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Re: what about the future?
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MOO - 1993, 2 - 1996 Both not the best examples. I'm talking about the current market here. Combat mission I never heard of before. So I don't know how popular it is. And isn't doing that good (according to 5 minutes of wiki searching: http://en.wikipedia.org/wiki/Combat_...orce#Reception). Yeah, panzer general is doing good. (The fact that you yourself mention that the whole series is still turn based, as if it is an accomplishment is a clear sign.) When I said other AAA games, I meant other current AAA games. There aren't that many left. Sure there used to be big AAA games, but the gaming world has moved on. TBS has become a nice in which only a small amount of big titles can survive. (Currently only CIV). And most of them aren't innovative anymore. HOMM? Just play HOMM3, it is the best one of the series. The main point remains that the market has little room for a lot of big AAA TBS games. Only a few of the very large amount that used to be created remain. Quote:
But that is the whole definition of a niche game. Only a select group of people play it. It has little appeal to women, young 14 year olds etc. So it is a niche game! Of you want it to get out of the niche, you must convince other types of people to play. This was the main point of the discussion. Is Dom3/TBS niche or not? If only a select group of males plays it, it is a niche game. Quote:
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A gaming convention is a gathering place of very hardcore gamers. Just like Moss Eisley is a hive of scum and villany. GenCon is a hive of hardcore and geeky gamers. Both niche. Quote:
You know, infocom, SCUMM etc stuff. No recent big hits there. Sure some resurrections of old games. (Yeahh... a Monkey Island remake... yawn...) But we are getting a bit offtopic. I think the main problem is that my definition of niche is a bit broader than yours. But can Dom3 get more players, sure, a lot can be fixed. (Just compare it to Dwarf Fortress, a game which could be vastly improved by upgrading the UI. (See: Goblin Camp) getting a lot more players (and donations)). But could it ever appeal to a large group of players like a game like Diablo or Halo does. I don't think so. To niche appeal. |
Re: what about the future?
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I'm actually a bit interested, Dom3 seems to be on sale fairly recent right? But only for a small amount (like 10%). Does this bring in more sales? I keep forgetting Dom3 has music. I was bothered so much by it that I turned it off. I do like Dominions III though. http://www.youtube.com/watch?v=XKa2MzIgRqI |
Re: what about the future?
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They also offer other price breaks which can be used in connection with sales. Such as for American military (which I use often) or for students worldwide. Both of those allow another 10% break. Quote:
Except (as I often mention in beta and game programming groups) new games should take a look at Fractal Music. Very little programming overhead and each nation, player, style, and time into each game could have its own musical flavor. Some musician/programmer should get good at that and start joining beta groups! |
Re: what about the future?
I would love to see Dom 3 engine on a "Evolution of Civilizations" model/theme (inspired from Carroll Quigley, google it, you can find PDF of the book available).
And instead of magic / religion / military, a 6 tiered model on Military - armies, navies, Political Economic - depending on terrain, broken into agriculture, mining, commerce and as evolved, fabricated production Social Religious Intellectual - science Each of the 6 axis influencing the civ, i.e., religion affecting population, social affecting "happiness"/culture/"dominion" spread, military the act of "manual" conquest, economic the output of food and resources, intellectual for technology breakthroughs, etc... Sounds like a lot Civilization series, but I like the Dom 3 "province" model much better. |
Re: what about the future?
Apparently all games are niche games by Soyweiser's metric. Hell, even WoW is a niche game. Damn, if niches are that big, what's the point of calling things niche games.
Soyweiser, i tip my hat to you, you managed to take all meaning out of the word niche. ---------------------- Regarding TBS being niche - yes, X-Com had a hard time of it because squad-level TBS is pretty much dead (no matter how much I'd love to see a good squad-level TBS game personally). Grand Strategy and 4X games, on the other hand, are still the domain of TBS, because its too hard for a person to play such a game run in 'real time' *and* have the game go anywhere. (ie, massive time compression is necessary for there to be any development, and the scope is so large that it just explodes in your face if its on a timer). Basically, once you get to operational level and above, all military games need to be turn based to be playable by people. Anyway, the proof is in the pudding here. FfH2 is a hugely successful mod in CivIV. It exists because there is no high-quality fantasy civ-like game, and the following for it demonstrates the existence of a large market for a 4X fantasy game. Now someone just needs to release one that people actually know about and is polished, neither of which really describes Dom3. (Heck, I think more people are aware of DF than Dom3...) --------- Re: Combat Mission Yes, critical reviews weren't that great. But it spawned 2 sequels over the course of 4 years. Since the thing companies are really concerned with is sales, that suggests that there is definitely a market out there. That people obviously bought something that the critics didn't like much means either (1) critics are biased against TBS games to the point they can't get a fair review (so critical reception is a worthless metric) or (2) people who want a TBS game are so starved for games that they're willing to buy something even with bad reviews. I haven't found actual sales figures yet. But 2 sequels does say something. |
Re: what about the future?
Zeldor:
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Re: what about the future?
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And of course, there are always exceptions, though few and far between. A game comes along every once in a while, that the non-TBS market falls in love with. But because you buy one TBS game in 10 years doesn't make you a TBS gamer. And it doesn't change the TBS market into mainstream gaming. Quote:
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Re: what about the future?
I am really curious about HoMM5 income and HoMM6 business plan. They ruined great series and I wonder if it's financially viable for them. Pretty much 90% of core players left, I wonder if they managed to attract new people by stripping most of fun and replacing nations with generic fantasy [and adding lots of almost-nude chicks].
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Re: what about the future?
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Re: what about the future?
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But just to play with the MMORPGers a bit more. In the MMORPGers world most are actually niche games, at least compared to WoW. Eve online? 300k players. Small amount compared to the 10 Mil of WoW. So Eve Online is a niche in the MMORPG world. It targets a specific group of players who want SF space combat, and large scale corporate shenanigans. And still, shrapnel/IW would be very happy if Dom3 sold 300k copies. I think even half that would be great. :). So yeah, niches can look very big, but it is still a small part of a larger market. Quote:
Sure you can get The Settlers of Catan everywhere. But that is simple low strategy board game. Now try to buy Shogun/Samurai Swords somewhere. Big strategy board games get out of print often. Why? Because eventually the market is saturated. The avid war/boardgamers all have a copy. And the group of these is rather small so it doesn't really pay off to keep copies laying around for the small amount of sales you get. While Settlers still sells regular. Why? Because difficult board games are a niche, and settlers has a broad appeal. Quote:
Sure, the fantasy mod is popular. But if released as a stand alone game would it also sell? (Like the Jason Engle art btw) But why are we still arguing if TBS games are niche or not? In the last 15 years TBS games have always been outsold by RTS and FPS games. The focus should be on how do we get Dom3 to all the TBS players who currently don't own it. (Which is actually out of the question as development on Dom3 has halted, and IW is working on a non-Dom project. (If my information is correct)). Not, how do we increase the amount of players in the TBS games niche. (Which would be nice, but is difficult to do. I think the handheld TBS games have helped a lot, how is the one called with the little red and blue(?) tanks and soldiers?). |
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