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-   -   AI Campaign => For a Challenging AI opponent (http://forum.shrapnelgames.com/showthread.php?t=8703)

Ed Kolis June 19th, 2004 04:14 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by JLS:
Typo on the Faith Shrine description, fixed at 20%
I have yet to have the time to make ALL the Starliners and other non-se4 ships Images that closely resemble each race - so I offered what I had. I will probably do this for se5 AIC.

<font size="2" face="sans-serif, arial, verdana">Why not just scale them down to 128x128? I just meant the bitmaps were too big, not the ships themselves http://forum.shrapnelgames.com/images/icons/icon7.gif


Quote:

AI Campaign fighters do not have the efficient engine component, they are designed for Tactical or Strategic movement and for optional afterburners.
<font size="2" face="sans-serif, arial, verdana">

No, I just mean, use the fighter engine *pictures* for the efficient engines, since those pics are unused on ships, to differnetiate the two types of ship engines. http://forum.shrapnelgames.com/images/icons/icon10.gif

Quote:

I did not want the small Supply Compartments to contribute to the overall cargo of a Transport hull Tankers, it must use the 20kt (Supply Storage component) value to fill the Hulls quota.
<font size="2" face="sans-serif, arial, verdana">What about the smaller cargo containers?

JLS June 19th, 2004 03:26 PM

Re: AI Campaign => For a Challenging AI opponent
 
Originally posted by Ed Kolis:

Quote:

Why not just scale them down to 128x128? I just meant the bitmaps were too big, not the ships themselves
<font size="2" face="sans-serif, arial, verdana">Understood, I have used these Starliners for a few years and like the way these look, however... http://forum.shrapnelgames.com/images/icons/icon7.gif

A few players have (now) http://forum.shrapnelgames.com/images/icons/icon12.gif offered some new Starliner Pics that they use in their AIC game - we will release them soon.

As I said the best way to do this is to take a snap shot of an Abbidon (image style) class ship for example… and then reshape it a bit and reclassify that new hull pic to the needed AIC class; then move onto the next race, etc…
as I said we do have are priorities http://forum.shrapnelgames.com/images/icons/icon7.gif and this will take time - and I/we, will get to it.

Quote:

No, I just mean, use the fighter engine *pictures* for the efficient engines, since those pics are unused on ships, to differnetiate the two types of ship engines.
<font size="2" face="sans-serif, arial, verdana">Perhaps I am misunderstanding you.

One fighter engine serves the purpose of both AIC Tactical and Strategic movement, there is no need for extra pics.
With AIC, preventing a fighter from sector movement is done best in the fighter HULL http://forum.shrapnelgames.com/images/icons/icon12.gif
In this way the AIC Tactical Fighter will only move, and then with NO attack options possible - when it is very low on fuel http://forum.shrapnelgames.com/images/icons/icon12.gif

Strategic Fighter hull has the sector movement that is in relationship to its hull size, as such the larger AIC Strategic Fighters will have less movement; Hence are less likely to intercept an Enemy fleet when large Fighters are launched from your Colony http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

What about the smaller cargo containers?
<font size="2" face="sans-serif, arial, verdana">Ed, the Smaller Cargo Containers do have Cargo ability (12 and 25 respectively).

[ June 19, 2004, 16:40: Message edited by: JLS ]

Ed Kolis June 19th, 2004 06:54 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by JLS:
Perhaps I am misunderstanding you.

<font size="2" face="sans-serif, arial, verdana">Yes, you are. http://forum.shrapnelgames.com/images/icons/tongue.gif
I'm not talking about fighters at all - I'm talking about efficient engines. I'm just suggesting they use the same PICTURE that fighter engines do (at least stock fighter engines - I've never built fighters in AIC), so we can tell them apart from regular engines just by glancing at a design http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

Ed, the Smaller Cargo Containers do have Cargo ability (12 and 25 respectively).
<font size="2" face="sans-serif, arial, verdana">Oh. DUH! http://forum.shrapnelgames.com/images/icons/icon10.gif

Grand Lord Vito June 19th, 2004 08:27 PM

Re: AI Campaign => For a Challenging AI opponent
 
I also have some Star Liner pics for AIC, I will mail them to you.

FYI, the LAN group loves the upgrade and we decided to play tomorrow also instead of waiting until next Saturday.

[ June 19, 2004, 19:43: Message edited by: Grand Lord Vito ]

Grand Lord Vito June 19th, 2004 08:44 PM

Re: AI Campaign => For a Challenging AI opponent
 
I LIKE EDs suggestion JLS http://forum.shrapnelgames.com/images/icons/icon6.gif
He is talking about them for the ship engines you dummy http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron June 19th, 2004 09:20 PM

Re: AI Campaign => For a Challenging AI opponent
 
JLS, the starliner pictures are 200 by 200 pixels. This is wrong. They need to be 128 by 128. It is a waste of file space.

Also, there is no need to include the same images in every race folder. The Race Generic folder is a far, far better place to put the generic Starliner images. Again, this is a big waste of space.

[ June 19, 2004, 20:24: Message edited by: Imperator Fyron ]

JLS June 20th, 2004 01:51 AM

Re: AI Campaign => For a Challenging AI opponent
 
Good point Fyron.

Perhaps its time now to do the individual required hull class Images for each se4 race, so this space would not be wasted http://forum.shrapnelgames.com/images/icons/icon12.gif

JLS June 20th, 2004 01:55 AM

Re: AI Campaign => For a Challenging AI opponent
 
Sorry for the misunderstanding about efficient engines, Ed - this is a CAPITAL suggestion and consider it done http://forum.shrapnelgames.com/images/icons/icon7.gif

[ June 20, 2004, 01:04: Message edited by: JLS ]

QBrigid June 20th, 2004 05:30 AM

Re: AI Campaign => For a Challenging AI opponent
 
Does FQM have the Rock Planets close to the sun followed by GAS and ICE?

I read Captain Kwoks post and I think this would be neat and very realistic.

[ June 20, 2004, 04:35: Message edited by: QBrigid ]

QBrigid June 20th, 2004 05:32 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by JLS:
Originally posted by Ed Kolis:

</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">
Why not just scale them down to 128x128? I just meant the bitmaps were too big, not the ships themselves

<font size="2" face="sans-serif, arial, verdana">Understood, I have used these Starliners for a few years and like the way these look, however... http://forum.shrapnelgames.com/images/icons/icon7.gif

A few players have (now) http://forum.shrapnelgames.com/images/icons/icon12.gif offered some new Starliner Pics that they use in their AIC game - we will release them soon.

As I said the best way to do this is to take a snap shot of an Abbidon (image style) class ship for example… and then reshape it a bit and reclassify that new hull pic to the needed AIC class; then move onto the next race, etc…
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I would like to help with the new AIC Ship sets http://forum.shrapnelgames.com/images/icons/icon6.gif and I also have some starliner pics for you.

[ June 20, 2004, 04:57: Message edited by: QBrigid ]


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