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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

calmon December 17th, 2007 02:15 PM

Re: Bug thread
 
Quote:

Torin said:
I would like the script to have priority over everything else (unless impossible to cast).

On an other issue, my Air queen casting aim on pikeneers?
maybe i missed it but ive found no mention on the shortlist.
Ver 3.10

It was pikeneers from PD and i wanted her to cast on the PD archers instead.


Well the problem was discussed very often. Your armies will be attacked with scouts or random teleported mages and all your scripted mana intensive spells will be wasted for nothing. And believe it or not this is worse than the other side.

However i can agree that things needs some more tuning.

Torin December 17th, 2007 02:23 PM

Re: Bug thread
 
Yes, i think that the gem saving feature is optimal and more often than not the AI was right. But self buffing instead of Master enslave is not gem saving at all since it was cast after.

In previous versions a call of the winds could make your mages spend your gems unnecesarily. Now thatīs fixed (at least for my experience).
You may need several castings of call of the winds to make the trick work now(many, many, many).

PyroStock December 17th, 2007 03:42 PM

Re: Bug thread
 
Not a critical bug or anything, but the AI will cast Aim or Eagle Eyes even if Wind Guide was cast earlier. Aim & Eagle Eyes do not stack with Wind Guide so if Wind Guide has been casted I think the AI could choose something besides Aim or Eagle Eyes, even if they were scripted.

[img]/threads/images/Graemlins/PointUp.gif[/img]Edit: Also mounted troops can use the barrier (artifact), which is a tower shield and contradicts the description.

Thilock_Dominus December 17th, 2007 04:31 PM

Re: Bug thread
 
A minor mod bug:

#mapbackground is broken. It should change the background (the wooden stuff behind the map), but it doesn't.

Loren December 20th, 2007 05:10 PM

Re: Bug thread
 
SP game, I'm looking at an enemy monolith.

With a *LIMP*.

Does someone mind explaining how a monolith can limp???

I also wonder why it has an attack and defense skill?

Torin December 20th, 2007 05:16 PM

Re: Bug thread
 
That monolit has gone a splinter and does not roll evenly.

Itīs like the oracle fountain pretender having a protection value for its head.
(maybe the point where water flows)

Agrajag December 20th, 2007 05:49 PM

Re: Bug thread
 
Ummm, I'm not really sure where to report typos so I'll just post it here.
In the Immortal trait description (the one you get when you click the Immortal icon on an immortal unit http://forum.shrapnelgames.com/image...ies/tongue.gif) it says "capitial" instead of "capital".

Edi December 20th, 2007 07:54 PM

Re: Bug thread
 
There's the in-game typos thread. Those typos I can't do anything about since they are not in the description files.

Loren December 21st, 2007 12:37 AM

Re: Bug thread
 
Quote:

Torin said:
That monolit has gone a splinter and does not roll evenly.

Itīs like the oracle fountain pretender having a protection value for its head.
(maybe the point where water flows)

Roll?? The #$^@!$%^ thing is immobile!

(I'm swearing at it because it's been a pain. I keep killing it, next turn it's called back. At first it had 9,9,7 magic, now it's lost them all. It can't harm my troops at all but it's as likely to win the battle as I am--autoroute before I manage to kill it. I can't reliably hold his capital because of this.)

vfb December 25th, 2007 10:34 PM

Re: Bug thread
 
Commanders carrying underwater breathing items who flee an underwater battle battle can be killed instead of retreating, if the only friendly neighboring provinces are underwater.


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