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Re: RetLT Scenario issues
Scenario #92 Tigers at Narva
The Russian P-39s (Formation AD) have no ammo for their 37mm cannons |
Re: RetLT Scenario issues
Actually they do.... they just don't have a gun. For Aircraft the AP line is the number of guns and the HE line is the ammo. Those units in that scenario show 2 HE and 0 AP
Now corrected |
Re: RetLT Scenario issues
I just discover why it was 2 HE and 0 AP but that discovery raises other questions
The oldest OOB I can check is DOS 7.01 which goes back to 2004. The scenario description TXT files are generally a good indicator of when it was made but this one shows 2006 but others on either side show 2001 so I will assume this was made using OOB's from around that time which would be DOS ver 3 or 4. But I digress..... The DOS 7.01 shows the unit used in that scenario to have 2x 30cal MG, 2x 50cal MG and the 37mm cannon and all the ammo/gun info is correct in that there is ammo and the number of guns is not zero This is where things go sideways. The unit in the game shows the third slot with the cannon set up like 2 bombs so IDK if the unit was modified or why it would be but it is correct now |
Re: RetLT Scenario issues
My guess is that it was modified by the designer. I know of few of them that do so. :D
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Re: RetLT Scenario issues
I know I have added sandbags or logs to few tanks here and there to help balance or historical records...
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Re: RetLT Scenario issues
Scenario #94 Romanian Spring attack:
Mud hexes 47,33 and 48,34 are paved roads |
Re: RetLT Scenario issues
Scenario #95 Wiking meets the red blitz
There are invisible wooden bridges at 80,26 80,16 80,40 and 79,49. Since there are no roads I think these were supposed to be fords. The Russian level bombers do not attack. I would plot them to strike on turn 0. The scenario is hard enough as it is so I would not make them strike aircraft. |
Re: RetLT Scenario issues
The bridge/fords I can fix and yes this was a way to create a safe crossing place before we added the ability to manually change hex height but as you noted the scenario is already difficult for P1 but Medium as played as P2 and I assume as P2 you used them as bombers so in this case rather than plot them for a first turn strike and either give them an actual target that if destroyed could tip the play balance making a difficult scenario for P1 even more so or simply target them someplace they will do nothing more than create an airshow, what I am going to do is remove them. That does not make the scenario more or less difficult for P1 but potentially makes what you rate as a medium difficulty scenario when played as P2 into something that potentially makes it equally difficult and balanced for both sides
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Re: RetLT Scenario issues
Scenario #98 Hell's Highway:
The German HS-129s (Formation BP) play a rocket firing sound when they use their 7.5 cm cannon. |
Re: RetLT Scenario issues
Scenario #99 Wiking's Castle
Russian TU-2s do not fly. I would eliminate them or set them to attack on turn zero. When I played Russia all they did was kick up smoke and damage a squad. |
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