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Re: OT: Narf has gone looney and wants to GM.
So, right now, I'm kind of wary in case the GM tries to have something steal my spellbook... so I was thinking, put Symbols on it. Would a trigger condition along the lines of "Detonate whenever someone not of the party and not observably accepted by caster tries to touch <object>" work?
Hmmm... with a bit of XP and some time I could booby-trap every piece of kit around... http://forum.shrapnelgames.com/images/smilies/evil.gif |
Re: OT: Narf has gone looney and wants to GM.
Or with Jason.
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Re: OT: Narf has gone looney and wants to GM.
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My interest in getting back into D&D seems to have been very periodic, somewhere in the middle of a mood swing; now, it doesn't strike my fancy at all (well, not much strike my fancy to begin with, but still). So, no more glowering from me. |
Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
So all they have to do is knock you unconscious and put you near the symbol? Wow, that was easy. The symbol wouldn't even know the difference between willing and unconscious.
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Re: OT: Narf has gone looney and wants to GM.
Well, that's the thing about traps - The're remarkably simple-minded...
/Narf On ...Why, just the other day, I was having a conversation with one and all it could say was 'Smash. Smash. Smash'... /Narf Off |
Re: OT: Narf has gone looney and wants to GM.
Even my cat can tell the difference between someone wanting to be somewhere and not, and by D&D mechanics, she'd have the intellect of a trap (or thereabouts). It's not really very hard to tell, and generally, if someone is unconcious, it's either very special circumstances (tooth removal, etc) or they don't want to be there.
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Re: OT: Narf has gone looney and wants to GM.
The trap could also not know. Is it sanctioned? I dunno, I'm just not going to activate.
See, everything gets funky with stuff that takes you literaly... |
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