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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities January 27th, 2004 02:37 AM

Re: STM "Final v1.7.5" Discussion
 
Kwok that BOP looks great at 128x128. I really need to learn how to use Photo Shop. I sent you the latest Klingon and Romulan images Last night. Feel free to do what needs to be done. http://forum.shrapnelgames.com/images/icons/icon7.gif

Captain Kwok January 27th, 2004 07:32 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Kwok that BOP looks great at 128x128. I really need to learn how to use Photo Shop. I sent you the latest Klingon and Romulan images Last night. Feel free to do what needs to be done. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">If you can send me 200x200s like you usually post that would be best!

Captain Kwok January 28th, 2004 04:43 AM

Re: STM "Final v1.7.5" Discussion
 
There are also a number of other balance issues that I think need resolved, perhaps if you are Online you can look me up on MSN/Trillian?

Atrocities January 28th, 2004 05:06 AM

Re: STM "Final v1.7.5" Discussion
 
Life is unbalanced. http://forum.shrapnelgames.com/images/icons/icon9.gif

Any help in balancing the mod would be a god send. But I question if I will have the engergy to do anything about it in a timely manor.

narf poit chez BOOM January 28th, 2004 05:46 AM

Re: STM "Final v1.7.5" Discussion
 
well, i don't think anyone is going to yell at you if you take a month off.

i mean, i've gotten diddly+20% done on my mod in what? four months and nobody's yelled at me. http://forum.shrapnelgames.com/image...s/rolleyes.gif

Fyron January 28th, 2004 05:52 AM

Re: STM "Final v1.7.5" Discussion
 
That's nothing. Try 16 months... http://forum.shrapnelgames.com/images/icons/icon12.gif

grimreaper January 29th, 2004 12:16 AM

Re: STM "Final v1.7.5" Discussion
 
hi guys. i feel really stupid for asking this, but i dont know much about computer stuff. i tried to use star trek 1.35 mod, but i dont know how. i dont know how to acess the root path command to change from none to star trek mod.i really want to use it, so if someone could take pity on me and tell me how to do this, i would be very greatful.

Captain Kwok January 29th, 2004 12:53 AM

Re: STM "Final v1.7.5" Discussion
 
The path.txt file is right in the Space Empires IV Gold directory. Change the entry from "none" to "Star Trek Mod" without the quotes. This will start the game with the Star Trek Mod loaded.

Alternate option:

Here is a link to the SE4 mod launcher:
http://forum.shrapnelgames.com/newup...1039630481.zip

Unzip the program into your SE4 directory and create a desktop shortcut for it. Then open the SE4 launcher and you can pick any mod you have installed and it will load it for you without having to change the path.txt file!

grimreaper January 29th, 2004 01:22 AM

Re: STM "Final v1.7.5" Discussion
 
i changed the path.txt file to star trek mod but it still wont run????????? any suggestions? the mod launcher wont even recognize the star trek mod.

[ January 28, 2004, 23:23: Message edited by: grimreaper ]

Captain Kwok January 29th, 2004 01:31 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by grimreaper:
i changed the path.txt file to star trek mod but it still wont run????????? any suggestions? the mod launcher wont even recognize the star trek mod.
<font size="2" face="sans-serif, arial, verdana">Where did you install the Star Trek Mod? There should be a folder in the root Space Empires directory called Star Trek Mod. From what you've described it seems you may have put it somewhere else!


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