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Re: SE5, Tell Aaron what\'s on your Wish List
SJ: I really like that idea for temporal shields. I don't like the idea of temporal yards, period. Maybe the addition of a mine that could freeze a ship in place for X number of turns?
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Re: SE5, Tell Aaron what\'s on your Wish List
These Temproal Ideas are getting beter and better, Temproal shields are great, same as the idea about temproal space yards,temproal mines
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Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
An obvious idea for a temporal weapon would be one that disrupts reload time.
Nice idea with the temporal shields SJ. Would be an interesting effect to say the least. |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
Hi to all
just a consideration about SEV... one of the best feature I found in SEIV was the possibility to customize the race not only for the behaviour (AI, Racial traits an so on) but also but also for the appearance (shipset), that gave each race a unique look and it was possible to have many diffeerent races available. With the 3d battle system this could become more difficult (are really there so much people able to use 3d graphic programs?. What if I can define ten races with different racial traits and capability but on the screen they appear all the same? http://forum.shrapnelgames.com/image...s/confused.gif I know graphic is not the main point for the game but... http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
95% of shipsets made for SEIV are made by creating 3d models, then rendering them for static 2d shots. It is only a matter of converting these models to .X format to get them to work in SEV. Certainly, it is harder to do this with some formats than others, but it is still quite doable. At worst, shipset authors have to learn a different program to make their models (Wings 3d is free, and I believe it exports to .X).
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