for one would prefer more time though, as I'm barely able to get in my turns as it is.

Lingchih February 11th, 2009 02:02 AM

Re: MA Newbie game - Faltering_Steps - Running
 
Switch to 72 hour host it is then.


Please, everyone, remember the game.

Lingchih February 11th, 2009 09:57 PM

Re: MA Newbie game - Faltering_Steps - Running
 
I'll switch it right after this turn. I don't want to add another 72 hours onto this turn (which is how it works).

Lingchih February 14th, 2009 06:51 PM

Re: MA Newbie game - Faltering_Steps - Running
 
Volunteers have been found, and R'lyeh and Ulm will be set to AI (in fact, R'lyeh is already AI - VFB is fast!).

Prepare yourselves. The AI is dumb, but it will be rich.

Lingchih February 15th, 2009 11:56 AM

Re: MA Newbie game - Faltering_Steps - Running
 
Yeah Baby! Now we got us a game. Shin's unkillable Wyrm pretender annihilated my storming force, Ulm has busted out, and R'lyeh is on the move (on me no less). Now this is more like it.

Septimius Severus February 15th, 2009 06:48 PM

Re: MA Newbie game - Faltering_Steps - Running
 
Quote:

Originally Posted by Lingchih (Post 674564)
Yeah Baby! Now we got us a game. Shin's unkillable Wyrm pretender annihilated my storming force, Ulm has busted out, and R'lyeh is on the move (on me no less). Now this is more like it.

Thanks a bunch! :mad:

I'd rather have my armies where they are needed most: sitting on your border! :)

Lingchih February 18th, 2009 11:33 PM

Re: MA Newbie game - Faltering_Steps - Running
 
Arco has staled. Please do not stale again Arco. I can delay the game if needed. Just ask. We are down to four, with easy AI nations to pick off (well, relatively easy). I'd like to keep us all in the game.


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