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-   -   Star Wars Mod - II (Sci-Fi Xover Mod) (http://forum.shrapnelgames.com/showthread.php?t=4655)

astruskustuvas June 27th, 2004 01:57 AM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
damn i could ask your status and save turns for my intell on others. Damn! http://forum.shrapnelgames.com/image...s/rolleyes.gif

bearclaw June 27th, 2004 06:13 AM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
Quote:

Originally posted by astruskustuvas:
damn i could ask your status and save turns for my intell on others. Damn! http://forum.shrapnelgames.com/image...s/rolleyes.gif
<font size="2" face="sans-serif, arial, verdana">Ah, well I guess that won't work then... if you do find anyone interested, let me know. As for the status of my empire

http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

astruskustuvas June 27th, 2004 06:32 AM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
so what is status for this mod, any updates or fixes coming soon?

Tnarg June 28th, 2004 03:05 AM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
Quote:

Originally posted by astruskustuvas:
Anyone wants to host another SW game on pbw?
<font size="2" face="sans-serif, arial, verdana">I've never hosted a game, but I would love to join a SW game if anyone started one.

astruskustuvas June 28th, 2004 02:11 PM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
ok i hosted game.

Tnarg June 29th, 2004 03:37 PM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
I downloaded the mod, but it is a single RAR file that is 18 megs. I have never done anything with this kind of file before, so what do I do with it?

Each time I click on it says what kind of program created it and does it want to look on the internet to find it, ect.

Andrés June 29th, 2004 04:30 PM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
Tnarg, you needWinRAR to open rar files.

Astrusustuvas, I'm not planning to release a new Version too soon.
Have you or anyone fond anything that needs to be fixed?
But, yeah, there are lots of new things that need to be added, such as racial traits for other empires.
Keep nagging me so I don't get too lazy/distracted. http://forum.shrapnelgames.com/images/icons/icon12.gif

astruskustuvas June 29th, 2004 08:38 PM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
ok here we go...............
Id like that you comment on what i posted here

Ships

VSD ok
ISD ok
SSD broken fix: make hull bigger and (or) decrease life support and crew quarters to 1

Sovereign SSD ok
Eclipse SSD broken fix: decrease life support and crew quarters to 2

Torpedo Sphere ok
DS Prototype could be bigger
DS I could be bigger
DS II could be bigger

Fighters: Dont think fighter needs tweaking

Other:

Armor: make armor size dependant like shields

fix seeker, make them cheaper and smaller but not efective on larger hulls (they should use TL)

Superlaser MK x: decrese size 1/2 of curent one

World Devastator: i like this thing but it would be better if thet had SY capability

Advances Shipyards x: make them deplete less resources and only on that planet not on all in system

Mining facilitys give them resource storage capability and increase rescource storage

Add medium sized solar ionizator reactor

Where is AI?

To be continued.......

[ June 29, 2004, 19:43: Message edited by: astruskustuvas ]

BlackRose June 29th, 2004 09:37 PM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
Quote:

Originally posted by astruskustuvas:
ok here we go...............
Id like that you comment on what i posted here

Ships

VSD ok
ISD ok
SSD broken fix: make hull bigger and (or) decrease life support and crew quarters to 1

Sovereign SSD ok
Eclipse SSD broken fix: decrease life support and crew quarters to 2

Torpedo Sphere ok
DS Prototype could be bigger
DS I could be bigger
DS II could be bigger

Fighters: Dont think fighter needs tweaking

Other:

Armor: make armor size dependant like shields

fix seeker, make them cheaper and smaller but not efective on larger hulls (they should use TL)

Superlaser MK x: decrese size 1/2 of curent one

World Devastator: i like this thing but it would be better if thet had SY capability

Advances Shipyards x: make them deplete less resources and only on that planet not on all in system

Mining facilitys give them resource storage capability and increase rescource storage

Add medium sized solar ionizator reactor

Where is AI?

To be continued.......

<font size="2" face="sans-serif, arial, verdana">I agree with everything here except perhaps the fighters. In the end I noticed Tie Fighters seemed to rule the day as better pound for pound than Interceptors or Defenders (and Advanced). I think that perhaps the Torpedoes the fighters use might be over balanced, however all this is probably moot as without an AI to test the tech against its kind of hard to gauge.

Have you considered using the AI files from TDM to at least make the SW AI stronger? Ideally I suppose an AI that used SW tech would be the best but the TDM AI's could probably do some damage against the superior SW tech player.

Abdiel June 30th, 2004 07:22 AM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
i noticed a bug that was quite a turn-off for me...

Every race seems to want to be rock/oxygen... if I choose any other type, gas or ice, somehow all rock planets still have *, and I have rock planet colo?! but not the colo tech for my homeworld...

Anyone else have this problem?

Abd.

astruskustuvas June 30th, 2004 10:03 AM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
Well personaly i think that rebel fighters are more powerfull. I played few lan (1vs4) games and i can say that K-Wings are fearsome fighters and i as empire builded fighters only to stop rebel ones (and bomb planets\ships).

psimancer July 5th, 2004 04:35 PM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
black rose could i get that map file please ?

piterdvries@icqmail.com

thanks

ps surprised you havend put it on pbw server it seems to be talked about so much

Emperor Fritsch the Dense August 9th, 2004 10:36 AM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
i have a question for those of you that play this on PBW. how is it as the rebellion fighting the empire? it seems like the rebellion is set up to be the major underdog (makes sense according to the movies). this seems like it would be a major challenge and alot of fun.

secondly is that star wars map posted on a website? id like to use it.

Lastly, awesome mod. the only issues i have with it are due to my being a solo player, otherwise i love it. its got great shipsets and tech. keep up the good work

Recently Reinstalled Emperor Fritsch the Dense

psimancer April 10th, 2006 05:26 PM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
i was wondering if any new work has been done on this mod


i hadnt realized thet it has actually been 2 years since i was active ( Y? see profile on pbw)

narf poit chez BOOM April 10th, 2006 07:12 PM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
Welcome back. http://forum.shrapnelgames.com/images/smilies/happy.gif

Atrocities April 10th, 2006 08:48 PM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
Quote:

psimancer said:
i was wondering if any new work has been done on this mod


i hadnt realized thet it has actually been 2 years since i was active ( Y? see profile on pbw)

No there hasn't been anything done with it. http://forum.shrapnelgames.com/images/smilies/frown.gif

Right now there is the Rebellion Mod, by Intimidator, but it is in a very early stage of development, and Intimidator has fallen off the face of the planet.

Then there is the Star Wars Mod - the one I am working on, but it is at least a month out before its release and is only going to be a basic rebellion based mod without all of the frills of the rebellion mod.

psimancer April 11th, 2006 08:50 AM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
npcb:thanks glad to be

a:then i must say thanks for taking up the carbonite slab

n yes i did get that map i wonder if its on se.net

(though piter has since moved to bigfoot country) and whether black rose would permitt it being put up as that is one nice map

Intimidator April 11th, 2006 03:58 PM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
Quote:

Atrocities said:
Quote:

psimancer said:
i was wondering if any new work has been done on this mod


i hadnt realized thet it has actually been 2 years since i was active ( Y? see profile on pbw)

No there hasn't been anything done with it. http://forum.shrapnelgames.com/images/smilies/frown.gif

Right now there is the Rebellion Mod, by Intimidator, but it is in a very early stage of development, and Intimidator has fallen off the face of the planet.

Then there is the Star Wars Mod - the one I am working on, but it is at least a month out before its release and is only going to be a basic rebellion based mod without all of the frills of the rebellion mod.




Hi,

Intimidator still stands with both of his feet on the planet Earth, although I must convess that this is my first forum visit in 5 weeks due to RL issues (to damned busy at work http://forum.shrapnelgames.com/images/smilies/frown.gif )
And thats the same reason that my SW-mod is at an stand still http://forum.shrapnelgames.com/images/smilies/frown.gif (although it is an nice mod to play Multi player, and workable , but not available on the web right now......)

Will be around more often, from now on............

See ya, Inti,

msnevil April 19th, 2006 08:58 AM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
Well, I just finished making my own personal sci fi crossover mod. Which I can send to anybody else that wants it?

There is over 30 new Weapons, 20 new facility\components And one chicken gun.

And 16 Sci-Fi Ai Races programmed to use thier own respective weapons. Along with new weapon gpx. and snd. And its compatible with Vanilla\TDM.

Wolfman77 April 19th, 2006 10:23 AM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
Sounds fun. If you attach it to your post, anyone could get it.

Black_Knyght April 19th, 2006 01:22 PM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
Hmmmm..........

Might well be worth a try. Attach here and lets see what it's like.

msnevil April 19th, 2006 11:34 PM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
I sent it via e-mail to Fyron's site. Don't expect anything really fancy. Since its my first attempt at making a mod.

Any suggestions encouraged.

msnevil April 20th, 2006 06:36 PM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
http://www.spaceempires.net/home/dow...-file-552.html

Intimidator April 23rd, 2006 04:20 PM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
1 Attachment(s)
Here is my(and Heretics) , SW-Sector map.

Inti,


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