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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
I still hpe a final Version 2 is considered for SE4 to reward the fans - probably after SE5 is in the final stages though. Im sure a lot more bug fixing and final balancing and upgrades for SE4 Version 2 could be done. This would also encourage more people to buy SE5
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Re: AI Campaign => For a Challenging AI opponent
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JLS will Fyrons ultimate Strategies mod break the AI. |
Re: AI Campaign => For a Challenging AI opponent
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Is it also possible that you are heavily invested in Mining Colonies and are you falling behind the AI in other areas? You may have more ships but are they better and can you protect them againt the AI intel and will they win the day in a fight? Please send me your save. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I sent you the save. The AI is at low bonus. I do have a lot of Mining colonies and a few intel and research. I am 4th place overall and 5th to the AI in Intel with about 10k of intel and 2nd in Reserch at 60k but I lead in total techs with 16 more then the Terrens. I have 2 wars one with Robi and the other war with Tex and I think that war was brought on by a third AI Players intel because I did not declare war and I cant see Tex wanting a war. |
Re: AI Campaign => For a Challenging AI opponent
Originally posted by Grand Lord Vito:
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You are a Science Temporal Race and you are indeed fortunate enough to have a large empire with many planets; however, the Terren are leading you in all decisive areas and when they are thru with the Nultah - you may be the next Terran target. You are at Stellar Manipulations 3, if you research Tectonics 1 this will allow you to make a Warp closer and close the northern Black Hole entrance from the Terrains (AFTER ) you open an alternative warp opening to the Nultah (NOT TO LOOSE CONTACT) and furthering the distance that the Terrens must travel to attack Nultah and delaying there eventual fall as a result for Terran fuel concerns. But, once the Nultah do fall - the Terrens will use the Nultah bases to supply there ships on a probable expedition against you. = = = = Stellar Manipulation will indeed use up late game Mineral Surplus and you will have to budget and supplement RADS and Organics thru trade. Also do not overlook Planet Utilizations to beef up any weak resource areas. Speaking of SM, you also can open a Warp point from the Praetorians system (out side) of your Eastern Black hole directly to the Sergeitte Colonies - I am sure this will stir things up between them and thus now possibly avoiding a direct conflict with the Praetorians and your Empire http://forum.shrapnelgames.com/images/icons/icon12.gif - Speaking of the Praetorians it would be to your best interests to build a System Warp preventing Facility in some of the adjacent but (not connected) Praetorian systems. At this stage in the game they have them and if they open a warp you will be unable to close it. (Then here may come the Sergetti if they do become friends) http://forum.shrapnelgames.com/images/icons/icon12.gif Granted the Praetorians were nice enough to replace the Novian Star, at Sindarious - do not expect them to clear the two Nebulas in your South easter Cluster- Perhaps if you Clear them thru SM they will be kind enough to create a star for you in those System as well. Now, once that is done; you will need Grave Plates and Cables along with a Ring World Generator and this will require more resources then you can imagine. Also to say you have NO static Defense Bases at the Black hole warp entrances, I doubt your 100 SATS will hold against any Terren or Praetorian fighter Attacks - at this stage in your game. As you can see there is much that needs to be done or can be done - to use up resources in the latter part of the game. http://forum.shrapnelgames.com/images/icons/icon7.gif By the way, why have you not committed yourself against the BobRobi? This fight will surly be interesting and they breath oxygen and this will complement your Carbo breathers. Good Luck and thanks for the feed back. Keep up the Emails http://forum.shrapnelgames.com/images/icons/icon7.gif (PS: I saved your map - now all I have to do is to start in that cluster and give it a go) [ June 06, 2004, 17:56: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Originally posted by PsychoTechFreak:
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= = = If players wish to use the Fyrons USM - Only paste the USM (DefaultStrategies data File) itself, in the MODS data folder. The AIC AI should not be effected, - they will read there own Strategies that are located in there individual AIC AI Folder. [ June 06, 2004, 17:06: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Just a question: AIC AIs use the Planet Utilization facilities? especially the Mineral/Organics/Rads improving ones?
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Re: AI Campaign => For a Challenging AI opponent
If you want to expand the formations in AIC to be able to accomodate at least 60-70 ships (rows in the back are just fine), they can be added to USM...
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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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However,it is the Religious AI Players nature (only) to improve the Planets overall value. Thanks to the Oleg Engineering Settelment (great addition to AIC) - They WILL Change their Atmosphere http://forum.shrapnelgames.com/images/icons/shock.gif [ June 07, 2004, 17:27: Message edited by: JLS ] |
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