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Re: Colonial Conquest - MA - (Running)
Ahhh, finally something worked! And better than I expected -- it's a sweet surprise when mage fatigue works to your advantage.
Too bad poison golems are not so easy to roast. |
Re: Colonial Conquest - MA - (Running)
sweet use of a battlefield wide spell krpeters and very nice damage even as you were routing. i now love that spell. Hopefully you've stopped and reversed the pythium advance.
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Re: Colonial Conquest - MA - (Running)
Yeah nice one, at last those theurgs paid back :)
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Re: Colonial Conquest - MA - (Running)
Wow, judging by the score graphs, there have been some fantastic battles waged this turn.
As for stopping Pythium's advance... I've pummelled his lead army, but I see no way to take any territory back. Any army I put to field is likely to get exterminated by a teleporter. I guess I could risk it and hope his teleporters are busy elsewhere, he certainly has enough enemies. BTW, has anyone noticed that Caelum is looking a bit dangerous? |
Re: Colonial Conquest - MA - (Running)
Yeah, and he finally killed dr. spock.
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Re: Colonial Conquest - MA - (Running)
Ooops, I just discovered recruiting 0g ettin is frowned upon. Not that I have many, but I was planning to fill my castles with them for defense :) OK, there are some knights nearby, I'll send them to get slaughtered. Unless anyone knows of another good way to kill them off?
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Re: Colonial Conquest - MA - (Running)
Did you manage to get rid of them ?
The merchant guild of Ryleh is looking for N gems and can trade F A E D for them. |
Re: Colonial Conquest - MA - (Running)
Can i get a 36h extension? I have guests in from out of country.
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Re: Colonial Conquest - MA - (Running)
Alright but try to get your turn earlier if you can plz
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Re: Colonial Conquest - MA - (Running)
okay
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