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Re: YARG - Yet Another RAND Game [full, rolling nations]
I think no messages at all, of any kind, is the safe way to play this. Send message to all lets you say plenty
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Re: YARG - Yet Another RAND Game [full, rolling nations]
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"Gift-giving" I don't like, in this RAND format, then. Just another way of trying to engage in diplomacy ("I like you and/or I'm afraid of you - have some stuff, and hopefully understand it as a request not to attack me!"). I think in-game PMs should only be OK if they're sent to everyone? "Pangaean Dog, I'll kill you! Signed, Mictlan", and everyone sees it. Or is even that too much information, knowing who else is at war (outside of what you can discover with scouts) and such? I guess that begs the question - what's the point of RAND? To get rid of all diplomacy, or to get rid of the meta-gaming diplomacy? Honestly, I'm not sure what my opinion is on that, or even if there's a way to allow "real, in-game" diplomacy while avoiding meta-gaming. |
Re: YARG - Yet Another RAND Game [full, rolling nations]
Personaly I feel meaningless messages are ok, since it is hardly diplomatic to say "I kicked your ars in that last battle!".
The admin log may be turned on, but I doubt the admin will be checking it every turn for messages anyway, so what's the point either way? It's not like the admin will kick anyone out just for sending an "Micheal Jordan is the best" message or anything as stupid as that. |
Re: YARG - Yet Another RAND Game [full, rolling nations]
I doubt people gathered here have signed into this the game to cheat. I beleive title says "no diplomacy and anonymous", obeying this rules is enough for me.
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Re: YARG - Yet Another RAND Game [full, rolling nations]
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You know, I guess I think a game with some diplomacy would be OK, as long as it was totally anonymous (in real life terms), and totally in-game (what with the two-turn turnaround in conversations), if that could be done. You know, as long as it wasn't a "hey, C'tis here, and I'm 'Bob', email me at 'Bob.com', and we'll totally coordinate and trade, etc." kind of deal. But hey, this is not the first RAND game as far as I can tell (except for me, that is), and I'm sure this entire subject has likely been discussed ad-nauseam before, so I guess I'll shut up, and leave it to the more experienced players to figure out. Guess I just wanted some clarification on how this kind of game would play out :) |
Re: YARG - Yet Another RAND Game [full, rolling nations]
TwoBits
No diplomacy is the the very point of RANDY games, and that's why most of the people including me joined it. |
Re: YARG - Yet Another RAND Game [full, rolling nations]
Yeah I have enough faith in this community to be fine with the honor system on cheating.
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Re: YARG - Yet Another RAND Game [full, rolling nations]
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Re: YARG - Yet Another RAND Game [full, rolling nations]
Didn't read what people said, but:
- sending remaining assignments now, all rolls based on karma, so 100% fair - there is a tool that can check .2h and/or .trn files for diplomacy, so it can be checked if someone cheats [and it could be probably added as llamaserver option - checking for diplomacy] |
Re: YARG - Yet Another RAND Game [full, rolling nations]
Strabo has turned off PM receiving, so pls turn that on and contact me about nation.
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