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Re: Next Upgrade/patch
Well, another x.0 turn has rolled around, and I still have old ship designs showing up on the non-hidden list.
Is this because I retrofitted the old design and didn't build from scratch? There are none in service, either captured or otherwise. There are none being built. but still the old design remains. They are marked obsolete. Please can we have a "delete design" option? eh? there is even an open slot for the button in the design screen. could it really be that hard to implement? [ January 22, 2003, 00:04: Message edited by: couslee ] |
Re: Next Upgrade/patch
"My second change should prevent the doom of psychic races (the master computer makes the allegiance converter completely ineffective):"
Umm, Q, there's this little weapon called the computer virus. http://forum.shrapnelgames.com/images/icons/icon7.gif Reduced the efficency of captures, since you need to repair the computer, but that's fairly minor damage. Phoenix-D |
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Re: Next Upgrade/patch
Couslee, try the "hide obsolete" button.
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Re: Next Upgrade/patch
I did. I had the game saved even on a .8 turn to try and clear whatever is stopping it. I tried rolling to .0 with hide obsl, not hide obsl, I re-obsoleted all of them, just in case that would reset it, all to not avail. the only thing I can't test, is if them being retrofitted has an impact. well, i guess i could test it next round. make a design, build one, scrap it and a second design built it an retrofit and see, but damn, what a waste. I am trying to play the game, not beta test it. the other thought I had I am gonna check, is perhaps renaming my retrofitted ships. maybe that has something to do with it. thats a lot of renaming tho.
It's a pain, and it sure would be much easier to just have a delete design than having to wait for .0s to come around. I find myself fighting more with the interface and certain "features" than with the AI. maybe they should call the game "UI wars". lol |
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Re: Next Upgrade/patch
Q that sounds reasonable...
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Re: Next Upgrade/patch
Version 1.84:
1. Fixed - Reordered some of the formations to be better for ship movement. 2. Fixed - Tech Areas that were not allowed in the Game Setup would still show under the expected results list of research. 3. Fixed - Ships in combat will follow their fleet's strategy until they are no longer in a combat group. Once they are no longer in a combat group, they will follow their own strategy. 4. Changed - When planets take damage, weapon platforms will be destroyed first. After all weapon platforms are destroyed, then the remaining units will take damage randomly. 5. Added - Added two new target types for components: "Ships\Planets\Sat" and "Ships\Planets\Sat\Drone". 6. Fixed - The Designs Window list would not show a design with the same name as another, but with different case. 7. Fixed - AI would build multiple system-wide resource modifier facilities in a system. |
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