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Re: SE4 Stock Balance Mod
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edit: Hey, look, my rating just dropped! Did I offend somebody? [ July 24, 2003, 22:16: Message edited by: spoon ] |
Re: SE4 Stock Balance Mod
Spoon, that was exactly the point of my suggestion (as per my previous post http://forum.shrapnelgames.com/images/icons/icon10.gif ). http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: SE4 Stock Balance Mod
I'll definitely start an SE3 mod later on.
However, minor changes only here people! |
Re: SE4 Stock Balance Mod
I am reading through this thread and I get the sense that mostly weapons are out of balance. I have to disagree.
What main features make the game unbalanced? Are there any setup that favor one stratgy over another? (KOTH everyone wants max ATTACK and DEFENSE) Are you aiming to make everything balanced at every point in the Game? at this point I can see 1 Talisman toned down 2 the Planet shields helped 3 Point defense toned down 4 Sensors changed Why would you mess with the weapons? Has any one gotten into a long game? And has anyone used All the tech you can research? I really get the feeling that this thread is getting wrapped around the Weapons axial. |
Re: SE4 Stock Balance Mod
That is because the weapons system has a lot of major holes in it... only APBs (out of non-racial weapons) are very effective in large games. There, efficiency is king. APBs get the most bang for the buck and the most bang for the size, and so win out in pretty much all situations (except some rare WP defense situations, but then, those defender ships suck in other locations).
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Re: SE4 Stock Balance Mod
Yes Fyron, the organization of the components in Adamant mod is done well. Devnullmod has also nice arrangement and more stock SE4 components (easier to copy http://forum.shrapnelgames.com/images/icons/icon12.gif )
One thing which also should be changed is supply amount that supply storages can store. At the beginning of the game it's ridiculous that you can squeeze an engine and 500 supply to 10kT but it requires 20kT to store nothing but 500 supply. And even if you have supply storage III engines can still store the same amount of supply per kT. |
Re: SE4 Stock Balance Mod
It does not take long at all to reorganize the comps. In fact, I shall make a Version ordered about the same as Adamant right now, in case we want to use it. http://forum.shrapnelgames.com/images/icons/icon12.gif
Actually, as Rollo pointed out in #se4, reordering the comps will cause all savegames to not be upgradeable, so if we are to get this to be used for stock SE4, reordering isn't going to happen. http://forum.shrapnelgames.com/images/icons/icon12.gif [ July 24, 2003, 23:57: Message edited by: Imperator Fyron ] |
Re: SE4 Stock Balance Mod
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With the type of balance I am suggesting you still have choices. Any of the mainline weapons could be valid options at the end of the game, but they wouldn't be equal on a one for one basis. Different weapons would require different stratagies to take advantage of their strengths. One better at short range, one at long. One good for small fleets of powerful but expensive warships. One better for massive fleets of cheap, expendable "cannon fodder". I'll admit my vision of balance would be much harder to acchieve, but in my opinion it lends for a richer game. Quote:
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Personally I don't care. As I said the game to me is more about strategy then weapon choice. But the only way this has a shot of working is if it's not strongly objectionable to a large percentage of the players. Not to mention any of the stock AI's that are designed aroung the PPB as a mainline weapon, I believe there are at least a couple, will have to be totally reworked, research and designs. Quote:
Remember this mod is all about concensus and compromise. Six months ago I was insisting that PPB were fine as they are and didn't need changed. Part of me still believes that, but in the interests of actually getting something accomplished I am attempting to reach a middle ground. But your position is a bit to radical for me. It's fine and all for you and you are free to do it in your mods. I might even like it in a mod. But trying to wedge that much change into the stock game, or even into a general widely distributed balance mod is going to be a tough sell. Geoschmo [ July 25, 2003, 00:33: Message edited by: geoschmo ] |
Re: SE4 Stock Balance Mod
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Re: SE4 Stock Balance Mod
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Geoschmo |
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