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-   -   MP: Noobs & Vets: Rise of the AI Menace. EA, BI. Game Over. Team ACGHHS wins! (http://forum.shrapnelgames.com/showthread.php?t=43928)

GrudgeBringer March 3rd, 2010 07:14 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
aaaaaaarrrrrrggggggggggggggggg

chrispedersen March 3rd, 2010 05:38 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
I know it may seem like handholding; I still its a good idea for a server.

Why not reject a turn if its the wrong turn, prior to processing?

ie something like:


receive turn:
.
Various checks
.

see if turn is for current turn. If yes, accept, if not
reject and send email 'wrong turn number'.

Gandalf Parker March 3rd, 2010 06:01 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
It already sees it and and puts it on the Turns_Check.txt

It also sends an email. I can include you on that if its ok with Septimius but bouncing back to the sender is more difficult.

Stagger Lee March 5th, 2010 01:02 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Sorry guys. I really thought I had until tonight for this turn. Can I get a 6hr extension?

Septimius Severus March 5th, 2010 02:16 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
With 5 turns still outstanding, I am extending the current turn 8 hours due to Stagger's request. I've asked Gandalf, if possible, to add an additional reminder e-mail at the 24 hour mark and the old will be moved from 9 hours to 8 hours.

Since adding more time to the regular clock doesn't really appear to solve anything here (the regular 8 hour increment excluded), if we reach a critical point (without any concessions) of exhaustion, disinterest, or of players being just too busy, the game will likely be wound down instead of dragged out and a winning team declared based on preponderance in the score graphs.

Septimius Severus March 5th, 2010 02:47 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
In the planning for NaV II, I've decided to nix the global alternates positions. Diplomacy, inter-team communications, trade, merc hiring (if present), will be handled by default by team advisors and alternates (if present) unless otherwise waived. If no one is available for these roles, these roles will be handled by the Captain.

Three simple freelancer rules:

1. Freelancer capital is inviolate. No human team may attack and capture by any means except to pass through and only after paying suitable toll. Freelancer forts are open to attack, but freelancers must allow passage through either with toll payment.

2. Freelancers can attack indies, but may not attack AI or human teams or nations except when they've been contracted or payed to do so or in self defense. Self defense limited to retaliatory strikes (i.e. recapturing provinces, retaking forts, returning magical attacks, etc). Any provinces captured in the course of business belong to the paying client who will be responsibile for taking/retaking them. PD will be set to 1. Any unclaimed provinces may be auctioned off.

3. Freelancers may offer a range of services to human teams (assassinations, scouting, province attacks, remote attacks, forging items, etc) and are free to charge whatever they want, but must make their services available to all human teams equally and without bias. All services to be perfomed on receipt of payment in gold only.

As you know Gandalf has threatened to go ballistic on the human players in game 3. So I thought I'd have some fun and recommend some (not too serious) team names and themes to him. Here are a few:

Gandalf's Goofy Gonzos/theme = nations with beserker units/insanity dom.

Gandalf's Gore Gluttons/theme = blood

Gandalf's Groovy Gang/theme = songs and tunes

Gandalf's Gorgeous/Glamor Gals/theme = nations with at least 1 female unit

Gandalf's Grumpy Geezers/theme = nations with old age units

No offense intended of course. :D

Septimius Severus March 6th, 2010 12:01 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by GrudgeBringer (Post 733982)
aaaaaaarrrrrrggggggggggggggggg

aaaaaaarrrrrrggggggggggggggggg

chrispedersen March 8th, 2010 11:55 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
.... and the lamentations of their women...

say are we going to update to 3.24?

Septimius Severus March 8th, 2010 02:40 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by chrispedersen (Post 734599)
.... and the lamentations of their women...

say are we going to update to 3.24?

If there's a new patch (and I haven't been keeping up with things), from what I recall, if/when Gandalf updates the version on the server that is running our game, then we'd all need the new patch if the nature of the patch makes it so and if memory serves me right and I am correct, the game won't allow you to play an older saved game that has not been patched.

If I am correct, and we will probably need to hear from Gandalf on this, I am of the opinion that for the duration of this game we all remain un-patched if possible. Unless that is there are some earth shattering changes in the patch that would make its adoption absolutely necessary for games in progress or someone needs to patch for participation in another game.

Gandalf Parker March 8th, 2010 04:17 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Totally up to the person running the game. Ive had the patch on my machines for awhile now (beta tester) but the server always copies the old exe to a different copy for games that want to continue unpatched.

You call it Septimius. Update now? next turn? next game?


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