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Re: Perpetuality - 62 Player MegaGame (Started)
Well, I've taken my next turn and so far haven't had any bugs besides the first no-indep one. None of my jotuns have 4 arms or a forging bonus (unfortunately). So maybe things are back to relative normal?
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Re: Perpetuality - 62 Player MegaGame (Started)
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Re: Perpetuality - 62 Player MegaGame (Started)
Me too http://forum.shrapnelgames.com/images/smilies/happy.gif I'm having a great time, Velusion.
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Re: Perpetuality - 62 Player MegaGame (Started)
Me too. http://forum.shrapnelgames.com/image...es/biggrin.gif
Not a lot has happened on the MA R'Lyeh front yet, apart from Cthugul's demotion anyway, but it's still good fun. |
Re: Perpetuality - 62 Player MegaGame (Started)
I've got the next three days off, by the way-including this one-so I might be able to do a couple extra turns if things move along fast enough. Maybe not, since we're going to close on the house this week, but it's a possibility.
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Re: Perpetuality - 62 Player MegaGame (Started)
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But personally, I'm suprised those bastards did such a good job. I'm used to routing barbarians quickly most of the time. Well, I will soon get my revenge with crossbows on them. |
Re: Perpetuality - 62 Player MegaGame (Started)
Some other guy got cthuguls magic paths and abilities on one of his heroes and you got yours demoted. What a weird coincidence http://forum.shrapnelgames.com/images/smilies/eek.gif
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Re: Perpetuality - 62 Player MegaGame (Started)
I wouldn't call the Carib or the Maori tribesfolk weak or undernourished-they were some of the toughest-and oftentimes most warlike-native peoples around.
They didn't survive on human flesh, ofcourse. They just consumed it occasionally in religious rituals. And fish-people or ghouls wouldn't *be* cannibals, anyway, since they'd be eating human flesh. They'd just be carnivores. It would be nice, by the way, to see more representation of individual cultures, than to see lables like "barbarian" in the game. It would increase interest, variety, and theme, while at the same time decreasing ignorance as to different civilizations and cultures. Just my 2c. |
Re: Perpetuality - 62 Player MegaGame (Started)
Sorry for holding everything up. Total PC meltdown and I had to wipe and reinstall. YAY!! http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Perpetuality - 62 Player MegaGame (Started)
No problem, I mean I did the same thing, just in a different way.
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Re: Perpetuality - 62 Player MegaGame (Started)
So I know that I recognise a lot of very active, long-time posters to the forum in this game.
There's also quite a few people here that I don't recognise and don't know very well. Seeing as how this is my very first Dominions multi-player game, I was wondering, how long has everyone been playing Dominions? And how many multi-player games have you all been in? |
Re: Perpetuality - 62 Player MegaGame (Started)
I've been playing off and on for a few years. Although I've only played in three or four MP games, and several blitzes. I'm not a multiplayer whiz, though I hope I know enough to hold my borders.
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Re: Perpetuality - 62 Player MegaGame (Started)
Im playing Dom3 since it is out, but i have only played very little dom2 so i supose im playing since a half year. And slowly i begin to know how it works http://forum.shrapnelgames.com/images/smilies/happy.gif.
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Re: Perpetuality - 62 Player MegaGame (Started)
I just met someone with 3 level 9 blesses - water, earth, nature (and it wasn't Mitclan). People must be willing accept really crazy scales to afford that :S
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Re: Perpetuality - 62 Player MegaGame (Started)
I met 5 nations. From that five 3 is using heavy bless. Since I'm not that means 50% of the people are using heavy bless, since the sampling can be called random. (Due to random placement/nations.) After the game is finished I would like to know the real percentages, but then again, I think that in a future 60+ player games we should give some advantage to those who are NOT using heavy bless (like if you have no path at level 9 you could give some population bonus in your starting province and/or some added gold/troops).
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Re: Perpetuality - 62 Player MegaGame (Started)
Then everyone will go awake SC pretender http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: Perpetuality - 62 Player MegaGame (Started)
Well, I'm thinking on smaller bonuses so bless could still be a good choice, but not THE CHOICE for many nations.
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Re: Perpetuality - 62 Player MegaGame (Started)
Well if there are almost only heavy bless nations left in 20 turns and the heavy bless nations ends up winning, then maybe we should. However its a bit premature to decide on those things, lets just wait and see.
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Re: Perpetuality - 62 Player MegaGame (Started)
There are many nations - Niefelheim, Mictlan - where bless is THE CHOICE.
This doesn't bother me, because - if you penalize bless, then other nations (LA T'ien Ch'i, MA Ermor for example) where bless is viable but far from a no-brainer, bless becomes useless. Now, there is a *perception*, common among people who don't play much into the late game, that strong bless is the only way to go with every position and that only the quality of your bless-rush even matters. Needless to say, I disagree. |
Re: Perpetuality - 62 Player MegaGame (Started)
Besides, statistics don't actually work that way, since the nations aren't identical. If I take WSzabo's approach to my neighbours, about 50% of the nations has a heavy drain scale. And no, I haven't even met Ulm yet.
...and that might tell a lot about how efficient long-term tactics are being utilized by many... |
Re: Perpetuality - 62 Player MegaGame (Started)
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This is my 2nd MP game. My other MP game I'm still currently in and it is a smaller game with 7 nations. I'm EA Yomi in that one. There are no graphs in that one so I have no idea how well I'm doing. I'm so used to SP games that Vanheim's intelligent use of spies in that game threw me off, since the AI isn't very good with them. Luckily, my own paranoia and methodical practice of checking every provinces' unrest clued me into one of his sneakers, and I was able to get the inciter. I'm enjoying the diplomacy in these games. I used to play some Empires in Arms at our old wargame club and the diplocmacy was critical to that game. I'm looking forward to more MP games and meeting more strategists from all over the world. I used to play EQ, and I'm currently playing some WoW on the side, and about half my EQ guild was British, and our raid alliance had many Europeans in it too. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Perpetuality - 62 Player MegaGame (Started)
I've messed around with Dom 2 and 3 for years, but am no expert and this is my first MP game. I expect to get stomped fairly shortly, some of you guys seem to have got stratospheric starts! However, I'm hopefully going to learn a thing or two and have a bit of fun first.
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Re: Perpetuality - 62 Player MegaGame (Started)
I have played Dom3 since it came out.
I have played Dom2 for about 2 years before that. I am not very good, I have only two MP defeats under my belt. |
Re: Perpetuality - 62 Player MegaGame (Started)
I would rather be fighting heavy bless than mammoths. I wont last through the first 15 turns at this rate. I took a late comming pretender and good scales, banking on this game lasting a long time. It was unfortunate that I would end up next to a dom9 wyrm and mammoth totting warmonger!
In other news... What the hell can MA Abysia do to stop mammoths so early? I managed to kill his wyrm, but its a small consolation. |
Re: Perpetuality - 62 Player MegaGame (Started)
If you click on someones login on any of these posts you can see when they created their account. That should give you an idea of who has or has not been around for awhile.
Mine says mid 2004. On the blessed thing we might see that not prove to be as true as many people were thinking. Bless rush, or any rush, was bound to happen. So building up a strong defense and surviving the first rushes is a tactic to consider. After those rushes break on the defenses then push them back. If they fail to get a new castle to get more blessed troops then they will die off by mid game. |
Re: Perpetuality - 62 Player MegaGame (Started)
I dont think that the heavy bless nations will win, as they have way too bad scales for later (for an example with growth 3, after 116 turns you will have twice the income than a nation with growth 0 [and people that took death have shot their own foot, if not LA Ermor/Rlyeh]). Heavy bless is more of a suicide bomber strategy that will get you killed, but you can take one or two of your neighbours with you.
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Re: Perpetuality - 62 Player MegaGame (Started)
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Re: Perpetuality - 62 Player MegaGame (Started)
Well, I find growth is not as effective as looking at the raw numbers would indicate. By turn 116 gold is going to be a whole lot less valuable than it is at first - plus, by turn 116 you'll only have a single province that has been under your dominion long enough to double in gold output. Hope those extra design points didn't cost you any early expansion, as this cuts into that differential to.
I don't personally feel like real crappy scales is the only way to go, but even if you're sure you're going to live 100+ turns, the growth/death scale is far from a no-brainer. |
Re: Perpetuality - 62 Player MegaGame (Started)
Order-3, Growth-3 is pretty awesome in a long game.
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Re: Perpetuality - 62 Player MegaGame (Started)
I don't understand why people think growth 3 is only for the long game. It gives you increased income, and increased supply for fielding large armies of peusdochaff in the early game. Coupled with production/order three, you can simply overwhelm your neighbors, depending on your nation obviously, with the force of your endless supply of doods. Often times even while you're expanding elsewhere.
I'm very happy with my good scales in the early game XD Jazzepi |
Re: Perpetuality - 62 Player MegaGame (Started)
I think growth is a bit weird sometimes: with pangaea, growth seems thematic but in fact you get many nature mages, so dont really need that much food.. also Vine ogres dont need to eat. Dont tell me it helps with tarasques http://forum.shrapnelgames.com/images/smilies/happy.gif It helps with maenads.
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Re: Perpetuality - 62 Player MegaGame (Started)
I took growth 3 with LA Ry'leh on the advice of Baalz, and it's been incredibly helpful as far as keeping my troops from starving to death.
Conversely, I'm in another game and I'm being rushed by Vans. They don't need a great deal of troops to support for a good army. The person playing Vanheim or whatever it's called has Death 3 scales. The lack of supplies makes it very difficult to assault their citadel. To me the most important part about Growth/Death is the amount of supplies you produce. Jazzepi |
Re: Perpetuality - 62 Player MegaGame (Started)
Yep, another important factor is if your mages are old, it makes a pretty big difference. There's a couple dimensions to growth I usually take it if more than one of them are in my advantage.
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Re: Perpetuality - 62 Player MegaGame (Started)
It's interesting, the actual growth part of it seems to be the least relevant http://forum.shrapnelgames.com/images/smilies/wink.gif
Though I've been watching my LA Ry'leh capital, and even with dominion 10 there, I haven't noticed a decline in population despite the freespawn. Jazzepi |
Re: Perpetuality - 62 Player MegaGame (Started)
Yeah, Growth-3 is a must for LA R'lyeh just to keep your poplation stable.
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Re: Perpetuality - 62 Player MegaGame (Started)
Less than a half hour to go before the turn hosts, just waiting on BandarLover, I hope he gets his turn in on time.
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Re: Perpetuality - 62 Player MegaGame (Started)
I'm all set to go
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Re: Perpetuality - 62 Player MegaGame (Started)
ok, my turn is done
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Re: Perpetuality - 62 Player MegaGame (Started)
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And my scales are created after feeling and not necessarily after sense http://forum.shrapnelgames.com/images/smilies/happy.gif (Pangea with Turmoil,Luck and Growth 3) |
Re: Perpetuality - 62 Player MegaGame (Started)
Growth is also of great use to blood hunting nations - you're not going to get that much money out of it, necesarrily, but it'll keep your provinces above the magic number (5000) while you kill all those people one way or another.
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Re: Perpetuality - 62 Player MegaGame (Started)
Here's something I've always wondered: what happens when a given population reaches 0?
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Re: Perpetuality - 62 Player MegaGame (Started)
I thought things always dropped by percentages, so you could never actually get to zero?
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Re: Perpetuality - 62 Player MegaGame (Started)
In a province?
It's actually not that hard for a large enough force to pillage a province to a point that the population reaches zero. Once it is zero, it never grows back. I've done it many times as LA Ermor in another MP game. In that game it took me about two turns to completely liquidate the population of a medium sized province with a very large undead army. The province will always have a minimum supply of 10 and the resources (if I remember correctly) also get reduced to almost nothing. |
Re: Perpetuality - 62 Player MegaGame (Started)
Also a province with 0 pop will never have unrest as far as I know. So there is actually an idea to pillage your province to death (if it has low pop to start with) if it contains a site that gives a lot of gold. That way you can have the province at 200% tax without getting unrest (tax doubles that income from the mine as well).
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Re: Perpetuality - 62 Player MegaGame (Started)
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Jazzepi |
Re: Perpetuality - 62 Player MegaGame (Started)
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Re: Perpetuality - 62 Player MegaGame (Started)
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Re: Perpetuality - 62 Player MegaGame (Started)
I never knew that. Now I know what provinces to slam some extra tax on when I'm desperate for a little extra cash.
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Re: Perpetuality - A quick idea.
You could make a case for the tax rate representing the amount of surplus food that's produced and sold on a land beyond that required to feed the people actually living there.
You could then ask the Devs to arrange the tax percentage scale to give you more supplies-based on the arability of the particular province, and with a high limit-if you lower taxes. I also think it would be nice (and wise) to represent lower taxes (lower than 100%) increasing growth-again, based on the arability of a particular province. 90%=1% growth 75%=2% growth 50%=3% growth 25%=4% groth 10%=5% growth 0% means that every surrounding province that's being taxed at 100% or more loses 1% of it's growth per month, which migrates to your 0% tax province, *PROVIDING* that you're defending that particular province with a PD of atleast 40, OR have opposing scales from the province the population is migrating from, starting with Order. Example: Order scales migrate to Turmoil, Turmoil migrates to Order. 0 Order moves down the list to heat, growth, luck, etc, until a positive or negative scale attribute is found. No positive or negative scales means no population movement. It would also be nice if you could have a similar resource-scale that you could lower to increase gold income (representing exported, outgoing trade) or raise, lowering the gold income (representing importation of goods). Either raising or lowering this resource scale should affect growth in a random way, either increasing or decreasing it by a maximum of 10%, to represent moving populations in and out. Leaving the new resource scale at 100% would represent no trade, and actually reduce unrest over time, since your people would have much less contact with corrupting outside influences. Growth would be unaffected. |
Re: Perpetuality - A quick idea.
Shouldn't this gowth discussion be done on the main forum thread?
With 62 players this game is going to create the biggest game thread ever, no need to bloat it more than necessary. Got to say this big map seems awefully small, as the 'blessed' are normally peaceful in nature I am trying hard to avoid stepping on anyone and squashing them. But its hard work... Good fun being surrounded by nations from all ages and the banners are cool and make the map vividly colourful. Anyone been eliminated yet or near to it btw? I see Ashen empire is busy crushing the first of his neighbours...all seem a peaceful bunch where I am, which is a nice change. |
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