![]() |
Re: Dynamic Campaign: Volunteers Wanted
Also, how do you set variable start lines? The manual says by pressing the % key but that does nothing. The key is on the 5 key for me and neither holding down the shift key or not does anything.
|
Re: Dynamic Campaign: Volunteers Wanted
OK I got most of the technical problems sorted out. Icampwithawp I think you were interested in playing? If so, make a post in here so we can talk about specifics.
|
Re: Dynamic Campaign: Volunteers Wanted
Quote:
|
Re: Dynamic Campaign: Volunteers Wanted
1 Attachment(s)
Ok, then let's try this, shall we?
The campaign will depict actions at the northern eastern front of WW2 from the German side. There are 2000 initial build points to purchase your force. What kind of army you purchase is up to you. I would recommend an infantry heavy force however, as the terrain will be unkind to armoured vehicles. The scenarios will be based on real life engagements, but I will take liberties in terms of forces involved. The goal is to provide some fun and varied scenarios. Since this is my first campaign, I have more freedom to try out different approaches and designs. It also means that things might not go all that smooth int he beginning though, as I am still figuring out the ropes ;) The campaign will be divided in different "chapters", each consisting of three scenarios on the same map. How each chapter progresses, depends on your performance in each scenario. Often the objectives given to you will be impossible to reach in a single battle. In that case you get to decide, which ones you will tackle first. Some scenarios also will have optional objectives or even secret objectives you will have to discover yourself during play. Generally this setup means, that you sometimes will get "defeats" in scenarios due to not getting all objectives, even though that was in fact impossible. Generally speaking, I intend to use this forum more than the game as a scoring system. That means that you can disregard the results ingame. Your reward for completing objectives will be repair points. After one chapter is complete, Iw ill assign you a certain number of them. You can then repair or upgrade your coreforce. You can only use repair points between chapters, not between scenarios. That means that you will have to preserve your force as best as you can during the battle. Obviously you will have to set your repair points yourself with this system and I can't control the amount you give yourself, but I think in the interest of the gaming experience you will refrain from any trickery ;) I will also use this forum for all briefings instead of the text files ingame, as this allows me the use of photos or maps to make it a bit more interesting. It also makes checking your objectives during gameplay easier. I seem to remember that you mentioned running campaigns yourself at some point, so I assume you are familiar with the technical side of things? The .rar file in the attachment contains two oob files (Russian adn German) which should be substituted for the default ones. They contain mroe options for infantry forces. The other files go into the campaign folder. I will need a savegame of the last turn, so the campaign can be continued. The briefing for the first chapter will be posted in this thread soon. If there are any questions, just ask. |
Re: Dynamic Campaign: Volunteers Wanted
Intro
Just move along the road. (This is for buying and organizing the core force) Chapter I - Stalin Line 10th July 1941 Kingisepp Gentlemen, we have reached the former border of the Soviet Union. After tearing through the occupied baltic states, we will now bring the war to Russian soil. The border is protected by the so-called "Stalin Line". This "line" is in disrepair and mainly consists of some isolated strongpoints. Still, we will have to breach it fast, if we want to reach St. Petersburg before winter. The strongpoints before you guard a bridge over the Luga river, in the small town of Kingisepp. http://www.is-radweg.de/bilder/katha..._kingisepp.jpg Katherinenkathedrale in Kingisepp The ultimate goal is the destruction of the two bunker complexes, but first we have to control the bridge. Our scouts report that the enemy is hastily readying the bunkers. We believe that enemy forces in Kingisepp are planning to delay our advance to earn time for the construction of more defenses. Advance fast: We want the town to be cleared of Russian resistance by the end of the day. Objectives: - Deploy your core force and all support forces in the deployment area - Capture the Kingisepp bridge - Clear the town of Russian resistance - Destroy as many Russian defenders as possible to keep them from manning the defensive works int he next scenario - Capture objective areas for repair points Optional: There is a second bridge north, but according to our information it is not well suited for armoured vehicles. Still, if you have forces to spare, it might be worth checking out. The main bridge in Kingisepp remains the main focus of our attack! |
Re: Dynamic Campaign: Volunteers Wanted
Sorry for the delay, i've been kinda busy this week. I'll download it and start tomorrow, expect to finish this weekend. Nice Concept BTW. :)
|
Re: Dynamic Campaign: Volunteers Wanted
Thank you, let's hope it works. It would be nice if you posted a little "review" too, as in: What was fun? What felt unbalanced? etc
|
Re: Dynamic Campaign: Volunteers Wanted
I like it so far, maybe some 300 points short of the perfect force, but it will do ok. Main problem found is actually the starting line, i wish it was some hexes ahead, i really like the map and the placement of the defenders. some Entrenchments are visible in the map btw.
|
Re: Dynamic Campaign: Volunteers Wanted
Well next battle the starting line will depend on how much you have advanced, so there will be more space.
|
Re: Dynamic Campaign: Volunteers Wanted
Quote:
|
All times are GMT -4. The time now is 03:19 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.