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Re: AI Campaign => For a Challenging AI opponent
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No, I just mean, use the fighter engine *pictures* for the efficient engines, since those pics are unused on ships, to differnetiate the two types of ship engines. http://forum.shrapnelgames.com/images/icons/icon10.gif Quote:
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Re: AI Campaign => For a Challenging AI opponent
Originally posted by Ed Kolis:
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A few players have (now) http://forum.shrapnelgames.com/images/icons/icon12.gif offered some new Starliner Pics that they use in their AIC game - we will release them soon. As I said the best way to do this is to take a snap shot of an Abbidon (image style) class ship for example… and then reshape it a bit and reclassify that new hull pic to the needed AIC class; then move onto the next race, etc… as I said we do have are priorities http://forum.shrapnelgames.com/images/icons/icon7.gif and this will take time - and I/we, will get to it. Quote:
One fighter engine serves the purpose of both AIC Tactical and Strategic movement, there is no need for extra pics. With AIC, preventing a fighter from sector movement is done best in the fighter HULL http://forum.shrapnelgames.com/images/icons/icon12.gif In this way the AIC Tactical Fighter will only move, and then with NO attack options possible - when it is very low on fuel http://forum.shrapnelgames.com/images/icons/icon12.gif Strategic Fighter hull has the sector movement that is in relationship to its hull size, as such the larger AIC Strategic Fighters will have less movement; Hence are less likely to intercept an Enemy fleet when large Fighters are launched from your Colony http://forum.shrapnelgames.com/images/icons/icon7.gif Quote:
[ June 19, 2004, 16:40: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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I'm not talking about fighters at all - I'm talking about efficient engines. I'm just suggesting they use the same PICTURE that fighter engines do (at least stock fighter engines - I've never built fighters in AIC), so we can tell them apart from regular engines just by glancing at a design http://forum.shrapnelgames.com/images/icons/icon7.gif Quote:
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Re: AI Campaign => For a Challenging AI opponent
I also have some Star Liner pics for AIC, I will mail them to you.
FYI, the LAN group loves the upgrade and we decided to play tomorrow also instead of waiting until next Saturday. [ June 19, 2004, 19:43: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
I LIKE EDs suggestion JLS http://forum.shrapnelgames.com/images/icons/icon6.gif
He is talking about them for the ship engines you dummy http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: AI Campaign => For a Challenging AI opponent
JLS, the starliner pictures are 200 by 200 pixels. This is wrong. They need to be 128 by 128. It is a waste of file space.
Also, there is no need to include the same images in every race folder. The Race Generic folder is a far, far better place to put the generic Starliner images. Again, this is a big waste of space. [ June 19, 2004, 20:24: Message edited by: Imperator Fyron ] |
Re: AI Campaign => For a Challenging AI opponent
Good point Fyron.
Perhaps its time now to do the individual required hull class Images for each se4 race, so this space would not be wasted http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: AI Campaign => For a Challenging AI opponent
Sorry for the misunderstanding about efficient engines, Ed - this is a CAPITAL suggestion and consider it done http://forum.shrapnelgames.com/images/icons/icon7.gif
[ June 20, 2004, 01:04: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Does FQM have the Rock Planets close to the sun followed by GAS and ICE?
I read Captain Kwoks post and I think this would be neat and very realistic. [ June 20, 2004, 04:35: Message edited by: QBrigid ] |
Re: AI Campaign => For a Challenging AI opponent
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A few players have (now) http://forum.shrapnelgames.com/images/icons/icon12.gif offered some new Starliner Pics that they use in their AIC game - we will release them soon. As I said the best way to do this is to take a snap shot of an Abbidon (image style) class ship for example… and then reshape it a bit and reclassify that new hull pic to the needed AIC class; then move onto the next race, etc… </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I would like to help with the new AIC Ship sets http://forum.shrapnelgames.com/images/icons/icon6.gif and I also have some starliner pics for you. [ June 20, 2004, 04:57: Message edited by: QBrigid ] |
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