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Re: SE5, Tell Aaron what\'s on your Wish List
Randallw, have you looked what strategy your ships have? If it has Optimal Firing Range (default) it'll do that. I often use Point Blank -strategy, so that it'll always fire when it's closest.
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Re: SE5, Tell Aaron what\'s on your Wish List
I understand the difference between pointblank and optimal range. In the cases I metion though why would it move next to them in the first place if it has optimal range. Its most prevalent when you have lots of ships all milling about near each other. An example not subject to range orders is when vessels are in the corner, they can't move any further and yet they spend all their movement going back and forth in the corner until they use up all their movement.
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Re: SE5, Tell Aaron what\'s on your Wish List
What about increased ability for Game Masters for RP-styled games! Perhaps even an option to have the game function as a GM-run RP experiance.
Basicly, an in-game scenario editor and more cheat codes that could all be controlled from the Master Login only. That way, the other players don't have access to cheat codes but if the GM wanted to achive a certain result, then the tools would be at his/her disposal. To ensure game-play isn't abused, there could be an indicator stating that this particular game has GM tools enabled or some such. I'm in the StarScape PBEM game and ShadowStar has done a remarkable job of GMing SeIV, but I'm sure there are still some aspects that could be better done with dedicated GM tools. Also, Geo's idea for PBW Starfury would be much easier done with these. On a personal note, I for one would LOVE to see more types of games like this. Having been a GM for years, I'd even be up to host one if the tools to accomplish these things were available. |
Re: SE5, Tell Aaron what\'s on your Wish List
How about the chance of ships hitting one another in combat, the chance would increase with the more ships in combat.
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Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
Oh, I thought he meant with their weapons... though it also kind of implies all combat in SE4 is a draw http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: SE5, Tell Aaron what\'s on your Wish List
Why not, I think it is insane that such huge fleets can alll come that close without that possiblility. If there were hundreds modern water ships that close they would be mass amounts hitting each other
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Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
Yes but that is out of necessity not because it is abstract. I sure as heck wouldnt wanr to look at something that was fit to size, would you???? This isnt dealing with the abstract this is a realism idea. TO refine my previous idea
Ship would have a chance to hit one another only if they were within say 1 square distances, also what would be factored in would be both ship directions, top speed, and sensor technology level, thats all i got for right now but there very well maybe more. Small idea Gravitionial Forces, If you leave a ship in one place it should move closer to planets or stars depending on location and size---So a ship if it were near a star it might fall into orbit around the star, and if the ship has lost all its engines and movement it could be destroyed by the star but a ship with engines would stay in orbit unless it lost all Crew Quarters and Bridge---If it has Crew Quarters then the crew could still keep the ship alive. |
Re: SE5, Tell Aaron what\'s on your Wish List
Why exactly would a ship be pulled directly into a star and be destroyed if it has no engines? Most likely, it would just achieve an unvoluntary orbit around the star. A ship with engines on the other hand would probably just sit in place providing the crew isn't sleeping. Basically a ship with engines would sit in place and a ship without engines would be sucked into the nearest gravity well and get an orbit...
...I think? Meh. (EDIT: Grammar error(s).) |
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