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-   -   AI Campaign => For a Challenging AI opponent (http://forum.shrapnelgames.com/showthread.php?t=8703)

JLS June 21st, 2004 05:17 PM

Re: AI Campaign => For a Challenging AI opponent
 
I hope you completed the DownLoad http://forum.shrapnelgames.com/images/icons/icon10.gif
I just NOW - shut down the site http://forum.shrapnelgames.com/images/icons/shock.gif

Fyron June 21st, 2004 06:48 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

QB, I understand you do not like many Asteroids in your game; however, other Players do.
Please. Choose a non-FQM map if you wish fewer Asteroids. [Smile]
<font size="2" face="sans-serif, arial, verdana">Did you not include the Mid-life No AST quadrants? If you did, players can play on those. There are very few systems in such maps with large numbers of asteroids (most have 2).

Grand Lord Vito June 21st, 2004 08:07 PM

Re: AI Campaign => For a Challenging AI opponent
 
Fyron.
I think JLS kept the standard maps and original AIC maps and they have only one or two asteroids. And used only your FQM asteroid circle, the Ancients and the dangerous warp points.

I usualy play Finite and I get the most out your FQM http://forum.shrapnelgames.com/images/icons/icon6.gif


JLS suggested those maps to QB because playing a not connected game in AIC. The Cluster and the Spiral maps play better in no warp because the systems tend to be alot closer and the JLS starts the players out earlier then stock se4 with a 4LY warp opener and this will catch most adjacent systems within a Cluster http://forum.shrapnelgames.com/images/icons/icon12.gif but not enough to get to another Cluster. http://forum.shrapnelgames.com/images/icons/icon6.gif You need to research more SM to do that.

But the other maps and the standard se4 warp openers are the same as stock but the warp openers are cheaper.

[ June 21, 2004, 19:33: Message edited by: Grand Lord Vito ]

Grand Lord Vito June 21st, 2004 08:31 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Imperator Fyron:
Also, there is no need to include the same images in every race folder. The Race Generic folder is a far, far better place to put the generic Starliner images. Again, this is a big waste of space.
<font size="2" face="sans-serif, arial, verdana">JLS I assume you know that the vehicles will use the alternate image before the generic folder.
Will this be a problem.

You saved a lot of space by decreasing the “footprint” of all se4 data files from that misc stuff, I don’t see where a meg or two would be a big deal http://forum.shrapnelgames.com/images/icons/icon12.gif

JLS June 21st, 2004 09:12 PM

Re: AI Campaign => For a Challenging AI opponent
 
If I rename the Primary and the Alternate Image to something that the file does not have - it will go to the Generic Folder. This is only an operations issue and not a technical one.

This was done as is - to help the newbies that do not know how the se4 files work and yet to have all the needed images there and waiting. Without requiring AIC Players with existing AIC structured sets to rename their vehicles. Operationally this is the best option

Technically-Fyron is the far best option.

.Logistically - having a second download of the optional Hull images for new players is another option, but this will mean they will have another download anyway, so is this really operationally sound?


Anyway one thing is for sure and that is Troopers ship set will replace all the images I provided.

Once the needed se4 race vehical images are done, this will be all moot http://forum.shrapnelgames.com/images/icons/icon12.gif

http://forum.shrapnelgames.com/images/icons/icon7.gif

[ June 21, 2004, 20:18: Message edited by: JLS ]

Fyron June 21st, 2004 09:15 PM

Re: AI Campaign => For a Challenging AI opponent
 
Umm... you do not need to rename any files (other than Generic prefix, of course, which does not affect the vehicle size file in any way). Just put a (fixed size) copy of each starliner hull in the Race Generic folder and delete all of them that are the same image from each race folder.

JLS June 21st, 2004 09:32 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Imperator Fyron:
Umm... you do not need to rename any files (other than Generic prefix, of course, which does not affect the vehicle size file in any way). Just put a (fixed size) copy of each starliner hull in the Race Generic folder and delete all of them that are the same image from each race folder.
<font size="2" face="sans-serif, arial, verdana">Fryon, I may be mistaken but I believe the game checks for an alternate Image if the Primary is not in that Race Folder, before it goes to the Generic Folder looking for a vehicle-so inthis case it will pick that races small transport and not waist its time going to the Generic folder even just to look and see.

= = = =

Reference:

Name := Freighter
Short Name := Starliner
Description := A hull designed to transport cargo or large numbers of people and their belongings, Starliner Module is recommended for the transport of Population.
Code := SL
Primary Bitmap Name := Starliner (default (1) Not in race folder
Alternate Bitmap Name := TransportSmall (2) In race folder so game will take this image http://forum.shrapnelgames.com/images/icons/icon12.gif

Then it will check the MAIN se4 Pictures folder and if still not available - it will then go to the Generic Folder Last.

=======
If I rename bothe Primary and the Alternate to Freighter it will then check the Generick only after the above search is satisfied http://forum.shrapnelgames.com/images/icons/icon12.gif

[ June 21, 2004, 20:42: Message edited by: JLS ]

Fyron June 21st, 2004 09:42 PM

Re: AI Campaign => For a Challenging AI opponent
 
Ok. So change the alternate bitmap to use the starliner images. Since they will be in the Race Generic folder, no need to worry about it.

JLS June 21st, 2004 09:52 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Imperator Fyron:
Ok. So change the alternate bitmap to use the starliner images. Since they will be in the Race Generic folder, no need to worry about it.
<font size="2" face="sans-serif, arial, verdana">Yes what you say is an option; however, the new and permenat images will not take that long to complete and will just overwrite what is there and the players will not have to worry about any extra files that would have been located in the Generic folder.

As it is may be the best - in the overall http://forum.shrapnelgames.com/images/icons/icon12.gif

[ June 21, 2004, 22:23: Message edited by: JLS ]

JLS June 23rd, 2004 03:27 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by QBrigid:
JLS would you like me to resize that original AIC Star Liner?
<font size="2" face="sans-serif, arial, verdana">It is not my original, so please do not.
= = =

Actually QB, if you could finish all the se4 scouts and get them to me - I think we will have an overall compromise for the Generic file http://forum.shrapnelgames.com/images/icons/icon12.gif

Your se4 images are very good, thank you http://forum.shrapnelgames.com/images/icons/icon7.gif


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