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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
Fyron likes to keep things completely random.
I like random too, but mixed in with a bit of realistic items, as long as you don't hurt game play. The system types I've designed so far for Space Food Empires are generally similar to our type of solar system. You have rock-based planets occupying the inner rings (2-3, rarely 4), with a few ice-based planets in the middle rings (rarely 3, usually 4), and Gas Giants in the outer rings (sometimes 4, mostly 5-7), and again a few ice-based planets in the fringes. Moons are also divided between ice and rock, with ice being more prevalent to make up any shortages. However, I always throw in a few oddball systems to mix things up. Sometimes I'll have a big gas giant planet near the star as we tend to find in extra solar systems today. Of course, binary and trinary systems are free for alls and I almost always use random types all the way here. A key consideration is to make sure you try and keep at least 2 of the entries "Any" to get an extraordinary amount of variety. The only time I don't follow that is when I have planets with moons, I make sure the planet will always be larger than the moon. I like having asteroids too, but not nearly as much as some quadrants in FQM. I usually make partially filled asteroid belts in rings that have few planets. Perhaps I do this to simulate pulverized planets or perhaps I do it because a planet just failed to form there. Most of my asteroids are found in rings 3 and 4, but not always. I think in Space Food Empires, I've made 35 single star system types alone ranging from 3-10 planets each under this system. Throw in another 10 system types for binary, and 5 more for trinary - and that's a lot of systems that have planets. In a large galaxy, you might only get 3 or 4 of the same system types. |
Re: AI Campaign => For a Challenging AI opponent
Thanks for the Ship sets guys.
The TDM RAGE sml, med and large Transports was by far the most favored Starliner pics. If possible, please attach the sets designer and/or where you received them, if they are to be placed in the AIC image folder, in this way - the proper permissions and credit is issued. - - - Trooper has offered AIC the use of his STARSHIP set and this will make a fine Generic set for all the needed Hull classes, until the individual Space Empires race images are completed. Thanks Trooper - this is an outstanding image set http://forum.shrapnelgames.com/images/icons/icon7.gif = = = = = Quote:
- - - Thank you QB, I can use the help with the se4 sets. http://forum.shrapnelgames.com/images/icons/icon7.gif [ June 20, 2004, 15:16: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
The download for 4.191 does not work for me. Anyone else having problems?
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Re: AI Campaign => For a Challenging AI opponent
It works fine for me. I am over 150 turns in a no warps game so far so great http://forum.shrapnelgames.com/images/icons/icon7.gif
What is happening to your game? |
Re: AI Campaign => For a Challenging AI opponent
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Sorry for any inconvenience. JLS [ June 21, 2004, 15:06: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Originally posted by QBrigid:
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It did the AI little good and it was annoying having to reroute my ships when I was hit. Human Players can use the project still http://forum.shrapnelgames.com/images/icons/icon12.gif - - - Quote:
= = = QB, I understand you do not like many Asteroids in your game; however, other Players do. Please. Choose a non-FQM map if you wish fewer Asteroids. http://forum.shrapnelgames.com/images/icons/icon7.gif For a not connected game I would suggest for you - the (Default Starter map, or any of the top Galaxies maps) http://forum.shrapnelgames.com/images/icons/icon12.gif I would be pleased to contact the Captain on the feasibility of his Solar System layouts to be used with AIC; although, perhaps it would be best to wait until he has finished his mod. Would you not agree? [ June 21, 2004, 15:59: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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Sorry for any inconvenience. JLS </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I finally got the download via the link at Spacempires.net rather than the one in this thread. Wierd. |
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