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Re: OT: Cyber Nation
I should have just deleted my nation and kept creating a new one until I got a good combination. But now I cannot. I am way to far invested in Atrocitonia to just delete it and start over.
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Re: OT: Cyber Nation
I hate events.
Yesterday I lost over 500 citizens and roughly 20K in taxes per day due to an event expiring. It gave me a 15% increase in population. It was nice event while it lasted. Now I need to increase my population over 1400+ in citizens to gain another improvement level. |
Re: OT: Cyber Nation
I totally forgot about Cybernation for the last few days so I logged in today and find someone has Declared war on me. He is called Aislep. Anyone want to get involved?, and also I can't figure out how to change my defcon level.
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Re: OT: Cyber Nation
Randallw send the guy a warning if he doesn't declare peace hes toast. If you aren't at peace with him by 11:59 tonite I declare it open season on this [censored]. I will lead the attack with an infantry and tank run that will crush him then at 12:00 I will hit him with a few cruise missiles and bombers everyone else is welcome to join in.
Edit: For you smaller guys who can't hit the guy attacking randallw you are welcome to hit the other 2 guys in his alliance they have about 1000 nation strength each. Edit2: Scratch that Randallw don't offer him peace we will attack him and his allaince members anyways. |
Re: OT: Cyber Nation
War costs a lot of money, that is why I generally despise it.
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Re: OT: Cyber Nation
After some investigation I see that of his 2 attacks he was massacred the first time while I lost the second. He hit me with 2 cruise missiles doing 10 inf and 1 tank each. I used Cruise missiles doing 10 inf each. I responded with a cautious attack which was a no score draw so I then used the experience to launch a planned attack that won 4:1. He's still much more powerful, but I suspect he took large casualties with his deployed forces.
Edit: I didn't ask for a war. After my first one I decided peaceful growth was fine, it just seems you need to be willing to have it to grow properly. I did have defcon 4 just to be mildly prepared. |
Re: OT: Cyber Nation
Hit him with Cruse missiles, then bombers, then send in the tanks and troops.
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Re: OT: Cyber Nation
Well he has much more aircraft then me so I kept what little I have at home to defend, but I did do the other stuff in that order.
I discovered what all my lead is good for. I get cheap cruise missiles. |
Re: OT: Cyber Nation
Fighters are a blessing. I just don't have the money or the resources to justify keeping them in large numbers. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: OT: Cyber Nation
Ok Jalabadistan and I have completely decimated him on our first attack runs. I hit him with 10k troops and 200 tanks. I destroyed 40 infastructure and stole over 5 tech and 50k dollars. Jstan destroyed 40 infa and stole 12tech and 75k dollars. We will continute attacking him till he surrenders or we get bored.
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Re: OT: Cyber Nation
I attacked, but he only had 3 soldiers, so I just destroyed 3.something tech and 12.something infra... then two cruise missile attacks for 20 infra destroyed, and two bombing runs for 40 infra destroyed.
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Re: OT: Cyber Nation
I just hit him with 2 bombing runs and 2 cruise misile attacks, really messed him up http://forum.shrapnelgames.com/images/smilies/happy.gif
Randallw I sent you 100k to help you recover I know its not much but I spent all my money this turn on planes and cruise missiles. |
Re: OT: Cyber Nation
Well I just got back from seeing Transformers, good movie I thought, and checked to see if it was the next day so I could attck again but he is so crippled he only has a 1% chance and the game won't let me. Pity, now I have to disband all the militia I drafted. I thought I could spend them in wave attacks and not have the problem cause by having more troops then people.
Edit: exactly what percentage can I have before my people get unhappy with all the troops? so I know how many to disband. |
Re: OT: Cyber Nation
Ok I sent him a solution to his problem. If he agrees we will have peace and then he has 10 days to give randall 500k or we completely destroy his nation.
That seem reasonable? |
Re: OT: Cyber Nation
I can tell you right now why he attacked me. I totally forgot about CyberNations untill I saw the thread this morning. I like doing it for 5 minutes each day but it somehow slipped my mind. Every day I thought to myself "isn't there a website I'm supposed to go to?" I hadn't played in a week and I can guess he thought i'd be an easy target.
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Re: OT: Cyber Nation
Tsk, tsk. Everyone's so caught up in the rush to war that no one remembered to answer Randallw's questions.
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Re: OT: Cyber Nation
yes thanks. I figured it out before though. It seems to consider all troops, I thought deploying half of them might ease citizens concerns but it didn't work. I meant to launch a charge and lose a few to ease things but didn't get the chance. I only had one war before which happened as soon as my first week wore off and I just got into the habit that experienced players don't go for war. I guess I shouldn't have had my troop level at 20% to ensure happiness.
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Re: OT: Cyber Nation
So yeah he wants peace. I take it I'm supposed to accept?
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Re: OT: Cyber Nation
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Re: OT: Cyber Nation
Now this is why I never attack anyone who's in an alliance!
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Re: OT: Cyber Nation
Wow the first inter-alliance war! Good job handling it. Don't forget you guys do have friends you can call on in a pinch.
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Re: OT: Cyber Nation
I wonder if he intends to pay these reparations I heard mentioned. I haven't heard anything.
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Re: OT: Cyber Nation
If not have CW contact the head of their alliance to try and resolve it diplomatically. If that fails give me a PM I'm willing to act as an intermediate and if that fails...
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Re: OT: Cyber Nation
Then we LAUNCH THE MISSILES! Ready the tanks! BOMB THEM INTO THE DUST! Muuwaahaahaaaaa....
Cybernations gets kind of boring without any wars. |
Re: OT: Cyber Nation
I hate CN wars.
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Re: OT: Cyber Nation
I love smashing things! And best yet I should be nuke capable soon. http://forum.shrapnelgames.com/images/smilies/eek.gif
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Re: OT: Cyber Nation
It is so nice to look back at that nation that reduced my great country to the stone age and see for myself that now it is his turn to rebuild. But it is better to make money then love... wait... it is better to make money than war.
So who are you going to nuke first PES? I bet you have a short list of those whom deserve some pay back after the great war. "Hello NATION NAME, remember me? You attacked me in GWIII and well now its time to pay that bill. You have 24 hours to give me 10million CN or face obliteration." |
Re: OT: Cyber Nation
I just PM'ed several of the WP members about their improvements. Guys please get a harbor if you do not have one yet! It is arguably the best improvement in the game. It gives you an extra slot which can give you many bonus resources if planed right and if nothing else the +1 to your happiness from having an extra trade translates into extra tax dollars. Don't be shy about PM'ing me in game if you are looking for advice of any kind.
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Re: OT: Cyber Nation
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Re: OT: Cyber Nation
I would have a harbor... if I wasn't lazy. My money is still going to infrastructure.
And occasionally the shiney aircraft. Gotta be ready in case my people need me to bomb someone into ground beef. |
Re: OT: Cyber Nation
Trust me the money you will make from the extra trade will be worth it. You'll be kicking yourself asking why you didn't do it sooner.
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Re: OT: Cyber Nation
I followed PES advice and now I rake in $60.00 a person in taxes each night. (Over 800k in taxes each night) The Harbor is a must have. And so is organized resource trading.
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Re: OT: Cyber Nation
I just had one of my key trade partners drop out and I lost a lot of happiness... I need Beer back http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: OT: Cyber Nation
You have water and Lead which means you can have all the resources and bonus resources that I do. It's called the Lucky Seven but you only get the 7th bonus resource when you get your Literacy over 90%. It's the best trade set for your resources. Take a look at my nation and you will see all the resources you will need to track down. I know you guys like to keep your trades in the alliance but you are not large enough yet to be that inter-supportive.
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Re: OT: Cyber Nation
What's your nation?
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Re: OT: Cyber Nation
Funny, right now I already have 6 bonus resources and no harbor.
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Re: OT: Cyber Nation
I noticed that they are not accepting any new registrations. I wonder when that started?
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Re: OT: Cyber Nation
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Re: OT: Cyber Nation
I have iron and lead and a spare trade slot. Demon island.
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Re: OT: Cyber Nation
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Re: OT: Cyber Nation
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The hard part is finding someone with exactly silver and gems willing to trade with me... |
Re: OT: Cyber Nation
Cyber Nations is down.
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Re: OT: Cyber Nation
Aaaaand it's back up now.
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Re: OT: Cyber Nation
@capnq: No I didn't get Fiducia's reply.
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Edit: I had it pointed out to me that the 8th resource you must be speaking of are the Scholars. I have the 8 that you are referring to; however, until this discussion I've never heard anyone refer to it as anything but the "Lucky Seven". The reason for this is because the Scholars bonus resource doesn't come until your literacy has risen to 90% which means it comes late and can be lost quickly during war if your tech dips to low. So is that what you are referring to; The Lucky Seven with the Scholar developed? |
Re: OT: Cyber Nation
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Re: OT: Cyber Nation
I have steel, automobiles, construction, microchips, radiation cleanup, asphalt. and when I get gems and silver I will also have fine jewelry.
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Re: OT: Cyber Nation
And that would give you 7, not 8 http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: OT: Cyber Nation
I also have the required resources for literacy bonus resource, just need the literacy.
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Re: OT: Cyber Nation
Is there anyway to up literacy besides a school?
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Re: OT: Cyber Nation
I believe higher tech ups literacy.
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