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Re: WildPansies -started
Looks like Ulm and Gath are duking it out. Anyone want to place bets?
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Re: WildPansies -started
I would never bet against Gath.
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Re: WildPansies -started
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Re: WildPansies -started
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Re: WildPansies -started
I still love your Avatar, Omni. If I did not already have a cool one of my own, I would steal yours.
Oh, and I hope I am not out of line here, but let's kill all these AI nations, then get down to killing each other. |
Re: WildPansies -started
i'm struggling to get turns in because summer classes are incredibly intense. I've put us on 4 day intervals to help out. These classes only last until early June, so once they're over I'll go back to 72.
If anyone objects I can switch it back, but this would be a great help to me. |
Re: WildPansies -started
So, we are down to three, on a huge map with many AI nations. Is this even viable anymore?
We could declare the winner based on score graphs. I believe Gath has an overwhelming score graph lead. Granted... it was fun, but now it is becoming a bit of a beating. |
Re: WildPansies -started
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But I have to admit that this was really fun. My suggestions for Wildpansies 2: - Magic site mod - A map with a bit less provinces. I'm not too much into map modding, but I don't think that it would it be difficult to morph two provinces into one. I'm thinking about 25 per player? Should be enough to give the impression of huge amounts of wasteland. - Nation selection like Gregstorm did in Unsanity (random selection, but with the twist that each player suggests a single nation into the pot) |
Re: WildPansies -started
well it seems if I agree, than it's unanimous. So I'm OK with it, I don't think the remaining nations, even with strength combined, would stand up against Gath. Although, I do like to think I could make a good fight out of it :)
So revelations: I am Agartha, king of the Tomb Oracles and Umbrals (I have a ton of them, many not in the HoF). I've been embroiled in a two front war with both C'tis and Midgard since the early game. For a short time, Patala made a stab at me, but quickly withdrew after the battle when three TO's slaughtered about 50 Ghandarvas and a ton of monkey fodder. I only ever kept a couple of TO's and commanders on the Midgard side (just enough to keep from losing land) and had to focus on C'tis who was quite an effective opponent. Neither of us could make any headway against the other, until recently I finally started to make some inroads. I was guessing Burnsaber is Gath since he mentioned losing a Ghost King in a first attack, and I saw Gath on turn one (before the restart) lose armies on the score graph (while no one else did), I also observed Gath's Ghost King on my border. Am I right? At any rate congrats to Gath, be sure to go claim your victory in the HoF thread. Burnsaber: those do sound like good suggestions, and I do intend to have a WildPansies II at some point (I really like the wasteland style maps and the kind of game they create). |
Re: WildPansies -started
Yeah, I'm Goidius, the Rainbow in the Dark, Master of the Elements.
I was wondering on why no-one opposed my ascension to power. But it seems that you guys were busy fighting each other. I was ridiciliously paranoid (you probably noticed those warrior naiads just sitting on the border, they were a hasty summon army when my pretender settled in a build a lab. Yeap, just standing there, protecting my pretender. I thought that my ridicilious gem icome would have painted a huge bullseye on my forehead. I knew from the start that this game could not be won by conventional armies. Hence the awake F3A4W3E4D3N4B2 Ghost King with turmoil 3, sloth 3, heat 3, death 3, luck 3, magic 3. Here is the kicker. I got dominion strenght 3. My plan was to expand outside my bad scales while my awake pretender would create "pockets" of faith to prevent dom-kill. early on to turn 35 or so, my Ghost King did this a) Attack independent prov b) search it c) repeat You can notice how my early gem income graph gets a significant boost every second turn :D . The difficult research really almost boned me thought. I kept losing my sages in hordes to disease. But once I reached con6, I turned 240+ fire gems (due to my pretender & rigorious amounts of Augury) to lightless lanters in 2-3 turns. You can see this pretty easily in the graphs too. Lore Masters helped too thought. Once I hit con8 for Well of Misery (cast with 80 gems, suckers!) and got elemental Royalty, things got easy. Well, things were pretty easy to me to begin with, I mostly waged war with AI Vanheim, who was too stupid to effectively counter my Bane Lord & Hashmal thugs. For 10 to 15 turns, I conquered like 25+ vanheim provinces with 3 Hashmals (with only pendants of luck for gear!) and 2 Bane Lord thugs. Then I started steamroll over Ulm, who apparently hadn't really got his vampire economy going. At this point, I had death gem income over 60 per turn and I was able to equip a E2 Yeddeoni with Earth Boots, Blood Stone, Rune Smasher & Eye of the void (Petrify, how I love thee! If thing got seroius, those guys could aslo spam Living Earth with the blood stone gems) each turn and give him over 15 fossilized giants from that D/E national spell. As a raiding force. Ulm fought pretty bravely, but I guess he lost spirit when he saw how the Fossil Warrior raiding forces just kept pouring in every turn. He also was unable to touch my main army (I had several guys there spamming Living Earth and air lore masters to arrow fend them against iron blizzards & two elemental royal SC's). I was also able to use earth attack to immobilize his troop deployments. I really didn't bother with troops other than Levite Zealots & Giddeoni + summons (who are decbt with A4E4N4 bless), it took time to accumulate a reasonable force of them with my holy limit of 3, but with that gem income, I knew that time was on my side. Some fun facts from my recent turn: - I'm summoning, gearing and sending out a Ophan & Hashmal & Bane Lord every turn (and have astral gems to forge all the necessary astral gear too) - I'm forging 3 Blood Stones per turn (I've been forging them form turn 35 or so, I could have reached them earlier if I hadn't messed up my research) - I'm forging 2 to 3 clams per turn, my clamming really took a hit from the lack of nature sites in wastelands, I had to alcemize like 60+ gems to cast the mother oak. - Fire income +31, air +23, water +30, earth +47 (before stones), Astral +47 (before clams), Death +81, nature +25, blood about 30 or 40 per turn on average. |
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