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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Captain Kwok January 25th, 2004 06:40 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
So make them again Kwok! Stop wallowing in misery and reconstruct them. The time to grieve has long since passed. They are just pixels, not like they can not be recreated! http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon6.gif
<font size="2" face="sans-serif, arial, verdana">I cannot. I have moved on and new creations await to be realized. I was originally making them in the Star Fury format but I've gotten wind of Moray being able to convert to .x files one day soon...and life will then be good.

Nodachi January 25th, 2004 12:41 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities
Thanks. Some say it would be nice blue, but honestly it looks great green.
<font size="2" face="sans-serif, arial, verdana">It looks great in green. It would look great in blue, but then it wouldn't be Klingon. http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

Originally posted by Imperator Fyron
So make them again Kwok! Stop wallowing in misery and reconstruct them. The time to grieve has long since passed. They are just pixels, not like they can not be recreated! http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon6.gif
<font size="2" face="sans-serif, arial, verdana">Fyron, you have the heart of a Vulcan! http://forum.shrapnelgames.com/images/icons/icon12.gif The creation of art is a personal thing. You tend to put a lot of yourself into it, your energy so to speak. That may sound meta-physical and some may scoff, but it's true none the less.

Fyron January 25th, 2004 07:12 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Nodachi:
Fyron, you have the heart of a Vulcan! http://forum.shrapnelgames.com/images/icons/icon12.gif The creation of art is a personal thing. You tend to put a lot of yourself into it, your energy so to speak. That may sound meta-physical and some may scoff, but it's true none the less.
<font size="2" face="sans-serif, arial, verdana">Yes, and there is quite a bit of yourself to go around! You seem to have missed the joking tone of that post... hence, the choice of smileys. http://forum.shrapnelgames.com/images/icons/tongue.gif

[ January 25, 2004, 17:14: Message edited by: Imperator Fyron ]

Captain Kwok January 25th, 2004 09:22 PM

Re: STM "Final v1.7.5" Discussion
 
My new ships will be lots of fun. But I've been focusing first on the data files (my true Achilles heel) and then website/graphic components for the Mod I'm working on.

Captain Kwok January 25th, 2004 09:25 PM

Re: STM "Final v1.7.5" Discussion
 
Suggestions for the Negh'Var would be make the hull a bit darker green and the wing "protrusion" panels a deep dark red. Also, give the Nacelles more of a glowy red and it will look really sharp.

Tnarg January 25th, 2004 10:50 PM

Re: STM "Final v1.7.5" Discussion
 
I have been in a couple of games where it seems that no matter what I do I just can not hit a ship. So I am wondering if it is at all possible to simulate burst effect weapons by giving a particular weapon a +x percentage to hit but does less damage.

I know that it is impossible to damage multiple ships at once, but just having a weapon that will at least always damage a ship regardless of defensive measures would be most encouraging.

Example:
Flak Cannon I has a +20% to hit. Damage =5 5 5
Flak Cannon II has a +30% to hit. Damage =5 5 5 5
Flak Cannon X always hits. Damage =20 20 20 20 20

Atrocities January 26th, 2004 04:04 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Captain Kwok:
All these ships are making me sad though.

I see them and then I browse over to the old Star Trek mod sight and cry for my babies.

<font size="2" face="sans-serif, arial, verdana">You do not cry alone Captain.

Atrocities January 26th, 2004 04:12 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Captain Kwok:
Suggestions for the Negh'Var would be make the hull a bit darker green and the wing "protrusion" panels a deep dark red. Also, give the Nacelles more of a glowy red and it will look really sharp.
<font size="2" face="sans-serif, arial, verdana">http://www.astmod.com/startrek/stmimages/neg2.PNG

I wish I could do better texture mapping for the Romulans ships and have the BOP emblem on each of them like on the BOTF set.

Fyron January 26th, 2004 04:13 AM

Re: STM "Final v1.7.5" Discussion
 
That might be a shade too dark. Does it look fine in-game? It could just be looking darker than it really is because of the pale forum background surrounding it...

Atrocities January 26th, 2004 04:14 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Tnarg:
I have been in a couple of games where it seems that no matter what I do I just can not hit a ship. So I am wondering if it is at all possible to simulate burst effect weapons by giving a particular weapon a +x percentage to hit but does less damage.

I know that it is impossible to damage multiple ships at once, but just having a weapon that will at least always damage a ship regardless of defensive measures would be most encouraging.

Example:
Flak Cannon I has a +20% to hit. Damage =5 5 5
Flak Cannon II has a +30% to hit. Damage =5 5 5 5
Flak Cannon X always hits. Damage =20 20 20 20 20

<font size="2" face="sans-serif, arial, verdana">I seldom see you post Tnarg. http://forum.shrapnelgames.com/images/icons/icon7.gif This can be looked into. I am considering a new mount (General Mount) that will improve accurace to all non race specific weapons.


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