![]() |
Re: Trinity - Newbie game - Running
We seem to have a problem, we are PAST the deadline, I do not have my turn in, the turn is not processing!
I am finishing my turn, because no warning messages have been sent I thought I still had time (been very sick the last 2 days). I will get my turn done, working on it now, but this is a CRITICAL turn. I hope it is accepted! I hope it does not process while I am finishing it.... If you get a chance please delay the hosting, even though it has past... (Confused) Ragnoff |
Re: Trinity - Newbie game - Running
Ok, My turn is done and the system says it is accepted!
If JotunHeim can get his turn in we can see if the game will host... |
Re: Trinity - Newbie game - Running
It looks like we got lucky. When the llamaserver has problems (like not sending out reminders) it postpones hosting as a precaution. I think that's what happened here (which is why the hosting is now set for Sunday though I didn't delay it), which helped us avoid a very bad stale.
But this brings up the question of hosting interval. This game is kind of unusual in that once Jotun is eliminated there will only be two players left (usually there are still other nations around when games end, though they may not be in contention for the win). Do you and Avari want to continue with 72 hour hosting or increase the interval? |
Re: Trinity - Newbie game - Running
I just sent Hylobius a PM since without reminders being sent out he's probably not aware the turn is due.
|
Re: Trinity - Newbie game - Running
Hehe today was indeed quite confusing, with the turn timer overrunning and all. I don't know whether that was working as intended or not, but most importantly it appears that everything is fine now. This is indeed arguably one of the most critical turns in the game for Ulm and Shinuyama, as our game-long NAP is ending and the long-anticipated final war is about to begin :D
About the hosting interval, I had also thought about whether to increase it. Of course it depends also on how Ragnoff feels about it. For me the current 3 days is usually enough, but occasionally I feel rushed and I fear it may get worse as our two superpowers start clashing. I would thus be in favor of increasing the interval if Jotunheim is eliminated, perhaps by a day or two (or even more?). This would be of much help with cases of major real-life stuff intervening etc. With quick hosting on, most turns would probably not take longer than thus far, as I'm sure both of us will be eager to see the game moving forward. |
Re: Trinity - Newbie game - Running
I can agree with this, I too think most turns will be 2-3 days, but just in case we can lengthen once Jotem is gone.
|
Re: Trinity - Newbie game - Running
I'm not dead yet :D
Turn is in sorry about the delay. There was a message on the server a couple of days ago about a delay until a patch was installed and that we would need to patch our games, so I was on hold until we heard more. Jotun |
Re: Trinity - Newbie game - Running
A new turn has arrived so the server seems happy again.
|
Re: Trinity - Newbie game - Running
Ok, so after Hylobius has made Jotun's last stand I'll increase the hosting interval by two days. As mentioned, you won't usually need this time but it will help avoid stales, which would be very costly at this point. And with you both motivated to bring things to a conclusion we won't run into the usual problem of extending hosting intervals (where people wait until close to the deadline, meaning the extended precautionary hosting time becomes the effective hosting interval).
|
Re: Trinity - Newbie game - Running
I see the game hosted and Jotun has been eliminated so I've changed to a 120 hour hosting interval.
Hylobius, please send in your last, blank, turn as the server will expect it sent in (after the next turn hosts Jotun will no longer appear on the list of nations). Thanks for playing and for fighting it out to the end! |
All times are GMT -4. The time now is 08:42 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.