.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

douglas October 30th, 2005 05:26 AM

Re: OT: Narf has gone looney and wants to GM.
 
For something like that that's actually forgetting a rule rather than making a valid choice that you later regret, just correct it as soon as you notice. By my calculations, however, you spent it already. Your non-intelligence stats:
<font class="small">Code:</font><hr /><pre>Stat value base cost
Str 8 10 2
Dex 14 14 6
Con 12 12 4
Wis 14 14 6
Cha 14 14 6</pre><hr />
With 32 point buy, that leaves 8 points for intelligence, enough for a base score of 15. Your gray elf bonus brings it to 17, stat bumps at 4th, 8th, and 12th level make it 20, and your newly upgraded headband brings the total to 26.

NullAshton October 30th, 2005 02:53 PM

Re: OT: Narf has gone looney and wants to GM.
 
Jack, you messed up on the AC again, some of the attacks I made would have hit. Flanking removes all bonus to AC, and makes it easier to hit, so it would be flat-footed AC minus 2. And Elorin figured that out...

Woo! Level 14 rogue! Or maybe I should finnally multiclass into something now...

Jack Simth October 30th, 2005 04:40 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

NullAshton said:
Jack, you messed up on the AC again, some of the attacks I made would have hit. Flanking removes all bonus to AC, and makes it easier to hit, so it would be flat-footed AC minus 2. And Elorin figured that out...

I've never claimed to be a perfect DM; occasionally, I get confused - sometimes, this means something misses that should have hit, or something hits that should have missed, or a Gaze attack that everyone officially needs to save from once per round is only rolled a single time, or a golem that's immune to magic which permits SR gets hurt by a magical trap casting a spell that permits SR over &amp; over. Usually, I realize the mistakes sometime after the fact, and quietly ignore them.

At no point, has one of my mistakes resulted in an extra Player Character death than there would have otherwise been.

NullAshton October 30th, 2005 06:01 PM

Re: OT: Narf has gone looney and wants to GM.
 
Do I get anything special with the 15th hitdie?

Jack Simth October 30th, 2005 06:12 PM

Re: OT: Narf has gone looney and wants to GM.
 
Character Level 15 is a multiple of 3, so you get a character level feat; any of the non-epic Monster feats in the SRD that you qualify for are available (as you have dragon HD)

Other than that, just the skills, hit points, and any class special abilities for the class level you grab.

douglas October 30th, 2005 07:14 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

NullAshton said:
Jack, you messed up on the AC again, some of the attacks I made would have hit. Flanking removes all bonus to AC, and makes it easier to hit, so it would be flat-footed AC minus 2. And Elorin figured that out...

Woo! Level 14 rogue! Or maybe I should finnally multiclass into something now...

Flanking does not remove any bonuses to AC, it just gives a +2 bonus to hit the flanked enemy. Flanking allows sneak attacks not because it denies the enemy's dex bonus to AC, but because it is specifically listed as a separate condition that allows sneak attacks. The attack that should have hit was one where you rolled a 27 (not including the flanking bonus), with the Maralith's AC being 29.

Why not take another dragon hit die? d12 HP, +1 BAB, +1 to all saves, almost as many skill points as a rogue. Keep it up long enough, and you might eventually get to increase your age category.

Violist October 30th, 2005 07:29 PM

Re: OT: Narf has gone looney and wants to GM.
 
Actually, on the point buy thing, I think you counted the -2 to strength as costing 2 points, when I think it should be giving me two points. Not totally sure, I'll have to get home ot actually check it though.

douglas October 30th, 2005 08:50 PM

Re: OT: Narf has gone looney and wants to GM.
 
If you have an 8 after racial adjustment with no other modifiers, then you paid for a 10. If you spent no points on strength, then you would have 8 (base) -2 (racial) = 6 strength.

Violist October 30th, 2005 11:45 PM

Re: OT: Narf has gone looney and wants to GM.
 
My mistake, you're right... I think a real-life trait of mine must be Forgetfulness or something, possibly a low wisdom modifier http://forum.shrapnelgames.com/image...ies/tongue.gif

Jack Simth October 31st, 2005 12:50 AM

Re: OT: Narf has gone looney and wants to GM.
 
Oh, I have that problem myself at times....


All times are GMT -4. The time now is 06:32 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.