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Re: Victory Conditions
LA R'lyeh doesn't scorch earth quite as fast as LA Ermor, but it does scorch earth.
Also, Ermor gets easier and easier to deal with as we move towards the late game. The same is not true of R'lyeh, who is still going to be hard to counterattack in the friggin' water. |
Re: Victory Conditions
I actually wish I had a powerful ally like LA Rlyeh. There is not anything more that the LA Atlantis Alliance can do to me anyway.
So sure, if LA Rlyeh wants to be my ally, I openly invite you to aid me in any way possible. Not that I have much to offer in return, but hey, I am feisty! What I would want from a powerful ally though, rather than mind hunts, would be some astral travel to key provinces that have low pd. Those i would be more than happy to point out to LA rlyeh, or any other race wanting some free provinces. Also, I invite all races to send me death gems. Every death gem i get will translate to dead LA Atlantis troops. EDIT: OOOPS! I no longer share any borders with LA Atlantis. Lest I be accused of "dishonestly" let me issue a clarification. All death gems received will be translate into dead LA Atlantis' Alliance troops. Though I would LOVE to see LA Atlantis troops in my swamps again-even though their stay will be as exceedingly short as LA Man's has been. |
Re: Victory Conditions
I think it would be better for LA Atlantian troops to die while fighting rlyeh, than to be wasted in the deep north.
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Re: Victory Conditions
I am voting against any turn limit victories. To win, you will be required to kill every last lizard! AND EACH OTHER.
Notice that Velusion has not promised to refrain from casting utterdark or BOT. In fact my suggestion that BOT be voted on was ignored. If utterdark or BOT were to be cast, who could dispel it after LA Rlyeh is defeated? My only solace is that there can be 1 true winner to this game. 1 nation. Not an alliance consisting of the most powerful nations that was likely put together before the game even began. Yes, they may stop the game after the LA Atlantis/LA Ermor alliance has defeated the hodge podge of other nations fighting singly. But if they do it will be a hollow victory and certainly not one requiring more than average skill to achieve. So my vote is for the original victory conditions stated at the outset to remain in place. |
Re: Victory Conditions
At the rate they hatch, it may take awhile for this to happen. I vote the same way if it comes down to a vote.
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Re: Victory Conditions
Hello folks. Just wanted to say that I have no problem with a delay and waiting for a player, but I don't particularly like the idea of a 'timed' victory condition.
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Re: Victory Conditions
Quote:
But ok... I promise not to ever cast Utterdark or Burden of Time unless I'm in danger of being eliminated. All better now? Now try and get the blood nations to promise not to cast Arcane Corruption! http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Victory Conditions
Utterdark, BoT and Arcane Corruption can be dispelled i think it would become much uglier if someone begins to wish for armageddon (it has almost game ruining qualities).
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Re: Victory Conditions
Does a wished for Armaggeddon affect both land and water provinces equally? If so I don't see how it can be useful since it affects everyone, lasts one turn only, and is really costly at 100 astral gems. And how many percent of the provinces of the world does it affect? 50%? 60%?
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Re: Victory Conditions
Zolharm will be subbing for me (EA Pangea) for next week (till Sunday August the 5th). In that time any potential diplomatic inquiries should be directed to him.
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