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-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

Guderian21 June 18th, 2007 08:35 AM

Re: The Star Trek Mod - New Version Available
 
Bought that lost empire game now - installing now. They released it on www.gamersgate.com - will get back with feedback once I played it a bit:)

Atrocities June 18th, 2007 09:46 AM

Re: The Star Trek Mod - New Version Available
 
Ya let us know how it plays out.

GeorgiaBoy June 19th, 2007 12:20 PM

Re: The Star Trek Mod - New Version Available
 
Quote:

Guderian21 said:
Bought that lost empire game now - installing now. They released it on www.gamersgate.com - will get back with feedback once I played it a bit:)

Definately looking forward to it....AT, how goes the AST 2.0 mod http://forum.shrapnelgames.com/images/smilies/cool.gif?

GB

Atrocities June 19th, 2007 01:31 PM

Re: The Star Trek Mod - New Version Available
 
Right now I am working on finishing up the STM update. Once that is completed I will be free to focus on getting AST 2.0 finished. Then hopefully onto the Star Wars mod I go.

GeorgiaBoy June 19th, 2007 02:22 PM

Re: The Star Trek Mod - New Version Available
 
Cool...my map continues as well...

GB

Atrocities June 20th, 2007 12:53 PM

Re: The Star Trek Mod - New Version Available
 
1 Attachment(s)
Star Trek Mod
Version 1.9.7.1
UPDATE PATCH (Includes Minor AI fix as of 2:30am 6-22-07)

Please read the Install Info STM 197 document before installing.

Please report any bugs or other issues.

Thank you and enjoy.

Atrocities June 20th, 2007 01:01 PM

Re: The Star Trek Mod - New Version Available
 
1 Attachment(s)
Tech Tree for version 1.9.7 of the Star Trek Mod.

Arralen June 21st, 2007 03:21 AM

Re: The Star Trek Mod - New Version Available
 
Maybe something went wrong when I patched 1.96 to 1.97, but now I'm getting the following errors upon starting a new game:

<font class="small">Code:</font><hr /><pre>
pictures\races\vaadwaur\vaadwaur_ai_designcreation .txt
Could not find field "Misc Ability 9 Name" in record "Satellite Layer".
... "Misc Ability 9 Spaces Per One" in record "Satellite Layer".
... "Misc Ability 10 Name" in record "Satellite Layer".
... "Misc Ability 10 Spaces Per One" in record "Satellite Layer".

</pre><hr />

Same happens for
ktarians, tamarian, gorn, kazon, nausicaan, andorian, hirogen, orion

Don't have the time to re-install STM completely atm, will look into it this evening ..

Emerentius June 21st, 2007 07:47 AM

Re: The Star Trek Mod - New Version Available
 
Hi,
Newbie on this site, playing for years, still have Stars! and was playing The Star Trek Mod when I looked if there was an update. Well there was. http://forum.shrapnelgames.com/images/smilies/happy.gif
Now I have the same problems after installing the new patch. It gives the same error as when you still have the Borgmonsters in the mod playing the last version.
Hope that helps btw copy/paste the races from 1.962 removes the problem.

Atrocities June 21st, 2007 10:13 PM

Re: The Star Trek Mod - New Version Available
 
Your DO NOT have to do a reinstall. This is just a minor script error in the design creation file. Its an easy fix.

Quote:

Arralen said:
Maybe something went wrong when I patched 1.96 to 1.97, but now I'm getting the following errors upon starting a new game:

<font class="small">Code:</font><hr /><pre>
pictures\races\vaadwaur\vaadwaur_ai_designcreation .txt
Could not find field "Misc Ability 9 Name" in record "Satellite Layer".
... "Misc Ability 9 Spaces Per One" in record "Satellite Layer".
... "Misc Ability 10 Name" in record "Satellite Layer".
... "Misc Ability 10 Spaces Per One" in record "Satellite Layer".

</pre><hr />

Same happens for
ktarians, tamarian, gorn, kazon, nausicaan, andorian, hirogen, orion

Don't have the time to re-install STM completely atm, will look into it this evening ..

This seems to be a problem with one of the AI scripts. I will look at it tonight. http://forum.shrapnelgames.com/images/smilies/happy.gif Not a major issue. When the error occurs the AI simply switches from AI script for that race to the Default AI script. I will try and find the problem. Thanks for reporting it.


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