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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
Pros and Cons.
The design of the next game is becoming more scenario than most seem used to. Of course I like it and would like to see more heavily themed and planned out games offered. |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
Glad to hear you like it Gandalf.
Yes, I generally put quite a bit of planning into most of my games. I enjoy the planning almost as much as the game itself. If I don't participate this makes it even more important. Is this becoming more a niche game? Perhaps, I suppose some will be strongly drawn to the concept, others may not like it. I certainly won't put a gun to anyone's head to play (well maybe just a few :p). Victory conditions remain the same as any other team game. Your right, it is good and important that we as a community continue to innovate in game design and offer game choices to players. Sometimes you just get tired of the same old, same old. FFA, Team, Comp Stomp, Team + Comp Stomp (NaV), RPG or Theme based, it's important to have all these types of games available for players not just games that really only differ from one another in in-game settings or map size. |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
I know that grudge is travelling today (returning from Ft. Lauderdale.). Can we have an extra 24 hours please?
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
Currently 14 hours left on the clock.
Turns still outstanding: arcoscephale caelum kailasa mictlan niefelheim pangaea sauromatia tirnanog Extension request recieved. NaV.cfg = 64 + 24 = 88 hours. |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
OK... I have internet (yay!). Only 1 week to get something done that should have taken 2 days. Anyway, I'll get mine in tonight.
Chris |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
Quote:
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
Ok, I've been sick since saturday, and I find it unlikely I'll actually have enough brain to finish a turn in the next 12h. I know we already extended once for 24h, but if we can do it again I'd appreciate it.
(Been totally screwing up my other games, but its only affecting me in those other games) |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
I'm adding 12 hours to the 4 hours currently on the clock.
Nav.cfg now reads 100 hours. |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
The following disclaimer will be included in the opening post of NaV II, it is also applicable to this game somewhat, and should have been posted, but this was very much a test run and at least a few things did not go as planned:
"Due to the size, scope, and communication required in team games in general (particularly this one), this game requires a substantial time commitment. Please do not join as an active participant (in the starting player slots) if you are involved in more than 1 other game unless you have a lot of free time on your hands." |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
Just for the record sept.. I don't have *any* other games.
Life happens. |
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