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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Pangaea can`t be evil, they are such a charming people.
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
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Speaking of threats, please note that Man has built a fort in almost all of his provinces. What kind of warlike nation does something like that? Quote:
BREAKING NEWS: Apparently the not so ancient friendship between Ulm and Pangaea is however susceptible to Man's treachery as Ulm has now given notice that they will attack in three month's time. So be it. The people of the forest will stand together against the "civilized" nations of men! |
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Buzzsaw, please enable messaging on your account (unfortunately it's off by default). As you might imagine, I'm interested in talking to the only nation that isn't at war with me. ;)
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
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We ask: Who is the warmonger? He who invests his income into walls to build refuge for his people, to protect his population from the constant threat of invading armies, or he who invests in an ever growing military force? And if We look at the poor nation of Arcoscephale right now we would rather build two castles per province. Quote:
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
PMs enabled for those who want to bo.....I mean..... work with Eriu.
All patches are up to date, thanks for the heads up. I`m not so great with the phrases/words you all use and use well. So it comes down to me speaking in what I know best...buzzenesse. We isn`t afraid of no stinkin` Gorghuns.In sureness, we gonna have orselfes a gorghunshomrg Okay maybe a little too radical.I think that Samhain will never let me sub again after I drop the IQ of his people by 40. :D |
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
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And we see the bards of Man have been spinning tales again. Time to set the record straight. Quote:
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Furthermore, even if she were engaged in offensive action she would not attack the noble nation of Eriu. And even if she were possessed by insanity and did so, Eriu is quite capable of causing her to have a bad day. |
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Well, that was one battle where I was really glad I had berserking troops. Even so, I think if Arco's mages had had one more turn to launch their spells that might have gone the other way.
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Thanks for an extremely unfun game where I was ganked 2 or 3 on one the whole game.
Valerius, I will be sure to try to gank you 3 on one in a future game. |
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
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Btw, I don't really get why the revelers are so effective. I made the same experience, but just from the stats I had expected them to do worse. So you really retired the gorgon. Well it's your choice, but for me, you can use it in whichever way you want. I'll try to ward against her in whichever way I can. My Wardens and Knights of Avalon have rather high MR, so I guess they would survive long enough to do some damage. |
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
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I do not know what went on to let you face overwhelming odds, but you sure did nothing to improve your situation. You did never answer to diplomatic contacts. I made several proposals to join forces. I could have aided you with money, gems, and even items (Your Son of titans would have looked much different in the last battle with a charcoal shield, a firebrand, a pendant of luck, a blacksteel fullplate and an amulet of resiliance for example). Perhaps we could even have coordinated military operations to cut his western access to you. But you never ever gave a useful answer. All you did here in the forum was complain and weep. So how do you expect anyone could have helped you? Quote:
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