![]() |
Re: Conceptual Balance Mod 1.5
Quote:
I also doubt giving cave dwellers a heat preference makes sense. What also doesn't make sense is cave dwellers being cold blooded in the first place. (Seriously, you get more than like 10' below ground and air temperature is constant and chilly.) Cold blooded only makes sense for things that are normally out in sunlight... Edit: Support++ for reducing path requirement for Army of X spells and Weapons of Sharpness, and really, lategame army buff spells in general. The game favors thug/SC play way too much - making these spells accessible to regular mages would go a long way towards making armies actually viable. |
Re: Conceptual Balance Mod 1.5
They might spend lots of time huddled around geothermal outlets.
I thought it was fairly warm deep underground, not chilly. I'm no expert though. |
Re: Conceptual Balance Mod 1.5
Quote:
Here's a decent link on the subject: http://www.newton.dep.anl.gov/askasci/env99/env223.htm Note that since many or most areas have seasonal temperature fluctuations, average temperature can be pretty chilly. In most of the US we're talking <=55 deg F. (As you get deeper, cave temperature becomes more dependent on geothermal heat and less dependent on surface heating - which could lead to warmer or cooler caves depending on the area's average temperature. You have to go quite deep for geothermal to be 'quite warm' - deeper than any known natural caves and probably deeper than its possible to mine out tunnels.) |
Re: Conceptual Balance Mod 1.5
As you are getting even deeper in caves, you end up in groundwater eventually, before it could get to any hot. Removing cold blooded might be too much a boost, though.
|
Re: Conceptual Balance Mod 1.5
Quote:
Also I think EA agartha absolutely needs to take heat scales anyway to defend against cold, which is a total killer for them. So pretender design wouldn´t change much anyway, you just wouldn´t lose the income. Taking away cold blooded would be an alternative but I somehow feel that it is a strong part of the Agartha theme. Why not just imagine that Agarthas caves run deeper than caves known to man, that they are connected with earth itself and it´s burning core? |
Re: Conceptual Balance Mod 1.5
Oh, you people are just not living close enough to any volcanoes. You can cook eggs in some 5' deep caves in Japan.
|
Re: Conceptual Balance Mod 1.5
Quote:
|
Re: Conceptual Balance Mod 1.5
Quote:
Edit: before someone says it - if Agartha has magic powerful enough to achieve such a feat, (1) why are they bothering with the surface world? (2) Shouldn't they be able to move anywhere on the map from any territory? (3) They've already won, their magic is so awesome. |
Re: Conceptual Balance Mod 1.5
The Agarthan caves are filled with water, didn't you know? And it doesn't get pushed up to the surface because AWDI.
(1) Because they don't want to be near the seal when it breaks (2) Have you looked at those fat-arsed Agarthan Oracles? They are lucky to have map move 2. (3) Agartha will never win, because of teh PD. |
Re: Conceptual Balance Mod 1.5
Quote:
|
All times are GMT -4. The time now is 05:51 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.