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-   -   *** Star Trek Mod Discussion *** (http://forum.shrapnelgames.com/showthread.php?t=6130)

Atrocities February 13th, 2003 12:28 AM

Re: *** Star Trek Mod Discussion ***
 
Hey, those rips took me a day to do, http://forum.shrapnelgames.com/images/icons/icon9.gif two years ago.

minipol February 13th, 2003 01:25 AM

Re: *** Star Trek Mod Discussion ***
 
Atrocities, your shipsets were one of the reasons i bought SEIV. It gives the game a special athmosphere. I have high hopes for this mod too!

Atrocities February 13th, 2003 03:13 AM

Re: *** Star Trek Mod Discussion ***
 
I have posted new images to the Cardassian feature page. Heres the link. http://astmod.com/feature.htm

Let me know what you think of each. Thanks.

userx February 13th, 2003 04:15 AM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by Atrocities:
Hey, those rips took me a day to do, http://forum.shrapnelgames.com/images/icons/icon9.gif two years ago.
<font size="2" face="Verdana, Helvetica, sans-serif">Sorry! Didn't mean to de-value your hard work in the past http://forum.shrapnelgames.com/images/icons/icon7.gif

Captain Kwok February 13th, 2003 06:52 AM

Re: *** Star Trek Mod Discussion ***
 
Atrocities:

What about a hull colour between the two? I think that would work the best.

Specific ideas re: ships

Gal Class:

I'd probably rename this class - too similiar to Galor and also the ship is not a girl either.
Nice ship though, I'd scale the size down though for the portrait.

Galor Class:

Fine and dandy.

Kalden Class:

The correct spelling is Keldon.

Veracidor Class:

Nice design, probably needs a better Cardassian name. I'd also scale the size down on this one.

Hutet Class:

Nice design. I'd lose the small circular part that juts out of the forward hull's superstructure.

I have some other ideas for Cardie ships:

Kelora Class:

Galor Class forward hull with dual tail like WW2 P-37 Lightning with a small module connecting the two tail pieces at the rear.

Hideki Class:

Actual ship from show. Small round forward hull with bridge module inset with typical tail.

Reklar Class:

Adapt Veracidor class with round bridge module and shorter tail. More along the lines of the thinner Version.

That should keep you busy http://forum.shrapnelgames.com/images/icons/icon7.gif .

[ February 13, 2003, 04:54: Message edited by: Captain Kwok ]

Atrocities February 13th, 2003 10:10 AM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Veracidor Class:

Nice design, probably needs a better Cardassian name. I'd also scale the size down on this one.
<font size="2" face="Verdana, Helvetica, sans-serif">That is the actual name of the ship that it was modeled after. http://forum.shrapnelgames.com/images/icons/icon7.gif

I have added two new ships.

I am working on several others, including one with no tail section but has to engine on either side of the forward section of a galor class hull. Should look interesting when I am done.

I included the Dule Aft hull and engine model and actually used one of your names for it. I had made the model today, and it best fit your description. (Although the new ship might as well.)

On a side note:
Did any one see Enterprise tonight? Did you see the Andorian ships? Gee, I wonder where they got the idea for those ship configurations? http://forum.shrapnelgames.com/images/icons/icon10.gif

minipol February 13th, 2003 01:58 PM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by Atrocities:
I have posted new images to the Cardassian feature page. Heres the link. http://astmod.com/feature.htm

Let me know what you think of each. Thanks.

<font size="2" face="Verdana, Helvetica, sans-serif">I just checked them out and they are great. I like them. Nice job!

Capt. Peter Longstreet February 13th, 2003 08:59 PM

Re: *** Star Trek Mod Discussion ***
 
the cardassian ships look great. I just have one or 2 comments. i have an official model of a galor so i compared the two. i think the hull should be a little more tapered and less boxy aft of the "wings". The foward disc sticks out further and the wings are more angular and come to a point at the tips. just a few thoughts. take it or leave it. as is they look fantastic anyway.

jimbob February 13th, 2003 10:58 PM

Re: *** Star Trek Mod Discussion ***
 
going back to the Ferengi:

Quote:

The Ferengi Alliance will remain a major race which might be a slight exaggeration of their actual canon presence, but it allows players to take different roles in a game. The Ferengi will rely more on their economic abilities than military might.
<font size="2" face="Verdana, Helvetica, sans-serif">I'd like to see them stay as a major race too - just one that will need to be played differently to succeed. I'd just encourage you to give them significant financial edges - perhaps some cheaper facilities, lower maint. costs, etc. I've some nifty components made up for the B5 mod that I'd be happy to pass along - essentially improved Remote Miners without any environmental concerns (Remote Resource Strippers, etc.)

I'd also like to suggest an idea from P&N, the pirates have a civilian "cloaked" ships. They can't be detected by any scanners, so can move freely (except for those pesky mines) about and predate any stragglers - it seems a ferengi thing to do! I also agree that they should have no cargo ships per se but instead have a cargo requirement for all ships (thus introducing the military disadvantage at the same time)

Just my thoughts, great mod, yeah team!

Quote:

I want to stay away from separate colony modules.
<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, that would be a pain, you'd need to go to the P&N system almost wholesale wouldn't you...

Cheers,
Jim

Captain Kwok February 14th, 2003 02:19 AM

Re: *** Star Trek Mod Discussion ***
 
Atrocities:

The Kelora is sweet, just as I had envisioned it!

Captain Kwok February 14th, 2003 04:16 AM

Re: *** Star Trek Mod Discussion ***
 
I'll be updating the Star Trek mod site this weekend with a slew of new images and updates to the technology list, plus a few other minor details.

I'll be sure to post when I've uploaded the new stuff.

Atrocities February 15th, 2003 07:30 AM

Re: *** Star Trek Mod Discussion ***
 
I have posted new ships to the site. Including a new Galor type.

http://astmod.com/feature.htm

[ February 15, 2003, 05:31: Message edited by: Atrocities ]

Atrocities February 15th, 2003 03:45 PM

Re: *** Star Trek Mod Discussion ***
 
Ok, I have posted the final ships to the site as well as the Bases. Enjoy.

http://astmod.com/feature.htm

http://astmod.com/newdom/cb1p.PNG http://astmod.com/newdom/cb2p.PNG http://astmod.com/newdom/cb3p.PNG

Terok Nor (sp) Was the hardest to do next to the Hideki Class ship.

[ February 15, 2003, 13:46: Message edited by: Atrocities ]

Atrocities February 15th, 2003 04:00 PM

Re: *** Star Trek Mod Discussion ***
 
http://forum.shrapnelgames.com/newup...1045317499.BMP

I doubt I will re-colorize the Breen, but I do like this texture. It looks more like the Breen ship did in DS9.

(Maybe for the Star Trek mod if Kwok wants them this new color. http://forum.shrapnelgames.com/images/icons/icon7.gif )

Captain Kwok February 15th, 2003 07:49 PM

Re: *** Star Trek Mod Discussion ***
 
Oh, I like the new Breen texture...perhaps a tad brighter for visibility. It also looks a tad organic-ky, which would be a nice match to certain technologies they have.

Magnum357 February 15th, 2003 11:15 PM

Re: *** Star Trek Mod Discussion ***
 
Ya, I agree. The Breen Vessel looks great, just a tad too dark for my taste. Any way to brighten it up a little Atrocities?

Magnum357 February 15th, 2003 11:21 PM

Re: *** Star Trek Mod Discussion ***
 
Speaking of color for ships, what about the Klingons? I've never been a big fan of how the TNG show made the Klingons use "Green ships" like Romulan ships look like. I really liked Kwok's "Blue-green" color for the ships to his mode, it gave the Klingons more of an orignal "TOS" feel and gave the Klingons some unique quailties in ship appearance.

If you are doing the Klingons too Atrocities, could you please consider making the hull textures a "Blue-green" feel instead of a Green appearance?

jimbob February 16th, 2003 12:07 AM

Re: *** Star Trek Mod Discussion ***
 
Atrocities:

Nice ships. Between the two of you, this is going to be one sweet looking mod!

Captain Kwok February 16th, 2003 12:37 AM

Re: *** Star Trek Mod Discussion ***
 
The website has been partially updated so far, which means that new ship images are available for the Cardassians, Dominion, and Species 8472.

Most of the information pages are still needed to be updated, this includes the technology list. Hopefully soon.

Fyron February 16th, 2003 01:52 AM

Re: *** Star Trek Mod Discussion ***
 
Kwok, the 8472 ships on the ST mod web site are original images, created by Atrocities. Why are they listed as non-original images (red button instead of green)?

Captain Kwok February 16th, 2003 02:02 AM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by Imperator Fyron:
Kwok, the 8472 ships on the ST mod web site are original images, created by Atrocities. Why are they listed as non-original images (red button instead of green)?
<font size="2" face="Verdana, Helvetica, sans-serif">Because I obviously forget to fix that!

Fyron February 16th, 2003 02:04 AM

Re: *** Star Trek Mod Discussion ***
 
Okey-dokey. http://forum.shrapnelgames.com/images/icons/icon7.gif

The purple background of the top and bottom frames doesn't look very good. I suggest you make it black again. http://forum.shrapnelgames.com/images/icons/icon7.gif

Captain Kwok February 20th, 2003 10:21 AM

Re: *** Star Trek Mod Discussion ***
 
Before I let this thread slide into oblivion, I thought I should reiterate that we have a nice forum at Fyron's Imerpial Forums. It works better since you can create individual topics and polls, and you don't have to scroll through any massive topics like this one. This will now be our preferred forum:

*** Star Trek Mod Forum ***

I promise to get the rest of the website update done this weekend. It will include the revised tech tree and proper descriptions for each of the new races. I also have the next week off for the most part, so I'm hoping to pump out a few more ships. Atrocities and I will also work out a timeline that we can try and stick to, so we can move out of 'kodos' status to a functional mod.

Ed Kolis February 21st, 2003 01:24 AM

Re: *** Star Trek Mod Discussion ***
 
What's "kodos" status anyway? I thought Kodos was that green alien that always showed up on the Halloween episodes of "The Simpsons"... http://forum.shrapnelgames.com/image...s/rolleyes.gif

Fyron February 21st, 2003 01:57 AM

Re: *** Star Trek Mod Discussion ***
 
He was referencing a guy that goes by the nick of Lord Kodos. Look for the Vectorian Mainframe Productions thread. http://forum.shrapnelgames.com/images/icons/icon7.gif

Captain Kwok February 21st, 2003 05:42 AM

Re: *** Star Trek Mod Discussion ***
 
The term 'Kodos' status refers to a mod in the development stage. I use it in honour of the hardworking Lord Kodos and his infinite supply of mods in development for Space Empires.

Captain Kwok February 25th, 2003 03:38 AM

Re: *** Star Trek Mod Discussion ***
 
I added the race descriptions for the Breen, Tholians, and Species 8472. I'll be adding the updated components & facility list tomorrow. Look for new ships later this week.

Captain Kwok February 26th, 2003 03:23 AM

Re: *** Star Trek Mod Discussion ***
 
I've updated the Treknology section with about 40 new additions and at least 10 updates. Be sure to check out the Breen, Tholian, and Species 8472 sections as they are completely new.

Feel free to post in our official forum any comments and suggestions you might have!

Thanks again!

[ February 26, 2003, 02:01: Message edited by: Captain Kwok ]

Suicide Junkie February 26th, 2003 04:26 AM

Re: *** Star Trek Mod Discussion ***
 
Glanced at the tech section on the webpage, and I'm wondering what the point of "Mini" structural integrity field is?

They're both zero size, and one-per ship, so why would you ever want to use the weaker one?

Captain Kwok February 26th, 2003 04:31 AM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by Suicide Junkie:
Glanced at the tech section on the webpage, and I'm wondering what the point of "Mini" structural integrity field is?

They're both zero size, and one-per ship, so why would you ever want to use the weaker one?

<font size="2" face="Verdana, Helvetica, sans-serif">'Cause it is for vehicles like fighters, shuttles, and troops!

Ed Kolis February 26th, 2003 05:39 AM

Re: *** Star Trek Mod Discussion ***
 
Is it just me or are there a LOT fewer racial techs than there used to be? http://forum.shrapnelgames.com/images/icons/icon9.gif

Fyron February 26th, 2003 06:00 AM

Re: *** Star Trek Mod Discussion ***
 
I think it is an illusion from them being on separate pages instead of one long page now. Of course, I could be wrong. http://forum.shrapnelgames.com/images/icons/icon12.gif

Captain Kwok February 26th, 2003 06:08 AM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by Ed Kolis:
Is it just me or are there a LOT fewer racial techs than there used to be? http://forum.shrapnelgames.com/images/icons/icon9.gif
<font size="2" face="Verdana, Helvetica, sans-serif">It's just you. There's actually more! I've just separated the list into smaller chunks, so like Fyron said, it just seems that way.

Most races have about 15-20 components that are exclusive.

Captain Kwok February 26th, 2003 06:55 PM

Re: *** Star Trek Mod Discussion ***
 
Here is the Ferengi D'Kora class Marauder before final textures:
http://members.rogers.com/capt-kwok/...mple-dkora.gif

Captain Kwok February 27th, 2003 12:01 AM

Re: *** Star Trek Mod Discussion ***
 
Here are some race/captain pictures:
http://members.rogers.com/capt-kwok/...federation.png http://members.rogers.com/capt-kwok/...er-klingon.png
http://members.rogers.com/capt-kwok/...er-romulan.png

Fyron thought they sucked, but I think they're fun http://forum.shrapnelgames.com/images/icons/icon7.gif .

Fyron February 27th, 2003 12:45 AM

Re: *** Star Trek Mod Discussion ***
 
They are too balloonish. I do hope you will use actual pictures of the people or decent renditions of them instead of these things. If not, I'll have to replace them myself in my local copy to make the mod playable. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ February 26, 2003, 22:46: Message edited by: Imperator Fyron ]

Suicide Junkie February 27th, 2003 12:58 AM

Re: *** Star Trek Mod Discussion ***
 
Hehe.

They are definitely not serious looking, but certainly entertaining.

Methinks the Romulan guys shouldn't be quite so uptight. If he ever gets angry or nervous, he'll end up eating his eyebrows http://forum.shrapnelgames.com/images/icons/icon10.gif

Captain Kwok February 27th, 2003 01:32 AM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by Imperator Fyron:
They are too balloonish. I do hope you will use actual pictures of the people or decent renditions of them instead of these things. If not, I'll have to replace them myself in my local copy to make the mod playable. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Yeah thanks http://forum.shrapnelgames.com/images/icons/icon9.gif . Anyways, I gave them real eyes (check below), so they look better - and no I'm not using screencaps etc...

Fyron February 27th, 2003 03:28 AM

Re: *** Star Trek Mod Discussion ***
 
Those pics just do not look good for human-like aliens.

Captain Kwok February 27th, 2003 09:30 AM

Re: *** Star Trek Mod Discussion ***
 
Here is the Ferengi D'Kora class Marauder with most of its final textures:
http://members.rogers.com/capt-kwok/...mple-dkora.png

Katchoo February 27th, 2003 12:07 PM

Re: *** Star Trek Mod Discussion ***
 
Just ignore them Captain, the Race pics look great! I can't wait to see your Borg or Species 8472 rendition http://forum.shrapnelgames.com/images/icons/icon12.gif

The new Ferengi ship looks very good too (Much more like on ST:TNG).

Just out of curiosity, will you be Modding in some of the more exotic Star Trek anomalies (sp?), such as the Probe from the 5th Star Trek Movie, or the Doomsday Weapon from TOS? Encountering these things would be really sweet!

Captain Kwok February 27th, 2003 05:05 PM

Re: *** Star Trek Mod Discussion ***
 
Here is a Klingon K'Vort class Bird of Prey that I dusted off from storage:
http://members.rogers.com/capt-kwok/...tion-kvort.png

jimbob February 27th, 2003 05:56 PM

Re: *** Star Trek Mod Discussion ***
 
Oh, the captains are a hoot! They all have sort of a muppet mouth... the Jean Luc charicature looks a lot like one of the old guys from the muppet show! (...why do we always come here/I guess we'll never know/it's like a kind of torture/to have to watch this show/hahahaha)

The Ferengi ship looks great with the final textures. I'm looking forward to giving them a try.

Fyron February 27th, 2003 07:54 PM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by jimbob:
Oh, the captains are a hoot! They all have sort of a muppet mouth... the Jean Luc charicature looks a lot like one of the old guys from the muppet show! (...why do we always come here/I guess we'll never know/it's like a kind of torture/to have to watch this show/hahahaha)
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, and this is why they are bad for the mod.

ZeroAdunn February 27th, 2003 11:07 PM

Re: *** Star Trek Mod Discussion ***
 
I like the captains, very humerous and cartoony. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities February 27th, 2003 11:28 PM

Re: *** Star Trek Mod Discussion ***
 
Nice looking K'Vort. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ February 27, 2003, 21:48: Message edited by: Atrocities ]

Captain Kwok February 27th, 2003 11:59 PM

Re: *** Star Trek Mod Discussion ***
 
Here are two Dominion ships - A Jem'Hadar Dreadnought and a Battlecruiser:
http://members.rogers.com/capt-kwok/...readnought.png http://members.rogers.com/capt-kwok/...tlecruiser.png
These models were made by Atrocities. A fine job.

[ February 27, 2003, 22:00: Message edited by: Captain Kwok ]

The Canuck February 28th, 2003 02:37 AM

Re: *** Star Trek Mod Discussion ***
 
those are good designs but not for the dominion, why dont you use the actual designs that exist for dominion dreadnouht and battlecruiser, and maybe move the smaller designs down a level or two to try to get rid of using the fighter type design 3 times for the first three classes. thats just my two cents, other than that great work, i love the cardasian designs.

Captain Kwok February 28th, 2003 03:01 AM

Re: *** Star Trek Mod Discussion ***
 
The two designs I posted for the Dominion below are rather close to their actual designs as seen in Star Trek. Of course, there is some difference, but that is because of limitations in the program they were made with.

The 'repeat' of the attack ships is not due to a lack of ships. During the run of Deep Space Nine, there appeared to be different sizes of the Jem'Hadar fighters (same deal with those Klingon Bird of Preys), so that is why there are three different sizes available.

Atrocities February 28th, 2003 03:03 AM

Re: *** Star Trek Mod Discussion ***
 
The Dominion ships, or fighter types that you are refering to actually are three types. The smallest one is considered an escort/large fighter, and the other two are easily Frigate and Destroyer size ships.

The Dominion only has 3 actual ship designs used in DS9. So when they had to come up with a ship that looked bigger than a fighter, they used the same "Beatle" design, but made it larger. They did this again for the Episode when the Romulans/Cardassians are tricked into attacking the Founder homeworld. They made the "Big Beatle" bigger.

In later episodes, they introduced two other large Capitol ships, the Battle Cruiser, and the Battleship/Dreadnought. (Episode Name was The Valant.)

The original Dominion ship set was created using images from DS9 technical manual, and from a website that was named www.starshipscematics.com

I colorized many of the ships, and really took the forefront on establishing the Dominion as a playable race following a few other great efforts.

Finally I decided to make a new ship set for the Dominion based upon ship designs and such that could be duplicated in some degree.

That is the new set. Mind you, unless you want to spend a good week designing an exact replica of a Dominion ship in some 3D program, these ships are your best bet for "creative licensed" ships for the Dominion.

Ok, long winded response.

Short of it, there are actually three beatle ship sizes used by the Dominion.

To see old Dominion ships, you can visit The Dominion

Mind you, the New Dominion ship set site is off line for now. I will have it back up soon enough.

[ February 28, 2003, 01:05: Message edited by: Atrocities ]


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