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Re: Official Image Collection
I'm trying to keep the numbers together, so a mod can say "needs v1.3", rather than "needs combat v1.2, planets v1.7, components v1.12, and facilities v1.6"
The more the merrier, although we shouldn't need that many. I was only getting 30 hits a day. (Heh. Getting hit for an upload right now http://forum.shrapnelgames.com/images/icons/icon10.gif ) If the mirrors support an offsite image link, that would be best, so I can put the Online/offline indicator up. I'll take lots of those http://forum.shrapnelgames.com/images/icons/icon10.gif . |
Re: Official Image Collection
Okay, my site is all updated now. I changed the format a bit more to my tastes. I'll try and find some free web hosts that allow off-site image links so I can make some more mirrors.
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Re: Official Image Collection
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Re: Official Image Collection
Very nice.
They should all be in & uploaded by Tuesday night. |
Re: Official Image Collection
SJ:
I posted new components in the B5 mod in the latest update - I moved them down pretty far, actually extended your sheet a bit. There are some blanks, but they will be filled in as new weapons of those categories are added (wanted to keep them grouped together). I still have more to add, probably another 4-5 lines worth. Just finishing up engine and reactor components and still have a few weapons to do. I also fixed the beam and torps on the B5 mod to be further down the list and the Planets as well (they are in slot 541 & 542) - though I forgot to add the Planets to my disk this morning, have to wait 'til tonight to upload. Let me know if their placements (number wise) are ok, I've already updated all my data files to match the new numbers. Thanks! |
Re: Official Image Collection
RE: numbers
I usually just grab the components from wherever they are, and renumber them accordingly. If you want to renumber them for me, I won't complain http://forum.shrapnelgames.com/images/icons/icon7.gif For now, start on the next free row of the mini.bmp I will have to test if components & facilities are limited to 999, or if they can go higher. If not, I'll have to start cramming things into solid rows later. |
Re: Official Image Collection
Planets are also now posted.
Planets.zip Here are the other components (& combat): B5_Components.zip [ 05 February 2002: Message edited by: Val ]</p> |
Re: Official Image Collection
Fyron: Noticed a little bug in your Imagemod mirror list.
The IP for my primary is not static, so the display always reads "offline". You need to use imagemodserver.mine.nu instead of the IP on the primary. The secondary is a static IP, so that one's OK. Val: Credits? |
Re: Official Image Collection
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Re: Official Image Collection
Sweet. SE4 just passed a big test. http://forum.shrapnelgames.com/images/icons/icon10.gif
We are not limited to 999 component images. There may be a limit at 64K, but it'll be a while before we get that many http://forum.shrapnelgames.com/images/icons/icon10.gif Keep the artwork coming! I'll send out IM v1.4 on the weekend. PS: my alternate mirror seems to have gone wonky, so I'll just drop it. There are still 3 left http://forum.shrapnelgames.com/images/icons/icon7.gif |
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