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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
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[ January 25, 2004, 17:14: Message edited by: Imperator Fyron ] |
Re: STM "Final v1.7.5" Discussion
My new ships will be lots of fun. But I've been focusing first on the data files (my true Achilles heel) and then website/graphic components for the Mod I'm working on.
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Re: STM "Final v1.7.5" Discussion
Suggestions for the Negh'Var would be make the hull a bit darker green and the wing "protrusion" panels a deep dark red. Also, give the Nacelles more of a glowy red and it will look really sharp.
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Re: STM "Final v1.7.5" Discussion
I have been in a couple of games where it seems that no matter what I do I just can not hit a ship. So I am wondering if it is at all possible to simulate burst effect weapons by giving a particular weapon a +x percentage to hit but does less damage.
I know that it is impossible to damage multiple ships at once, but just having a weapon that will at least always damage a ship regardless of defensive measures would be most encouraging. Example: Flak Cannon I has a +20% to hit. Damage =5 5 5 Flak Cannon II has a +30% to hit. Damage =5 5 5 5 Flak Cannon X always hits. Damage =20 20 20 20 20 |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
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I wish I could do better texture mapping for the Romulans ships and have the BOP emblem on each of them like on the BOTF set. |
Re: STM "Final v1.7.5" Discussion
That might be a shade too dark. Does it look fine in-game? It could just be looking darker than it really is because of the pale forum background surrounding it...
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Re: STM "Final v1.7.5" Discussion
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