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Lord Pasha returns
Hi All:
The Great Dominion of Ulm is pleased to announce that Lord Pasha has returned. Signed: /s/ Lord Pasha |
Re: Lord Pasha returns
Oh... by the way, my choice of Ulm Black Forest had nothing to do with reason. I just thought it would be Fun, Fun, Fun!
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Going Rogue is for wOrms
There is no reason to go rogue when proposing a war would make more sense. With all the bloodthirsty Wyrms in this council, I believe almost any war propositioin would pass. Our Deceased Wyrm may have been a pacifist in the past, but he is going to be VERY angry when he returns. At least towards his own coward army. (he will still be a good Vice Chairwyrm)...
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Re: Going Rogue is for wOrms
I was pretty astonished, watching that battle. Your guys bailed so fast it looked like they had orders to retreat.
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Re: Going Rogue is for wOrms
I've never seen anything like it; I had to check to make sure nobody got assassinated before the battle began. It wouldn't have been that bad of a loss if my pretender would have stayed at home like the good peaceful Wyrm he plays in Council.
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Re: Going Rogue is for wOrms
If you ate more of your einheres, they'd be more afraid of you than the enemy. Or maybe - you should've eaten fewer?
Vyrmin of Abysia |
Turn 35
Turn 35 has been sent. Next deadline is Tuesday at 5 PM MST.
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Re: Turn 35
Hey, just wondering if a turn went out that for some reason I didn't get, or if the turn was delayed (perhaps by a cross-country move on Panther's part?)
Anyone? |
Turn 36 ????????
No turn 36 for me, either ?!
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Re: Turn 36 ????????
Expect he's either moving, or more likely just real busy getting ready to move on something like the 21st. |
Turn 36
Turn 36 has been sent. It was delayed due to a corrupted Atlantis file, which sure seems common enough for this game. I would still like to keep the deadline at 5 PM MST tomorrow, or perhaps later in the evening as necessary.
Looking at the score graphs for Turn 36, there seems to be a plethora of nations who have no more independants to conquer. I guess it must be time for some wartime proposals. If only I could think of another one, I just might be dangerous. http://forum.shrapnelgames.com/images/smilies/wink.gif As for my cross-country move, the approval paperwork seems hopelessly mired within endless buracracy. Of course, this has become quite typical for our splendid government (By the people, For the people, or some such random nonsense). I still don't have a date for the move as yet. And I just might get fed up with all this and tell them to go pound sand. Who knows??? |
Turn 37
Turn 37 has been sent. However, they may be a big problem.
When I hosted, I got a message that the C'tis file was corrupt. But instead of aborting the hosting with a Nagot error, it went ahead and finished the hosting anyway. So I have no idea what happened. It is not something I have ever seen before. I guess there are basically 2 things to expect: 1. C'tis will be reported as a stale. 2. C'tis will get a Nagot error and be unable to do anything with his turn. I sent him a message but have received no reply as yet. |
Re: Pretenders
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Re: Turn 37
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Re: Turn 37
If there is something wrong with your turn, I'd hate to discover that it messes you up further in the future. It may be best to re-run turn 37, if there's something wrong now.
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Re: Turn 37
why can't we re-do?
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Re: Turn 37
I don't know much (or anything) about how or why games get corrupted, what the symptoms are, anything like that... But if there's any chance that Huntsman's nation might get screwed up, or (even worse!) the whole game might get screwed up, I'm definitely in favor of re-hosting.
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Re: Turn 37
I'm checking the turn right now.
Edit: turn loads fine but I guess we won't know for sure until the next hosting http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Turn 37
If it loads fine, should be fine. Albeit you might want to get your turn in a little early - Panther could do a test run to make sure. ( IE, host with just your turn, check what happens, throw it away and rehost with all the turn files. )
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Re: Turn 37
I tested the newly received C'tis turn and it worked perfectly fine. Whatever the error was (if any), it appears to have been relatively benign. We will therefore continue on schedule with the current turn due at 5 PM MST on Sunday.
I am missing only the following turns: Machaka Man Marignon Vanheim (sent the trn file) |
Re: Turn 37
I find that sometimes a particular file will become corrupted, but it will work fine if the player resends the file as a zip. Go figure!
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Re: Turn 37
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Turn 38
Turn 38 has been sent. The next turn is due at 5 PM MST on Tuesday.
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Re: Turn 38
There is something strange with my turn. Some of my Jade Sorceress have been moved around, even one I recruited last turn, turned up in the wrong province.
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Re: Turn 38
To my knowledge I have not been hurt by this but I will send my turn to The Panther so that he may check if the game will accept my turn.
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Re: Turn 38
I just checked your latest Ermor turn and it worked fine. I have found that Orania is a big enough map to get the occasional error when playing with 17 players. Although, on a poor world and without a death Ermor, I would have thought the game engine could handle it easily.
Most of these commander type errors, while annoying, are not fatal to the game. P.S. It is a good thing I am backing up all files for every turn. During my test of this Ermor turn, I lost the fatherland file due to operator error. But I was able to reload the backup file and it is perfectly fine! |
Turn 39
Turn 39 has been sent. Next deadline is Thursday at 8 PM MST.
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Re: Turn 39
Leviatan of Atlantis was posted as dead on the site. But still he is sculking around my coasts. I have removed the dead status. I wonder if not Oothoon is dead. I'm not seeing him sculking around.
If it is just a dead carcas that my scouts are so scared of you may change it. The radiation of power could be the body heat leaving his corpse. But I doubt that a sealiving serpent is that warm. |
Turn 40
Turn 40 has been sent. Next deadline is Sunday at 5 PM MST.
Edit: Forgot my own deadline!! |
Turn 41
Turn 41 has been sent. Caelum and Machaka have both staled. The next deadline is Tuesday at 5 PM MST.
I will be on a business trip to Washington, DC this week. The hotel I am staying is supposed to have internet connections, so everything ought to work fine for hosting. But if you have not heard from me, it is because I have no internet connection. |
Re: Turn 41
Sorry to stale -- I was travelling. I thought I had sent my move for Turn 40, but I guess not.
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Re: Turn 41
Sak has a proposition:
http://yarnspinners.improbable.org/W...=Proposition26 |
Re: Turn 41
I am in our nation's capitol WITH a high-speed internet connection. Cheers for Panther!!!
This means that the deadline remains at 5 PM MST tomorrow. So far, I am missing a lot of turns: Abysia Arco C'tis Ermor Machaka Marignon Mictlan |
Re: Turn 41
Woot! Three cheers for high-speed internet! http://forum.shrapnelgames.com/image...es/biggrin.gif My turn'll be there by morning http://forum.shrapnelgames.com/images/smilies/happy.gif |
Proclamation
The Wyrm Suli-Krom has a Proclamation.
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Re: Proclamation
I find the Wiki a little intimidating. So I post my suggestions here instead.
I think we should randomize wars, so that anyone who fights will be able to attack an enemy. I know some people are loosing intrest in this game as it is to little action. The randomization will take place on IRC with a bot randomizing number that will correspond to a nation. As soon as one or more wars end, new randomization will be done so that at any time at most one nation will be outside of a random war. A nation can not be part of more then one random war. The two nations are not forced to attack eachother but are allowed to do so. I also propose that I will be in charge of the randomization as I have access to a bot. I have talked with several wyrms to see if I had any support and I have had mostly positive response. Some say that this will diminish the power of the council but I think not so, because as soon as war breaks out the council will be more important. You will need to stop wars with people you do not want to war or get allies and make votes to let them attack your mutual enemy. It will put some dynamics into the game preventing everyone from sitting on thier asses producing clams. |
Re: Proclamation
Hmmmm. This would seem to defeat the purpose of the Council. It seems to me if folks are getting bored then they should start making proposals and get some wars going. The Council seems to be pretty bloodthirsty and is likely to approve most war proposals.
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Re: Proclamation
This is a war proposal, but I think alot of people fear starting wars as they might get jumped upon. I think this proposition is needed to get war/peace propositions going in the council. It will put action in the game as well i n the council.
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Re: Proclamation
Given how much history my wyrm has accumulated, I'd be very disappointed not to be able to pick my opponent(s?). I imagine at least some others feel the same.
Folket, coming in late as you did, you've got less baggage. You could always pick up quantum_mechani's (I believe he was fighting with T'ien Ch'i for a while, after T'ien Ch'i attempted what he felt was blackmail and extortion)... If someone's getting ganged up on, attack one of the gangers-up; their resources will be at least somewhat committed in the action against the underdog, and you'll get to grow bigger easily with the satisfaction of knowing you're crushing a parasite! |
Re: Proclamation
Yeah - given the whole premise of the game, assigning random wars would be total BS, negating ongoing diplomacy, pretender/nation designs, how people are handling their borders, totally changing the nature of the game. Try proposing a war, or simply attack someone, thus going rogue, if you're getting bored. |
Turn 42
Turn 42 has been sent. The next deadline is Thursday at 5 PM MST.
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Re: Proclamation
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I too was intimidated by the Wiki site at first. But if a 50-year-old dog like me can learn new tricks, surely you can too! It is actually pretty easy and straightforward. I also find it difficult to conceive of a player who has been in the game for so few moves could already be bored. Ask the council to declare war on someone! Send wryms a bribe to get their votes. Go rogue and commit suicide! It is not that hard to do. |
Re: Proclamation
council? you don't need no steenkin' council...
http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Proclamation
Ah, nothing like knights for a nice light brunch. Would've killed more of them, except ... Casting flight, with no friendly troops, apparently casted it on the enemy, despite precision 18. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Proclamation
seriosuly, two turns in and its boring?
Try playing within the boundries. I'm sure you can start whatever war you want since the wyrms tend to find it pretty entertaining. |
Re: Mad sugestion
Guess there is no point in puting the suggestion on the wiki, as I do not seem to have any support at all. I had expected some support at least.
Ygorl, you are still able to vote for a war against an enemy of your choice. And if assigned a random war with a friend surly you can agre on a NAP. Cainehill, if your ongoing diplomacy is of any value surly your allies will not backstab you just because they are allowed to. It is true that this will alter the game. |
Re: Mad sugestion
Some of the diplomacy is simply knowing that even those nations with whom a player hasn't spoken to, can't freely attack them without going rogue. In any case - I expect things may be getting more lively, as I expect at least one of three nations will be unhappy with my eating their knights. ( Just bellyflopped into an independent province half a dozen away from my nearest lands; while I'm sure someone may've been counting on it for their own, I have taken advantage of the charter stating that such provinces are first come, first claimed. ) As far as "not seeming to have any support at all", you said several wyrms had given you positive responses? |
Re: Mad sugestion
What're you doing casting flight, anyway? Wyrms look hideously goofy flying. Either one head is in the back, and you've got one snake dragging another backwards through the sky, or they both face the same direction and look like a big floppy flying horseshoe. Ridiculous.
Really, it's almost as bad as a wyrm in a VW Microbus. |
Re: Mad sugestion
Heh. I am the flying horseshoe of DOOM! Actually, I fly in a vertical mode, one head devouring everything that breathes, the other head up high looking for food - knights, dragons, shedus, etc. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Mad sugestion
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