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Re: Kingmaker mod
The game I think will just be Kingmaker, though it really does not matter what name you call the game in your saved games folder.
There will be 2 separate mods to be turned on Kingmaker, and Worthy Heroes 1.8. |
Re: Kingmaker mod
You don't have to turn the mods on yourself though.
Right, I am just restarting the game with nozshand's EA Agartha pretender, and we will be good to go. |
Re: Kingmaker mod
Right. if you want to test the mods though, those are the 2 the Kingmaker game is using. And I just successfully started a game with the Kingmaker Mod. It works!
If you are a sub for a player, in order to receive the turn, I need your email address and the race you are subbing for. Indypendent is the sub for sum1lost, but i do not have an email address. And I think there is 1 other sub starting for a player. Unless the player or sub gives me an email address, llamaserver will mail the turn to the player who submitted the pretender. And if that is not who is doing the turns, a stale will result. |
Dynatherms Connected!
Infracells Up! Megathrusters Are Go! Let's Go Voltron Force!
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Re: Dynatherms Connected!
What Dr P said! Hurrah! Everyone should now have received first turn, via the aether. How exciting!
The intructions in the e-mail itself should be fairly self-explanatory, although if you have any uncertainties please read my FAQ. Note that in order to play you will need the mod (see a couple of posts up) and the map (linked in the first post). Xietor, as some people have requested, perhaps you may wish to start a new thread now the game has started? |
Re: Dynatherms Connected!
One thing, the game will be going to 24 hour host once everyone gets the mod downloaded and we make sure everyone is
situated. Yes we can start a new game thread. |
Re: Dynatherms Connected!
I'll let you start the thread Xietor.
Well, my turn is in. What is everyone playing around at? http://forum.shrapnelgames.com/images/smilies/wink.gif I am off to bed now. Goodnight all. |
Re: Dynatherms Connected!
I had to manually rename the map file to get it working. Did anyone else have to do this?
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Re: Dynatherms Connected!
I downloaded the mod but I think it is missing some graphics. I get an error looking for an independent flag graphic at the start of the game.
Can someone direct me to the file with the modded flag graphics? Thanks |
Re: Dynatherms Connected!
The mod worked fine for me, and i sent in a turn already. Let me look in my mod file and see what is what there. And I got the worst starting spot(: No one can accuse me of rigging that. Wait till you see it later in the game. /cry.
Ok you should have lots of banners in the file folders named llamabanners and sns banners? |
Re: Dynatherms Connected!
I may have downloaded the wrong mod. The one I downloaded was attached to llamabeast's last post with an attachment. I will start scouring the 44 pages for another one.
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Re: Dynatherms Connected!
yeah i need to put a copy of the mod on the 1st post. llamabeast has a couple versions floating around in the thread. The correct one is the one right above this post.
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Re: Dynatherms Connected!
I'm not sure if it's a mod issue or what...but I don't seem to have a start location. I see myself in the pretenders of the world list and I could send messages to people if I wanted to, but I have nothing in my nation overview and no province under my control. Is it possible that MA Tien Chi was not assigned a start location or did I just mess something up with my mods?
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Re: Dynatherms Connected!
I have put what i hope is the barebones Kingmaker mod in the 1st post. Llamabeast included a few other mods in with it, and i tried to parcel those out.
All races got a starting province, unless there were more races than starting spots-which should not have occurred. I just recounted the number of designated starting provinces on the map-61. As long as we had 61 or less races, everyone has a starting province. It is like 2 am in London, so we need to wait until tomorrow before llamabeast can actually "look" and see what happened to ma tien chi. |
Re: Dynatherms Connected!
Quote:
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Re: Dynatherms Connected!
while i would not mind a reroll as my starting spot sucks, there is no reason with designated starting spots, for any race to not have a starting spot. We will have to ask llamabeast tomorrow(:
I just counted the races-there are 61 races. So I am stumped. |
Re: Dynatherms Connected!
61 nations listed.
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Re: Dynatherms Connected!
Quote:
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Re: Dynatherms Connected!
I got an awesome start location. Too bad I don't get to keep it now.
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Re: Dynatherms Connected!
I think I found the issue and I am at fault. When editing the map, I designated a province to be a starting location that was a "no start" on the existing map file because it only connected to 1 province. After adjusting the neighbors, it was a good starting location, but I neglected to click off the "no start" designation. So it had both a designation as a starting spot, and a no start designation.
Maybe that is the issue? |
Re: Dynatherms Connected!
I can't get the map file to show up in the list. Do I need to rename it? It is called kingmaker_wrap.rgb at the moment.
edit: Right, I'm with you now. Seems to work fine. |
Re: Dynatherms Connected!
What do you mean list? You need the .map file for it to show up, and it has not been released.
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Re: Dynatherms Connected!
the rgb file is all you need to play the game. The map file would allow you to start your own games on the Kingmaker map.
That is not being allowed at this time as 4 races have specific starting locations, and everyone would know them if the map file was released. Two races KO said needed specific starting spots, and 2 water races that struggle to get on land were started in the biggest body of water. |
Bad News About the Map...
Is it just me, or are the provinces on the left/right edges of the map not wrapping around?
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Re: Bad News About the Map...
No they are not wrapping around. And there seems to be about a 30 pixel gap there too.
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Re: Bad News About the Map...
The end of the world?
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Re: Bad News About the Map...
LOL
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Re: Bad News About the Map...
Its a north-south wrap around map.
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Re: Bad News About the Map...
Dr. Praetorious is officially fired from the one and only cartography institute of the Land of Kings.
Jazzepi |
Re: Bad News About the Map...
But hmm... we won't need new rgb file, right? Just small changes to map file? I am still downloading rgb, just 2 hours left! My net went down 4 times in 4 last days.
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Re: Bad News About the Map...
If I'm the only one with an issue don't worry about restarting for me...it's a pretty monumental task getting everyone to get their pretenders in and get organized and I wouldn't want everyone to have to go through all that again on account of me.
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Re: Bad News About the Map...
yeah, rgb file will remain the same. will not be any need to download anything new. Fix will be on llamabeast's server.
Dr. P said it was only going to be a n/s wrap. He said for it to be an e/w wrap as well, he would have to be guaranteed to start next to jazzepi! http://forum.shrapnelgames.com/image...es/biggrin.gif "And there seems to be about a 30 pixel gap there too." Um, that is what they call a border. |
Re: Bad News About the Map...
Nah, you'd just pay 50% of your income if I get worse starting location.
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Re: Bad News About the Map...
Hmmm... Construction was not affected by spell mod?
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Re: Bad News About the Map...
Dr P did the spell mod.
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Re: Bad News About the Map...
Construction is not changed by the spell mod, since it messes up the even/odd symmetry if you can't move the items (and you can't). Could've changed the spells anyway, and left the odd-numbered levels empty, but decided not to do so.
I did the *artwork* on the map, and the technical work needed to make it wrap. I acknolwedge that the artwork was not as nice as it might have been - but it's functional. Anyone who wishes to pretty the image file up can do so; people can swap images out mid-game with no problems as long as the white province pixels don't move. The start assignments were all done by Xietor so blame him for the problems there http://forum.shrapnelgames.com/images/smilies/happy.gif E/W wrap would've required me to change province #s *if* I had added provinces in the gutter. Since I didn't, I suppose I could've done E/W wrap instead, but N/S was safer. |
Re: Bad News About the Map...
So we are restarting? I have finally managed to download all the right mods and maps to make the game work.
The game had my old pretender in as well http://forum.shrapnelgames.com/images/smilies/frown.gif The new one seemed to be accepted yesterday but didn't make it in to the game. |
Re: Bad News About the Map...
are we restarting?
I think we should since revolution would not get to play if we do not(: But I do want to chat with llamabeast before making a final decision. btw pretenders would not have to be resent revolution. Basically no one would have to do anything except I would neeed to get the starting provinces issues fixed(hopefully with llamabeast's assistance). The gist of the problem is we had 61 players, and only 59 starting locations, due to oversights on my part. |
Re: Bad News About the Map...
In the resent file, MA Mictlan does not have a starting point.
EDIT: In the original file, too. |
Re: Bad News About the Map...
Me also doesnt have a starting pos;)
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Re: Bad News About the Map...
Is it me, or has mediafire dropped the kingmaker map? Clicking the link on their site gives me an error.
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Re: Bad News About the Map...
It was working this morning.
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Re: Bad News About the Map...
Fear not all, I'm conscious again. It seems there were some errors in the .map file (which only I have, so you won't need to re-download anything). So I will correct those and do a restart, which happily is quite a quick thing to do.
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Re: Bad News About the Map...
Okay actually I won't be restarting straight away. It turns out the underlying issue on the map is that we are short two start provinces, due to some miscounting (it seems both Xietor and I have a tendency to miscount by 2 http://forum.shrapnelgames.com/images/smilies/wink.gif ). So we need to find two more locations to use as start provinces.
Xietor is presumably asleep at the moment, so I expect we will be restarting tonight, European time. |
Re: Bad News About the Map...
You are sure there's only 61 players in the game atm, right? http://forum.shrapnelgames.com/images/smilies/wink.gif
Pity though. I kinda liked my start position. |
Re: Bad News About the Map...
Evilhomer will play from now on, so make sure to send him the trn files.
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Re: Bad News About the Map...
Heh, some starting positions have 7 neighbours and others just 4 http://forum.shrapnelgames.com/images/smilies/frown.gif
And what resent file? I just got one file and some people are talking about 2. |
Re: Bad News About the Map...
We are starting again? So I guess I won't bother doing my turn.
I had such a good starting position. Bugger! http://forum.shrapnelgames.com/image...es/Injured.gif |
Re: Bad News About the Map...
I hope I get yours then? http://forum.shrapnelgames.com/image...ies/tongue.gif
P.S. What are the victory conditions anyway? |
Re: Bad News About the Map...
Okay, we should be restarting this evening (UK time).
Also, we had an idea to increase interest in the Arena Death Match. The winner of the death match will receive 1000 gold. I'll include a hidden extra nation (which will be unreachable), which will exist just to pay the reward. Hope everyone's keen on this idea, I think it will add a cool bit of extra spice. |
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