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Re: Bug thread
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However i can agree that things needs some more tuning. |
Re: Bug thread
Yes, i think that the gem saving feature is optimal and more often than not the AI was right. But self buffing instead of Master enslave is not gem saving at all since it was cast after.
In previous versions a call of the winds could make your mages spend your gems unnecesarily. Now thatīs fixed (at least for my experience). You may need several castings of call of the winds to make the trick work now(many, many, many). |
Re: Bug thread
Not a critical bug or anything, but the AI will cast Aim or Eagle Eyes even if Wind Guide was cast earlier. Aim & Eagle Eyes do not stack with Wind Guide so if Wind Guide has been casted I think the AI could choose something besides Aim or Eagle Eyes, even if they were scripted.
[img]/threads/images/Graemlins/PointUp.gif[/img]Edit: Also mounted troops can use the barrier (artifact), which is a tower shield and contradicts the description. |
Re: Bug thread
A minor mod bug:
#mapbackground is broken. It should change the background (the wooden stuff behind the map), but it doesn't. |
Re: Bug thread
SP game, I'm looking at an enemy monolith.
With a *LIMP*. Does someone mind explaining how a monolith can limp??? I also wonder why it has an attack and defense skill? |
Re: Bug thread
That monolit has gone a splinter and does not roll evenly.
Itīs like the oracle fountain pretender having a protection value for its head. (maybe the point where water flows) |
Re: Bug thread
Ummm, I'm not really sure where to report typos so I'll just post it here.
In the Immortal trait description (the one you get when you click the Immortal icon on an immortal unit http://forum.shrapnelgames.com/image...ies/tongue.gif) it says "capitial" instead of "capital". |
Re: Bug thread
There's the in-game typos thread. Those typos I can't do anything about since they are not in the description files.
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Re: Bug thread
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(I'm swearing at it because it's been a pain. I keep killing it, next turn it's called back. At first it had 9,9,7 magic, now it's lost them all. It can't harm my troops at all but it's as likely to win the battle as I am--autoroute before I manage to kill it. I can't reliably hold his capital because of this.) |
Re: Bug thread
Commanders carrying underwater breathing items who flee an underwater battle battle can be killed instead of retreating, if the only friendly neighboring provinces are underwater.
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