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Re: Balance Mod
make the Intelligence Centers become available from the start that will fix the problem http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Balance Mod
I was leaning towards allowing them from the start already for v1.15, so that could be part of the fix. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Balance Mod
I don't think the AI should build IC such early in the game - even before meeting any other player. Better build some RCs first and at least 1 pop transport ...
And is it possible to check for planet (pop) size when deciding if a space yard will be build? All those 500 pop planets will never get a decent build rate IMHO .. |
Re: Balance Mod
There is a bug where if you issue orders to colonize a planet, a colony ship will strip a planet dry of population. Is there anyway to set it so they take from the total population minus 1 million?
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Re: Balance Mod
It's an SE5 bug that somehow got re-introduced in the latest versions. Not too much can be done about it, but I'll try and add a workaround for the AI in the next update. I've noticed they tend to deplete a few planets dry.
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Re: Balance Mod
http://home.spaceempires.net/ftopict-5074.html
"How does FQM break ruins?" "I had re-numbered the unique areas to 1-6 instead of the 1-4, 6-7 used in stock (which needs to be fixed). Simply edit the entries for unique ruins to be 1-6 and you'll have no issues." Can you give a more detailed explaination? |
Re: Balance Mod
Edit the 6 "Empire - Grant Unique Discovery" entries for the Normal Planet record - which is the first one in the StellarAbilityTypes.txt data file.
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Re: Balance Mod
Why wouldn't you just post the question in the thread you linked to?
There are actually 12 in FQM (2 possible descriptions), and you only need to edit 2 of them... I added this bit of text to the FQM5 help page a few days ago. Hopefully its clear enough. http://forum.shrapnelgames.com/images/smilies/happy.gif Open Data\StellarAbilityTypes.txt in the new folder. Find Abilities 17 and 18 of the Normal Planet entry. Change the Amount 1 Formula values from 7 to 5. |
Re: Balance Mod
I don't have an account there, plain and simple.
And thanks for the detailed explanation. |
Re: Balance Mod for SE:V
The next version of the Balance Mod, v1.15, is in the very last stages of testing. There are many improvements to the AI and a number of data file changes that should shake up gameplay for the best.
The BM forum at SE.net has lots of info on it: http://home.spaceempires.net/forum-73.html |
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