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Re: AI Campaign => For a Challenging AI opponent
I hope you completed the DownLoad http://forum.shrapnelgames.com/images/icons/icon10.gif
I just NOW - shut down the site http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
Fyron.
I think JLS kept the standard maps and original AIC maps and they have only one or two asteroids. And used only your FQM asteroid circle, the Ancients and the dangerous warp points. I usualy play Finite and I get the most out your FQM http://forum.shrapnelgames.com/images/icons/icon6.gif JLS suggested those maps to QB because playing a not connected game in AIC. The Cluster and the Spiral maps play better in no warp because the systems tend to be alot closer and the JLS starts the players out earlier then stock se4 with a 4LY warp opener and this will catch most adjacent systems within a Cluster http://forum.shrapnelgames.com/images/icons/icon12.gif but not enough to get to another Cluster. http://forum.shrapnelgames.com/images/icons/icon6.gif You need to research more SM to do that. But the other maps and the standard se4 warp openers are the same as stock but the warp openers are cheaper. [ June 21, 2004, 19:33: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
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Will this be a problem. You saved a lot of space by decreasing the “footprint” of all se4 data files from that misc stuff, I don’t see where a meg or two would be a big deal http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: AI Campaign => For a Challenging AI opponent
If I rename the Primary and the Alternate Image to something that the file does not have - it will go to the Generic Folder. This is only an operations issue and not a technical one.
This was done as is - to help the newbies that do not know how the se4 files work and yet to have all the needed images there and waiting. Without requiring AIC Players with existing AIC structured sets to rename their vehicles. Operationally this is the best option Technically-Fyron is the far best option. .Logistically - having a second download of the optional Hull images for new players is another option, but this will mean they will have another download anyway, so is this really operationally sound? Anyway one thing is for sure and that is Troopers ship set will replace all the images I provided. Once the needed se4 race vehical images are done, this will be all moot http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon7.gif [ June 21, 2004, 20:18: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Umm... you do not need to rename any files (other than Generic prefix, of course, which does not affect the vehicle size file in any way). Just put a (fixed size) copy of each starliner hull in the Race Generic folder and delete all of them that are the same image from each race folder.
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Re: AI Campaign => For a Challenging AI opponent
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= = = = Reference: Name := Freighter Short Name := Starliner Description := A hull designed to transport cargo or large numbers of people and their belongings, Starliner Module is recommended for the transport of Population. Code := SL Primary Bitmap Name := Starliner (default (1) Not in race folder Alternate Bitmap Name := TransportSmall (2) In race folder so game will take this image http://forum.shrapnelgames.com/images/icons/icon12.gif Then it will check the MAIN se4 Pictures folder and if still not available - it will then go to the Generic Folder Last. ======= If I rename bothe Primary and the Alternate to Freighter it will then check the Generick only after the above search is satisfied http://forum.shrapnelgames.com/images/icons/icon12.gif [ June 21, 2004, 20:42: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Ok. So change the alternate bitmap to use the starliner images. Since they will be in the Race Generic folder, no need to worry about it.
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Re: AI Campaign => For a Challenging AI opponent
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As it is may be the best - in the overall http://forum.shrapnelgames.com/images/icons/icon12.gif [ June 21, 2004, 22:23: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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= = = Actually QB, if you could finish all the se4 scouts and get them to me - I think we will have an overall compromise for the Generic file http://forum.shrapnelgames.com/images/icons/icon12.gif Your se4 images are very good, thank you http://forum.shrapnelgames.com/images/icons/icon7.gif |
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