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Re: Boot Camp - Newbie intro to Dominions MP - Running
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Unrelated to the current discussion.
Damnnit, I hate it when move orders fail. Sorry about the lack of troops on your cap Caelum. Somebody didn't want to move... |
Re: Boot Camp - Newbie intro to Dominions MP - Running
I talked to GW in a PM and hhe didn't say anything about my counter explanation. Actually, I had no idea who was right....I just asked my Dad how it worked (GrudgeBringer)and used his understanding. He said the same thing you did, that different people look at it different ways, and some don't look or care about it at all. I guess the next time I will take 2 extra minutes to figure it out so there isn't a problem and always do it the same way.
GW and I both understand that this is a war game and it isn't personal. In fact, in the only other game I have played (we are on turn 16 or so also) we are allies. But for THIS game, maybe it is good this came up so that everyone can ask how it will work with them and not have a big blowup. |
Re: Boot Camp - Newbie intro to Dominions MP - Running
Personally, my understanding is that if the message breaking the pact arrives at turn 16, it is appropriate to give invasion orders on turn 18 so the battle happens at 19. The idea is to give the person three turns to prepare before the war starts. Under that interpretation, if the defender has troops three turns away from the border, they can be there to reinforce it before the first battle happens (since movement into friendly territory always resolves before movement into enemy territory). That tells me that the terms were honored.
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Jotunheim now officially mourns the death of our once proud prophet. Borme is dead, and he will be missed.
Is anybody already trading hammers? :) I would also be open to trade a few nature gems for water gems. (I have spare nature, want some water). |
Re: Boot Camp - Newbie intro to Dominions MP - Running
I have one guy who can make hammers and he's one of my biggest research monkies... but if you really want some then by all means send me your stuff in return
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Oh boy. Two Knight invasions in a row. Gotta love those.
But here's a question. Which of the following is true? 1) If one army routs, but the second army loses its last commander before the battle is totally over, the second army will keep fighting anyway. 2) A hidden scout in a province counts as a commander for any troops fighting in that province, so they won't rout even if all their visible commanders die. 3) Royal Guards are total badasses and think commanders are for suckers anyway. Because the thing that just happened isn't really in agreement with what I thought I knew about the game. The first one sounds the most reasonable but I could have sworn that it was specifically not true, and that battles could rarely be won by whoever routs the slowest. |
Re: Boot Camp - Newbie intro to Dominions MP - Running
We've started on the 20+ turns now and some nations are at war. Is the turn timer going to go up soon?
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Re: Boot Camp - Newbie intro to Dominions MP - Running
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Epic attacks by Marignon. Methinks Abysia just got destroyed... I think that the only way to stop the inquisition now is to all team up and destroy Marignon for this arrogance!
(Disclamer: I share no border with Marignon, so a call to arms is easy and low risk for me to make ;) ). |
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